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Ignis-Battle-FFXVWE

Ignis in battle.

Ignis is a supportive party member in Final Fantasy XV, and often stays near Noctis in the heat of battle. He wields a pair of knives as his Primary Arm. He can switch comfortably from a standard grip and a reverse grip for variable attacks. He can also toss one into the air and kick it at the foe he is fighting. His Secondary Arm is lances. Like all party members, he can also equip elemental grenades as a secondary arm.

His fighting style changes after Chapter 9 when his mobility becomes limited. In Chapter 14 this has improved, but he will prefer to throw daggers and lances rather than use them for closer quarters combat.

Ignis possesses the most powerful link-strike out of all of Noctis's friends. It is executed if Noctis attacks an enemy from behind with a greatsword, in which Noctis and Ignis perform six powerful blows to an enemy.

After patch 1.19, Ignis can be used as the lead character via character swap in the open world portion of Final Fantasy XV. He plays identically to how he handles in Final Fantasy XV: Episode Ignis. Ignis cannot be switched to during chapters 10 to 13 when his fighting abilities have been limited. He can he used in chapters 14 and 15, and his fighting style remains the same in the former even though during this time his AI has adapted to throwing his daggers and lances.

Final Fantasy XVEdit

Party memberEdit

Ignis is the most supportive party member, excelling in both consistent damage output and being a helping hand, as strategist, medic,and saboteur. Though he is well balanced in terms of stats, anything that requires survival against magic or special attacks demands reinforcement in Spirit, as this is his weak point.

Ignis-Character-Swap-FFXV

Ignis controlled via character swap.

Wielding daggers and spears, Ignis is well equipped to inflict both fast and constant, to precise and focused attacks. He is not a very offensive unit when compared to Gladiolus or Prompto, but his addition to the team on offensive matters helps turn the tide by considerable margins. His fighting style changes after Chapter 9 when his mobility becomes limited. In Chapter 14 this has improved, but he will prefer to throw daggers and lances rather than use them for closer quarters combat. While Ignis is best at normal foes all around, it is advisable to keep him away and defend him from more powerful enemies as his endurance will not allow him to take heavy blows.

His skills are focused on helping out the team's footholds and advantages, from instantly analyzing monsters with Libra, poisoning enemies, to ensuring the wellbeing of the entire party with healing abilities.

StatsEdit

Ignis's statistics with the Crownsguard Fatigue's equipped.

Level HP Strength Vitality Magic Spirit
1 406 17 31 29 51
10 518 29 38 59 58

AbilitiesEdit

Analyze-Ignis-FFXV

Analyze.

As Noctis's party member, Ignis learns First Aid abilities from the Recovery grid in the Ascension. that let him recover his own health when low.

Link-strikeEdit
  • As Noctis cuts a slash from right to left, Ignis follows up by stepping in and tossing several daggers.
  • As Ignis begins a lead by tumbling towards the opponent, Noctis follows through and synchronizes a leaping somersault to smash down onto the enemy in tandem.
TeamworkEdit
Ignis Regenerate from FFXV

Regenerate.

Ignis learns the following Teamwork skills from the Ascension Grid. He will use them independently.

6
Analyze
Crystarium Branch 2
18
Lancet
Crystarium Branch 1
99
Regenerate
24
Venom Fang
Crystarium Branch 1
64
Virulent Venom
Name Effect
Analyze Attempt to inflict Libra on one enemy, using scan time as resistance value. No weapon requirement.
Lancet Counterattack with a polearm and drain 100% of the damage when own HP is low. Damage modifier: x2.5
Regenerate Heal an ally with a hidden item when own HP is high. No weapon requirement.
Venom Fang When Noctis is performing a Blitz combo, Poison the target for 60 seconds with daggers. Damage modifier: x1
Virulent Venom Increases Venom Fang damage modifier to x1.5
TechniquesEdit
8
Regroup
Crystarium Branch 2
18
Enhancement
Crystarium Branch 1
72
Sagefire
Crystarium Branch 1
999
Ignis: Limit Break
18
Overwhelm

Ignis's Techniques range widely in purpose, from strategic offensives to issuing support, including healing and granting status buffs.

