The Imdugud is a Rare Game enemy found in Nam-Yensa Sandsea in Final Fantasy XII. It is a stronger version of Zu. Imdugud is a flying enemy, so the party must use ranged weapons (and/or Poles and Spears in Zodiac versions), magick, or the technick Telekinesis.
Bestiary entry Edit
Zu with needle-sharp teeth that can be spotted flying over the desert sands. This strain, as yet unrecorded in the Camp annals, is hunted in the Nam-Yensa Sandsea.
Imdugud spawns in the Withering Shores zone in the Nam-Yensa Sandsea in the portion of the zone accessible only through the Zertinan Caverns. The player must position the party on the center of the circular platform and wait ten seconds (the platform where the party faces Ba'Gamnan for the second time).
Imdugud will spawn near the shore on the opposite side of the zone and fly over towards the platform. Exact positioning on the center of the platform is key to spawning this enemy. If the player isn't in the exact position, Imdugud can take a long time to appear.
If the player takes too long to defeat it, it will fly away temporarily, though it will not heal itself.
Imdugud is a lesser divinity of Akaddian mythology, and the son of the bird goddess Siris. In Mesopotamian legend it is a lion-headed bird and the son of the sky god Anu. It is also known as Anzu.