The Imdugud is a Rare Game enemy found in Nam-Yensa Sandsea in Final Fantasy XII. It is a stronger version of Zu. Imdugud is a flying enemy, so the party must use ranged weapons, magick, or the technick Telekinesis.

Bestiary entry Edit

Derivation: Zu

Zu with needle-sharp teeth that can be spotted flying over the desert sands. This strain, as yet unrecorded in the Camp annals, is hunted in the Nam-Yensa Sandsea.


Final Fantasy XII enemy stats
#358#359 #360
Location Species Aggression Movement type Rare Game Other information
Nam-Yensa Sandsea (Withering Shores)
Condition: Wait for ten seconds.
Avion/Diver Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) Number: 34 of 80
Rank: ☆☆☆☆Rare Game rank
Enemy is flying and cannot be hit by melee attacks.
Level HP MP Strength Magick Power
17 - 18 8,302 - 8,318 312 - 316 25 - 25 13 - 13
Vitality Speed Attack Power Defense Magick Resist
55 - 56 14 - 15 27 - 28 8 - 8 7 - 7
Evade EXP LP CP Gil
3 - 5 1,101 - 1,105 3 655 - 668 0 - 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% -100%Absorbs 150% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
0% Immune 0% Immune 0% Immune 0% Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% 0% 0% 0% 0% Immune Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 50% 100% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy does not have innate Safety augment
Item dropped Steal Poach

[30%] Monograph: Arcana (Hunter)
[5%] Canopic Jar: High Arcana
[95%] Pebble
[5%] White Incense
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 12
Added status effect: Slow

None Lunge Innate: None
Conditional: HP <50% - Evade+, Reduce Damage

Requirement Edit

FF12 Map - Nam-Yensa Sandsea
Map of Imdugud's approximate spawn point.

Imdugud spawns in the Withering Shores zone in the Nam-Yensa Sandsea in the portion of the zone accessible only through the Zertinan Caverns. The player must position the party on the center of the circular platform and wait ten seconds (the platform where the party faces Ba'Gamnan for the second time).

Imdugud will spawn near the shore on the opposite side of the zone and fly over towards the platform. Exact positioning on the center of the platform is key to spawning this enemy. If the player isn't in the exact position, Imdugud can take a long time to appear.

If the player takes too long to defeat it, it will fly away temporarily, though it will not heal itself.

Etymology Edit

Imdugud is a lesser divinity of Akaddian mythology, and the son of the bird goddess Siris. In Mesopotamian legend it is a lion-headed bird and the son of the sky god Anu. It is also known as Anzu.

Related enemies Edit