His default Technique is Mark, where Ignis tosses daggers at all enemies on the field. Upon finishing, Noctis will automatically rush in and warp-strike to all daggers that were thrown and had landed. Mark is further realized when the player taps for more daggers to be thrown allowing for a greater deal of attacks, and helps out in putting down great numbers or weakening enemies in a consistent fashion.

Enchantment calls for Ignis to pull out a Magic Flask imbue Noctis's weapons with Flameboost, Frostboost, or Stormboost, depending on the enemy aimed on by the player. Ignis can't imbue Noctis's weapon with Darkness or Light.

Regroup has Ignis signal an urgent command to fall back and band together, summoning the party to his call. Along with healing their HP based on a percentage, Regroup heals an ally in Danger state, boosts HP recovery and critical hits, and allows for the party to regain composure, from keeping allies close again for link-strikes and Techniques, to allowing the player to recalculate their tactics on the field and potentially saving gil from potions and other curatives.

Overwhelm has Ignis commence a full on assault with the party. It is one of Ignis's more powerful but studious Techniques to master; it focuses the party on one enemy at a time, where Noctis retains normal attacks while allies attack with Deathblows, with the party invincible for the duration of the onslaught. Depending on Ignis's position as well with the enemy's, the Technique can end up overwhelming a target with a constant stream of blows, or end up a sloppy with inconsistent and missed attacks, demanding a great degree of patience and setting up to ensure its full potential.

Starting from Chapter 10, Ignis gains the ability Libra Elementia. Sensing and analyzing an opponent's properties, Ignis exploits an enemy's elemental weakness by tossing onto the enemy a Magic Flask of their appropriate vulnerability.

Sagefire is Ignis's Level 3 Technique. Upon coalescing flame with both daggers drawn, Ignis rushes in with a headstrong charge on the designated enemy. Depending on the distance and whether he makes it to the target, Sagefire will see the attack consume the opponent in an explosion should it land, or will see Ignis cast off the flame into a giant stationary pyre should he miss the target. It is a devastating Fire attack that can break appendages.

Limit Break lets Ignis break the damage limit of 9999 when using Techniques.

Character swap Edit

The player can learn the ability to swap to Ignis during battles from the Ascension Grid for 20 AP. It uses the same control scheme as Ignis's character episode (see below). Ignis excels in dodging and elemental attacks. He can heal manually without using items (pressing the warp button when Ignis is in Danger state makes him regain some HP). Ignis is the only one who can dodge roll in Danger status. Counterattack prompts become available when Ignis is being attacked by enemies. The player can only use daggers normally; no magic, and spears are only used when counter-attacking or using High Jump. Ignis's attacks use his Strength stat to determining damage; his Magic is meaningless when playing as him.

Ignis has a unique phase that drains MP overtime where he can dodge attacks even while moving. His damage meter starts from 1.0 and goes up to 4.0. The more attacks the player lands consistently the more the damage meter increases an the more damage Ignis does and it becomes easier to stagger enemies, putting them into the Vulnerable status. Taking damage meanwhile staggers Ignis and lowers the damage meter.

Ignis's "Total Clarity" ability depends on which element Ignis has currently chosen. The player can charge it while holding the warp button, by attacking enemies by phasing attacks. Ignis uses three elements to empower his daggers.

Flamebind unleashes a flurry of fire attacks while dodging around enemies. It easily dispatches most enemies. Finishing the combo ends with an area blast. Flamebind has two aerial attacks depending on the distance from the target. Flamebind's Total Clarity ability is a multi-hit attack to one target that deals more damage based on the damage meter.

Ignis ice daggers against hekatontoads from FFXV

Frostbind.

Frostbind deals ice-elemental area damage, Ignis attacking in a 360 degree motion. The combo ends with Ignis unleashing an area of effect ice attack that can stagger enemies. Frostbind has one aerial attack. Frostbind's Total Clarity is an area attack that knocks enemies down and is especially effective on Magitek Troopers.

Stormbind is a fast way to home in on a target, and Ignis zips across the field hitting enemies up to six times. When locked on to a target, Ignis focuses on it. Not locking on has Ignis switch targets for every hit and the player can move the analogue stick direct his attack. Releasing the attack button has Ignis backflip. His aerial attack is based on Noctis's air dance. Stormbind's Total Clarity attack is a lightning attack whose power is boosted for each enemy under Shocked status; the more targets the player has shocked, the more Ignis can hit.

