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FFT Don't Move

Immobilize in Final Fantasy Tactics.

Time magick that creates an anomaly in space to prevent its targets from moving.

Immobilize, also known as Don't Move (ドンムブ, Don Mubu?), is a recurring ability in the Final Fantasy series that inflicts the Immobilize status effect. It is usually one of the few abilities available to party members that can inflict the Immobilize debuff.

Appearances[]

Final Fantasy XII[]

Immobilize is a Time Magick spell under the Time Magick 1 license that immobilizes all enemies in range. In the original PlayStation 2 version, it costs 16 MP to use. In the Zodiac versions, it can be used by the Time Battlemage and Red Battlemage and costs 14 MP.

In the original version, it can be bought from various magick shops after escaping Barheim Passage. It has a base accuracy of 50% and can be reflected.

In the Zodiac versions, it costs 500 gil and can be bought from many magick shops from Barheim Passage onward, and is also obtained from Trial Mode Stage 11 treasure (with the Diamond Armlet). Its base accuracy is 60%.

Immobilizega, an ability exclusive to enemies, functions similarly to Immobilize. It is used by Braegh, Vyraal, Ring Wyrm, Orthros, Shadowseer, Cúchulainn, Hydro, Ahriman, and Crystal Knight. In the original Japanese version, Judge Bergan also uses it.

Final Fantasy Tactics[]

Land of all lives, suppress all rebels! Don't Move!

Activation quote (PlayStation)

The Time Magick Immobilize inflicts the status effect upon unis in a cross-shaped area with a range of 3. It costs 10 MP to use and requires 100 JP to master.

Final Fantasy Explorers[]

FFII - Magicshop signThis section about a spell in Final Fantasy Explorers is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

War of the Visions: Final Fantasy Brave Exvius[]

Edgar - Chainsaw2This section about an ability in War of the Visions: Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery[]

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