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Immobilize (ability)

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FFT Don't Move

Immobilize in Final Fantasy Tactics.

Time magick that creates an anomaly in space to prevent its targets from moving.
—Description, Final Fantasy Tactics.

Immobilize, also known as Don't Move (ドンムブ, Don Mubu?) is a recurring ability that inflicts the Immobilize status effect. It is usually one of the few abilities available to party members that can inflict the Immobilize debuff.


Final Fantasy XIIEdit

XII Immobilize is a Time Magick spell under the Time Magick 1 License. It costs 16 MP to use, and immobilizes all enemies in range.

Final Fantasy TacticsEdit


Land of all lives, suppress all rebels! Don't Move!
—Upon casting in PlayStation version.

The Time Magick Immobilize inflicts the status effect upon unis in a cross-shaped area with a range of 3. It costs 10 MP to use and requires 100 JP to master.

Final Fantasy ExplorersEdit


FFII - Magicshop signThis article or section is a stub about a spell in Final Fantasy Explorers. You can help the Final Fantasy Wiki by expanding it.


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