Ignis has three Tactical Arts. High Jump acts similar to Aranea's Dragoon Dive at the cost of one tech bar. It deals area damage (damage scales off the damage meter) and breaks off enemy appendages. Overclock, which increases the damage dealt by normal attacks for a short time based on one of three elements at the cost of two tech bars. Ignis uses a random magic flask to temporarily boost an element and raises the damage meter from 1.0 to 4.0 for the chosen element, the max being 8.0. The element will looks different the higher the damage meter is. Ignis can't have multiple buffs active and using Overclock again overwrites the last buff.

Quick-Recipeh-FFXV

Quick Recipeh allows Ignis to cook a meal mid-battle. Quick Recipeh's result is random, yielding either a buff or a debuff and has four versions:

  • "Terrible": Ignis hunches over and is afflicted with two debuffs exclusive to Ignis (damage and Total Clarity meters drop to 0, and Ignis can't build them up again until to effect wears off), plus poison.
  • "Bad": Ignis shakes his head and is afflicted with the two exclusive debuffs neutering his damage and Total Clarity meters.
  • "Great": Ignis holds his fist in front of him and gets two buffs: the Total Clarity gauge fills all the way up and his his tech bar fills faster.
  • "Perfect": Ignis holds out a dish, filling his Total Clarity meter and boosting tech bar refill speed, and also making Ignis invincible to damage and stagger.

Ignis has Impervious by default when he is playable (Noctis needs to unlock it in Ascension for 333 AP). Impervious negates the damage the player just took (except dark damage). Ignis has two versions of it, activated by pressing square before hitting the ground. Ignis is the only one that has a prompt for Impervious, for others, the player will simply need to hit the dodge button right as the attack hits.

