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TA2

TA2-HumeIllusionist

Artwork for Illusionist.

FFTA2-HumeIllusionistSprite
FFTA2-NuMouIllusionistSprite
Mages who weave illusion to overcome their foes.
—Description

Illusionist is a job in Final Fantasy Tactics A2: Grimoire of the Rift that uses magick to attack all enemies at once and is available to humes and nu mou.

Illusionists have great MP, Magick Defense and Magick growth, which compensates for low HP, Evade, Speed and Defense stats. Illusionists are best kept away from enemy attack, since their low HP puts them in danger of being KO'd—this is actually convenient, as their Magick doesn't require them to be near the targets. To access this job, the mastery of two White Mage action abilities and four Black Mage action abilities is required.

The high cost of their skills means that an Illusionist should have the support of a Cannoneer or someone who can give them MP restoring items. The Seer's Recharge skill will also prove useful, as well as Magick Frenzy, which allows the casting of Illusion spells and physical attacks to all foes hit by those spells. The Halve MP support ability they can learn via the Luminous Robe helps greatly. Nu mou Illusionists are better fighters against enemy Illusionist or other magickal users than hume Illusionists for their better Resistance growth.

In the mission, "Bonga Bugle - Ashleaf", players must interview an Illusionist member of Galmia Pepe. Tweigel, a member of House Bowen, is an Illusionist and possesses the Blood Price passive ability meant for Morphers. Another Illusionist belongs to the gossip trio, which also employs a hume Hunter and a Blue Mage.

RequirementsEdit

To use the Illusionist, a character must master two White Mage A-Abilities and four Black Mage A-Abilities.

StatsEdit

Weapons Head Body Equip Shields?
Rods Hats Robes, Light Armor No


Race Move Jump Evasion Unarmed
Attack Raise
HP MP Atk Def Mgk Res Spd
Hume 3 2 0 10 E B F F C D 35%
Nu Mou 3 2 0 10 E B F F C C 35%

AbilitiesEdit

IllusionEdit

The ILLUSIONIST commands powerful magicks that strike foes throughout the battlefield.

  • All illusions have the same magick power, but use different elements.
Skill Equipment Range AP MP
Prominence Firewheel Rod All foes 250 28
Harness the fires of the sun in a tremendous explosion. Deals fire damage to all foes.
Tempest Thunder Rod All foes 250 28
Unleash a lightning storm mighty enough to rock the heavens. Deals lightning damage to all foes.
Freezeblink Sleet Rod All foes 250 28
Freeze the water in the air into razor-edged shards. Deals ice damage to all foes.
Star Cross Crown Scepter All foes 300 28
Bathe the battlefield in a divine light. Deals holy damage to all foes.
Stardust Stardust Rod All foes 300 28
Call down a shower of meteors from the sky. Deal damage to all foes.
Deluge Chill Rod All foes 250 28
Send a torrent of water to scour the battlefield. Deals water damage to all foes.
Rockfall Terre Rod All foes 300 28
Pummel foes with a barrage of rocks. Deals earth damage to all foes.
Wild Tornado Thor Rod All foes 250 28
Buffet foes with a mighty tornado. Deals wind damage to all foes.

ReactionEdit

Skill Equipment Effect AP
Absorb MP Lordly Robe Gains MP equal to the MP cost of attacks used on the unit. 300

SupportEdit

Skill Equipment Effect AP
Halve MP Luminous Robe Reduces the MP cost of abilities by 50%. 400

GalleryEdit