EquipmentEdit

DaggersEdit
Daggers-ffxv-dmgtypeicon
NameAttackCriticalModifiers/NotesValueObtain
Daggers
Daggers-FFXV
208Max MP: +4
Magic: +5
+50% damage to enemies in vulnerable status
Buy: 50
Sell: 25
Default: Ignis at start of game
Shop: Hammerhead
Well balanced and lively daggers that inflict extra harm on vulnerable foes.
Avengers
Avengers-FFXV
438Max MP: +4
Magic: +5
Critical bonus when the wielder has low HP: Critical + (5 + 1.5n)% where n is every percentage point reduction under 30% HP
Buy: 150
Sell: 75
Find: North of Three Valleys (Leide; Map)
Shop: Hammerhead, Galdin Quay, Prairie Outpost
Daggers that unleash their full potential in times of peril. When the wielder is in poor health, they deliver critical strikes against the foe.
Cutlasses
Cutlasses-FFXV
588Max MP: +6
Magic: +10
10% chance to inflict Enfeebled
Buy: 300
Sell: 150
Shop: Wiz Chocobo Post, Coernix Station - Cauthess
Daggers for agile and cunning fighters. They sap the attacking strength of foes.
Mythril Knives
Mythril-Knives-FFXV
628Max MP: +6
Magic: +50
Buy: 600
Sell: 300
Default: Noctis in Close Encounter of the Terra Kind
Shop: Taelar Rest Area, Lestallum
With blades forged of mythril, these knives enhance the wielder's magic.
Plunderers
Plunderers-FFXV
1118Max MP: +10
Magic: +10
Absorbs elemental energy when dealing the finishing blow to an enemy
Buy: —
Sell: 0
Trade: Caem Carrots x4 at Cape Caem farm
Unique daggers crafted with Insomnian technology. They absorb the elemental powers of defeated foes.
Patch notes: Was made sellable in Patch 1.03
Assassin's Daggers
(Assassin Daggers)
Daggers-FFXV
1268Max MP: +7
Magic: +10
10% chance to inflict Poison
Buy: 1500
Sell: 750
Find: Malacchi Pond fishing spot (southeast from chocobo racing track; Map), Vesperpool region (southeast from the lake; Map), Daurell Caverns (from the fishing spot, go up then right)
Shop: Lestallum, Verinas Mart, Ch.7: Imperial vendor outside Steyliff Grove
Blades favored by assassins, infused with venom. They may inflict poison with each strike.
Delta Daggers
Daggers-FFXV
1538Max MP: +6
Magic: +15
10% chance to inflict Compromised
Buy: 5000
Sell: 2500
Find: Near the Rock of Ravatogh (Map), Malmalam Thicket (south from the ice deposit; Map)
Shop: Altissia, Cartanica, Tenebrae, Gralea
Short but deadly blades, designed to inflict gaping wounds, depriving foes of their defense.
Plunderers II
Plunderers-FFXV
1838Max MP: +15
Magic: +30
Absorbs elemental energy when dealing the finishing blow to an enemy
Buy: —
Sell: 0
Upgrade: Bring Plunderers to Cid with a Barbed Scythe
An upgraded pair of unique daggers crafted with Insomnian technology. They absorb the elemental powers of defeated foes.
Patch notes: Was made sellable in Patch 1.03
Main Gauches
Daggers-FFXV
1928Max MP: +7
Magic: +21
+50% damage to enemies in vulnerable status
Buy: 8000
Sell: 4000
Default: Ignis in Ch.14
Shop: Ch.14: Hammerhead
Well-balanced and lively daggers that inflict extra harm on vulnerable foes.
Orichalcum
Cutlasses-FFXV
2238Max MP: +9
Magic: +20
Light-elemental
Buy: 10000
Sell: 5000
Find: Costlemark Tower (across the beam near the start, top of the spiral; Map)
Shop: Meldacio Hunter HQ
Short blades infused with holy light. They are deadly when used against daemons, who fear all that is sacred.
Ulric's Kukris
(Ulric's Twin Swords)
Ulrics-Kukris-FFXV
23413Max HP: +282
Max MP: +24
Strength: +8
Vitality: +15
Magic: +48
Spirit: +20
Shot Resistance: 21%
Fire Resistance: 5%
Ice Resistance: 7%
Lightning Resistance: 4%
Dark Resistance: 19%
+1% to HP and MP recovery rates
Buy: —
Sell: 15000
Find: Defeat Psychomancer in Ch.14: Insomnia
A pair of blades wielded by a hero who fought for the future of his homeland. One was forged in the Crown City, and the other in Galahd.
Organyx
(Organics/Ogrenix)
Cutlasses-FFXV
2488Max MP: +10
Vitality: +25
Magic: +23
Spirit: +32
Fire Resistance: 10%
Ice Resistance: 10%
Lightning Resistance: 10%
Dark Resistance: 10%
Buy: —
Sell: 6000
Find: Ch.15: Galdin Quay (north along the road; Map), Ch.15: Fociaugh Hollow maze
Blades forged to be the ultimate pair of daggers, enhacing most wielder attributes.
Vigilantes
Cutlasses-FFXV
2908Max MP: +5
Magic: +20
5% chance to inflict Stop
Buy: —
Sell: 7500
Find: Ch.15: Glacial Grotto maze
A special alloy forms the core of this pair of blades. They cut with such force as to stop foes in their tracks.
Zwill Crossblade
(Solin Shape)
Avengers-FFXV
3458Max MP: +5
Magic: +25
+80% damage at full HP
Buy: —
Sell: 10000
Reward: Wondrous Weapon (Randolph)
Blades for virtuosos who know how to avoid blows. Deadliest when the wielder is at full health.
Mage Mashers
Mage-Mashers-FFXV
668Max MP: +13
Magic: +32
-30% Fire/Ice/Lightning damage
Buy: —
Sell: —
Download: Pre-order bonus, Weapon: Mage Mashers (FFIX) DLC
Daggers set with protective gems. They mitigate damage from fire, ice, and lightning when equipped.
Spelldaggers
Spelldaggers-FFXV
1780Strength: +28
Spirit: +16
Exploits any enemy's elemental weakness
Stays in inventory from the start of a new game
Buy: —
Sell: —
Download: Complete Final Fantasy XV: Episode Ignis
Daggers imbued with elemental energy. They deal devastating damage to enemies vulnerable to a specific element.
PolearmsEdit
Polearms-ffxv-dmgtypeicon
NameAttackCriticalModifiers/NotesValueObtain
Javelin
Javelin-FFXV
184Critical bonus when the wielder has low HP: Critical + (5 + 1.5n)% where n is every percentage point reduction under 30% HPBuy: 150
Sell: 75
Default: Noctis at start of game
Shop: Galdin Quay, Prairie Outpost
A polearm that unleashes its full potential in times of peril. When the wielder is in poor health, it can deliver critical strikes against the foe.
Drain Lance
Drain-Lance-FFXV
334Max MP: +5
Absorbs elemental energy when dealing the finishing blow to an enemy. Player gains a new Drain Lance in New Game Plus and chapter select.
Buy: —
Sell: 1
Reward: III Tidings main quest (drops from the imperials guarding the hill overlooking Insomnia)
A unique polearm crafted with insomnian technology. It absorbs the elemental powers of defeated foes.
Patch notes: Was made sellable in Patch 1.03, and can be sold for 1 gil.
Drain Lance II
Drain-Lance-FFXV
484Max MP: +11
Absorbs elemental energy when dealing the finishing blow to an enemy
Buy: —
Sell: 0
Upgrade: Give Drain Lance to Cid with Metal Bit
An upgraded version of a unique polearm crafted with Insomnian technology. It absorbs the elemental power of defeated foes.
Patch notes: Was made sellable in Patch 1.03.
Mythril Lance
Mythril-Lance-FFXV
554Magic: +32Buy: 300
Sell: 150
Shop: Wiz Chocobo Post, Coernix Station - Cauthess
With a blade forged of mythril, this polearm enhances the wielder's magic.
Rapier Lance
(Slash Pike)
Javelin-FFXV
684+80% breakage on body parts/appendagesBuy: 600
Sell: 300
Default: Noctis in Close Encounter of the Terra Kind
Shop: Taelpar Rest Area, Lestallum
A polearm that pierces with the precision of a needle. Allows the wielder to destroy appendages with greater ease.
Storm Lance
(Trident)
Storm-Lance-FFXV
1134Inflicts Lightning-based damageBuy: 1500
Sell: 750
Shop: Taelpar Rest Area
A polearm that crackles with electricity. Foes vulnerable to lightning best beware.
Ice Spear
Storm-Lance-FFXV
1334Inflicts Ice-based damageBuy: 1500
Sell: 750
Shop: Lestallum, Verinas Mart, Ch.7 Imperial vendor outside Steyliff Grove
A polearm with ice in its blade. Foes vulnerable to the cold best beware.
Wyvern Lance
(Flying Dragon Lance)
Wyvern-Lance-FFXV
1614+50% damage in mid-airBuy: 5000
Sell: 2500
Find: Crestholm Channels (Map), Pitioss Ruins
Shop: Alitssia, Cartanica, Tenebrae, Gralea
A polearm said to have been the favored weapon of dragoons. It inflicts heavy damage when airborne.
Drain Lance III
Drain-Lance-FFXV
1954Max MP: +11
Absorbs elemental energy when dealing the finishing blow to an enemy
Buy: —
Sell: 0
Upgrade: Give Drain Lance II to Cid with Coeurl Whiskers
The most powerful version of a unique polearm crafted with Insomnian technology. It absorbs the elemental powers of defeated foes.
Patch notes: Was made sellable in Patch 1.03.
Radiant Lance
(Glow Lance)
Radiant-Lance-FFXV
2054Light-elementalBuy: 10000
Sell: 5000
Find: Costlemark Tower (first treasure in the dungeon; Map), Pitioss Ruins
Shop: Meldacio Hunter HQ, Ch.14: Hammerhead
A polearm infused with holy light. It is deadly when used against daemons, who fear all that is sacred.
Dragoon Lance
Wyvern-Lance-FFXV
2464Fire Resistance: 15%
Ice Resistance: 14%
Lightning Resistance: 16%
Buy: —
Sell: 6000
Find: Ch.15: Northwest of Coernix Station - Cauthess (Map)
Reward: Dreadful Legend (Randolph)
Made from the elementally resistant scales of dragons, this polearm protects its wielder by mitigating damage from fire, ice, and lightning.
Precision Lance
(Precise Lance)
Javelin-FFXV
2664+10% Critical RateBuy: —
Sell: 7500
Find: Ch.15: Daurell Caverns maze
Reward: Totomostro minigame
A polearm designed to help its wielder target an enemy's weak spot. Increases the odds of landing a critical hit.
Flayer
(Fang Tian Hua Ji)
Mythril-Lance-FFXV
3374Finishers deal +80% damageBuy: —
Sell: 10000
Find: Ch.15: Steyliff Grove maze
A mysterious weapon of unknown origins, it finishes off a flurry of attacks with a devastating coup de grâce.
Gae Bolg
Gae-Bolg-FFXV
754+44% damage when using warp-strikesBuy: —
Sell: —
Download: Pre-order bonus, Weapon: Gae Bolg (FFXIV) DLC
A famed weapon whose full potential went long untapped. It inflicts heavy damaged when used to warp-strike.
AccessoriesEdit

Some accessories are exclusive to Ignis.

NameEffectsValueObtain
Friendship Band
(Friendship Misanga)
Increases link-strike activation radiusBuy: —
Sell: 0
Find: Balouve Mines, Glacial Grotto, Crestholm Channels (player must be Lv.35+ for it to appear)
An accessory that can be worn by Noctis's friends. Wearers can unleash link strikes even over great distances.
The Good Chamberlain
(Basics of a Chamberlain)
When Noctis's HP is less than 50%, uses Hi-PotionBuy: —
Sell: 0
Find: Costlemark Tower (after dropping down to a lower floor twice from where Thieves' Way was found, find at a dead end; Map), Ch.15: Fociaugh Hollow maze
An accessory exclusively for Ignis. Automatically uses hi-potion when Noctis's HP falls to half.
The Grand Chamberlain
(Basics of a Grand Chamberlain)
When Noctis's HP is less than 50%, uses ElixirBuy: —
Sell: 0
Find: Ch.15: Fociaugh Hollow maze
An accessory exclusively for Ignis. Automatically uses an elixir when Noctis's maximum HP falls to half.
The Wanderer's TalismanAccelerates the rate Ignis achieves total clarityBuy: —
Sell: 0
Reward: Chapter 14 quest A Glaive out of Time
Download: Exclusive to Final Fantasy XV Royal/Windows Edition
Amulet infused with the power of the Lucii. Accelerates the rate at which Ignis gains total clarity.
AttireEdit
NameImageEffectObtain
Crownsguard Fatigues
(Royal Guard Unit Combat Uniform)
Ignis-Crownsguard-Attire-FFXVMax HP +20%Default
The battle garb of the Crownsguard. Designed to protect the wearer and increase their health.
Crownsguard Fatigues (No Jacket)
(Royal Guard Unit Combat Uniform (No Jacket))
Ignis-Crownsguard-NoJacket-FFXVStrength +20%; Magic +20%Default
The battle garb of the Crownsguard, without the jacket. Designed to boost the wearer's strength in combat.
Casual OutfitIgnis-Casual-Attire-FFXVImmune to Enfeebled, Disenchanted, Burnt, Frozen, ShockedDefault
Simple, casual clothes. Designed to reduce against stat-reducing status ailments.
Casual Outfit (No Jacket)Ignis-Casual-NoJacket-FFXVCritical Rate +20%Default
Simple, casual clothes, without the jacket. Allows the wearer to move freely and land critical hits more easily.
Kingsglaive Garb
(The King's Swords Clothing)
Ignis-Kingsglaive-Attire-FFXVVitality +30%; Spirit +30%Main Quest: Reunion and Recovery
Clothes worn by the Kingsglaive. The inner lining defends against physical blows and invigorates the wearer's spirit.
Kingsglaive Garb (No Jacket)
(The King's Swords Clothing (No Jacket))
Ignis-Kingsglaive-NoJacket-FFXVHP Recovery Rate +3%Main Quest: Reunion and Recovery
Clothes worn by the Kingsglaive, minus the jacket. Allows the wearer to move freely and recover their strength faster.
Thermal Suit
(Heat-Resistant Protective Clothing)
Ignis-Thermal-Suit-FFXVMax HP +20%; Immune to Burnt; Immune to Fire elemental damageOnly during A Precious Source of Power (main quest) and hunts occurring inside the power plant. Permanently unlocked when picked up from outside the power station in Chapter 15
An extra thick, heat-resistant suit specially designed to increase the wearer's health and provide protection from fire.
Magitek Exosuit
(Magitek Invincible)
Magitek-Exosuit-Attire-Ignis-FFXVMakes the wearer invincible for a time. For mechanics, see here.Added in patch 1.13
A special suit recovered and repurposed by Cid. Uses magitek energy to generate a barrier that wards the wearer from harm.
Crownsguard CasualCrownsguard-Casual-Attire-FFXV-DLCStrength +30%Complete Final Fantasy XV: Episode Ignis
The battle garb of the Crownsguard, now drenched and disheveled after a series of harrowing events in Altissia. Boosts strength.
Patch notes: Ignis's hairstyle was initially bugged and the same as in his regular model. This was fixed in patch 1.21. The hair doesn't change in Chapter 14.
Unkempt CrownsguardUnkempt-Crownsguard-Attire-FFXVStrength +35%Complete Final Fantasy XV: Episode Ignis
Drenched and disheveled set of Crownsguard fatigues. Heightens the wearer's awareness in times of crisis and enhances their strength.
Patch notes: Added in patch 1.24. The hair doesn't change in Chapter 14. Has shader and transparency issues.
Medjay Assassin's RobeMedjay-Assassins-Robe-Ignis-FFXVImmune to Instant DeathTalk to Holly in Final Fantasy XV: Assassin's Festival
Designed to improve mobility, these robes protect the wearer from sudden death.
Medjay Assassin's Robe (Hooded)Immune to Instant DeathTalk to Holly in Final Fantasy XV: Assassin's Festival
Designed to improve mobility, these robes protect the wearer from sudden death.

TrainingEdit

Final Trial battle Ignis daggers from FFXV

Ignis in the Final Trial.

Ignis can be fought against at campsites as a form of training. The player can scan him in Wait Mode to discover his weaknesses. He first teams with Gladiolus on the level 17 training session, and returns to the "Vs. Everyone" and "Final Trial" sessions where the player must fight all three party members at once. Ignis should be defeated first, as he heals the others with items.

CookingEdit

Ignis-comes-up-with-a-new-recipe-FFXV

Ignis comes up with a new recipe.

Ignis cooks for the party at camp sites, apart from Chapter 10 when the player can only have canned food or cup noodles. In Chapter 14, storywise, Ignis cooks one final time. The only way to gain benefits from meals at this point is to travel to the past, buy food or set up camp, and return to the present. Ignis learns new recipes from collecting ingredients, trying new food at restaurants, from cook books that can be bought from shops, and from seeing new food on signs and NPCs eating. Food eaten at camp provides various buffs whose duration can be extended via the Ascension Grid.

Ignis's Cooking skill levels up the more he cooks, earning him more recipes. Leveling up his cooking the first time earns the Cooking Rookie achievement/trophy. Maxing it out yields Cooking Expert.

Ignis Cooking Levels from FFXV

Ignis's cooking levels.

A fast and cheap method to level up Ignis's Cooking skill is to buy Luncheon Meat from the general store in Lestallum (50+ is enough to max out his Cooking) to cook Mystery Meat Sushi. After camping the player can immediately camp again and cook the same meal. Doing this will max out Ignis's Cooking skill in about twenty minutes.

Another fast and relatively cheap method is to have Noctis fish heavy fishes that can be used to make food with another cheap ingredient, such as garlic. This process may take a bit longer, but will enable the player to maximize Noctis's and Ignis's fishing and cooking skills respectively much faster than doing them separately, since the dishes made from these fishes build up Ignis's cooking skills rapidly.

FoodEdit

Out of the group, Ignis has the strongest tastes. Many of his favorites reflect his his all-encompassing standards and his pursuit of culinary perfection, from a whipped chiffon cake to seafood dishes, to even recreating the original Kenny Crow's salmon. To obtain his favorite dishes requires the player to improve Ignis's cooking skills. Eating Ignis's favorites at camp empowers his Techniques.

NameIngredientsEffectsSPFavorite ofUnlock
Breaded Cutlet with Tomato
(Healthy Cutlet with Tomato Sauce)
Breaded Cutlet with Tomato
Anak Meat
Lucian Tomato
Attack Boost (Level 6): Strength +60
HP Boost (Level 5): Max HP +250
50IgnisCooking skill lv. 4
Fluffy Chiffon Cake
(Warm Fluffy Chiffon Cake)
Fluffy Chiffon Cake
Leiden Sweet Potato
Cleigne Wheat
Defense Boost (Level 20): Vitality +200
Spirit Boost (Level 20): Spirit +200
HP Boost (Level 20): Max HP +1000
60IgnisCooking skill lv. 6
Fisherman's Favorite Paella
(Original Recipe Seafood Risotto)
Fisherman's Favorite Paella
Cleigne Mollusk
Caem Pinkshrimp
Saxham Rice
Attack Boost (Level 12): Strength +120
HP Boost (Level 12): Max HP +600
Regen Boost (Level 1): HP Recovery Rate +25%
70IgnisEat Sea's Bounty Risotto at Mother of Pearl (Galdin Quay)
Tomalley-Filled Dumplings
(Crab Miso Xiaolongbao)
Tomalley-Filled Dumplings
Shieldshears Claw
Fine Cleigne Wheat
Attack Boost (Level 10): Strength +100
Magic Boost (Level 20): Magic +200
HP Boost (Level 6): Max HP +300
?IgnisRead Oric's Culinary Chronicle | Entry 5 on a bench west of the Crow's Nest in Old Lestallum
Patch notes: Added in 1.02
Kenny's Original Recipe
(Kenny's Delivery)
Kenny's Original Recipe
Nebula Salmon Fillet
Garlic
Attack Boost (Level 15): Strength +150
Defense Boost (Level 20): Vitality +200
?IgnisPurchase Kenny's Salmon at any Crow's Nest Diner
Patch notes: Added in 1.02
Horntooth Meat Pie
(Tusk and Horn Big Game Meat Pie)
Horntooth Meat Pie
Garulessa Steak
Dualhorn Steak
Cleigne Wheat
Attack Boost (Level 16): Strength +160
Magic Boost (Level 16): Magic +160
HP Boost (Level 12): Max HP +600
?IgnisObserve a woman eating Horntooth Meat Pie outside Parvinath General Store at Meldacio Hunter HQ
Patch notes: Added in 1.02
Feast of the Divine
Feast-of-the-Divine-Recipe-FFXV
Zu Tender
Wennath Salmon Fillet
Eos Green Peas
HP Boost (Level 60): Max HP +3000
Frostproof (Level 10): Ice Resistance +100%
Resilient: Immune to all status ailments besides Instant Death
?IgnisGentiana cooks it in Final Fantasy XV: Comrades
Patch notes: Comrades 1.2

Final Fantasy XV: Episode IgnisEdit

The player takes control of Ignis, who uses "spelldaggers" that can be imbued with fire, ice and lightning elements. He has a unique ability named "Total Clarity", whose effect depends on which element Ignis has currently chosen. The player can charge it up while standing still, but it leaves Ignis open for enemy retaliation. All of Ignis's attacks, including Total Clarity, use his Strength stat to determining damage; his Magic is meaningless when playing as him.

In the first chapter of the episode, Ignis has a hook arm he can use to "warp", similar to Noctis in the main game.

Quick-Recipeh-FFXV

Quick Recipeh.

Ignis has access to three Techniques: High Jump, which acts similar to Aranea's Dragoon Dive at the cost of one tech bar; and Overclock, which increases the damage dealt by normal attacks for a short time based on one of three elements at the cost of two tech bars; finally, after beating the Episode once, Ignis gains access to Quick Recipeh in the main game when he is in the lead, and after acquiring the necessary items from shops during subsequent playthroughs of the Episode. Quick Recipeh allows Ignis to cook a meal mid-battle, whilst being invulnerable to enemy attacks, and give himself buffs, such as boosting the rate "Total Clarity" replenishes. The technique, however, has a chance to fail, giving debuffs such as poison.

At the end of the DLC, Ignis will gain the power of the Ring of Lucii, dramaticallly enhancing his attack power and granting him the ability to warp.

Final Fantasy XV: ComradesEdit

Ignis can be fought as an opponent. Winning against him is tough as he uses elemental spells to damage the main player, and uses his walking cane to do a 9999 critical damage and it can instantly defeat the player.

Impresario-ffvi-iosThis article or section is a stub. You can help the Final Fantasy Wiki by expanding it.

TriviaEdit

  • In the Final Fantasy XV Episode Duscae demo Ignis is the only one able to use magic with his Cure spell, which is not present in the main game. He could also use Venom Strike on enemies to poisons them.
  • When Gladiolus is not in the party in Chapter 7 and Ignis creates a new recipe, his situational dialog with Gladiolus can still trigger, but only Ignis's lines will be heard.