FANDOM


XV

Ignis-Battle-FFXVWE

Ignis in battle.

Ignis is a supportive party member in Final Fantasy XV, and often stays near Noctis in the heat of battle. He wields a pair of knives as his Primary Arm. He can switch comfortably from a standard grip and a reverse grip for variable attacks. He can also toss one into the air and kick it at the foe he is fighting. His Secondary Arm is lances. Like all party members, he can also equip elemental grenades as a secondary arm.

His fighting style changes after Chapter 9 when his mobility becomes limited. In Chapter 14 this has improved, but he will prefer to throw daggers and lances rather than use them for closer quarters combat.

Ignis possesses the most powerful link-strike out of all of Noctis's friends. It is executed if Noctis attacks an enemy from behind with a greatsword, in which Noctis and Ignis perform six powerful blows to an enemy.

After patch 1.19, Ignis can be used as the lead character via character swap in the open world portion of Final Fantasy XV. He plays identically to how he handles in Final Fantasy XV: Episode Ignis. Ignis cannot be switched to during chapters 10 to 13 when his fighting abilities have been limited. He can he used in chapters 14 and 15, and his fighting style remains the same in the former even though during this time his AI has adapted to throwing his daggers and lances.

Final Fantasy XVEdit

Party memberEdit

Ignis is the most supportive party member, excelling in both consistent damage output and being a helping hand, as strategist, medic,and saboteur. Though he is well balanced in terms of stats, anything that requires survival against magic or special attacks demands reinforcement in Spirit, as this is his weak point.

Ignis-Character-Swap-FFXV

Ignis controlled via character swap.

Wielding daggers and spears, Ignis is well equipped to inflict both fast and constant, to precise and focused attacks. He is not a very offensive unit when compared to Gladiolus or Prompto, but his addition to the team on offensive matters helps turn the tide by considerable margins. His fighting style changes after Chapter 9 when his mobility becomes limited. In Chapter 14 this has improved, but he will prefer to throw daggers and lances rather than use them for closer quarters combat. While Ignis is best at normal foes all around, it is advisable to keep him away and defend him from more powerful enemies as his endurance will not allow him to take heavy blows.

His skills are focused on helping out the team's footholds and advantages, from instantly analyzing monsters with Libra, poisoning enemies, to ensuring the wellbeing of the entire party with healing abilities.

StatsEdit

Ignis's statistics with the Crownsguard Fatigue's equipped.

Level HP Strength Vitality Magic Spirit
1 406 17 31 29 51
10 518 29 38 59 58

Link-strikeEdit

  • As Noctis cuts a slash from right to left, Ignis follows up by stepping in and tossing several daggers.
  • As Ignis begins a lead by tumbling towards the opponent, Noctis follows through and synchronizes a leaping somersault to smash down onto the enemy in tandem.

AbilitiesEdit

As Noctis's party member, Ignis learns First Aid abilities from the Recovery grid in the Ascension. that let him recover his own health when low.

TeamworkEdit

Ignis learns the following Teamwork skills from the Ascension Grid. He will use them independently.

6
Analyze
Crystarium Branch 2
18
Lancet
Crystarium Branch 1
99
Regenerate
24
Venom Fang
Crystarium Branch 1
64
Virulent Venom
Name Effect
Analyze Attempt to inflict Libra on one enemy, using scan time as resistance value. No weapon requirement.
Lancet Counterattack with a polearm and drain 100% of the damage when own HP is low. Damage modifier: x2.5
Regenerate Heal an ally with a hidden item when own HP is high. No weapon requirement.
Venom Fang When Noctis is performing a Blitz combo, Poison the target for 60 seconds with daggers. Damage modifier: x1
Virulent Venom Increases Venom Fang damage modifier to x1.5
TechniquesEdit
8
Regroup
Crystarium Branch 2
18
Enhancement
Crystarium Branch 1
72
Sagefire
Crystarium Branch 1
999
Ignis: Limit Break
18
Overwhelm

Ignis's Techniques range widely in purpose, from strategic offensives to issuing support, including healing and granting status buffs.

His default Technique is Mark, where Ignis tosses daggers at all enemies on the field. Upon finishing, Noctis will automatically rush in and warp-strike to all daggers that were thrown and had landed. Mark is further realized when the player taps for more daggers to be thrown allowing for a greater deal of attacks, and helps out in putting down great numbers or weakening enemies in a consistent fashion.

Enchantment calls for Ignis to pull out a Magic Flask imbue Noctis's weapons with Flameboost, Frostboost, or Stormboost, depending on the enemy aimed on by the player. Ignis can't imbue Noctis's weapon with Darkness or Light.

Regroup has Ignis signal an urgent command to fall back and band together, summoning the party to his call. Along with healing their HP based on a percentage, Regroup heals an ally in Danger state, boosts HP recovery and critical hits, and allows for the party to regain composure, from keeping allies close again for link-strikes and Techniques, to allowing the player to recalculate their tactics on the field and potentially saving gil from potions and other curatives.

Overwhelm has Ignis commence a full on assault with the party. It is one of Ignis's more powerful but studious Techniques to master; it focuses the party on one enemy at a time, where Noctis retains normal attacks while allies attack with Deathblows, with the party invincible for the duration of the onslaught. Depending on Ignis's position as well with the enemy's, the Technique can end up overwhelming a target with a constant stream of blows, or end up a sloppy with inconsistent and missed attacks, demanding a great degree of patience and setting up to ensure its full potential.

Starting from Chapter 10, Ignis gains the ability Libra Elementia. Sensing and analyzing an opponent's properties, Ignis exploits an enemy's elemental weakness by tossing onto the enemy a Magic Flask of their appropriate vulnerability.

Sagefire is Ignis's Level 3 Technique. Upon coalescing flame with both daggers drawn, Ignis rushes in with a headstrong charge on the designated enemy. Depending on the distance and whether he makes it to the target, Sagefire will see the attack consume the opponent in an explosion should it land, or will see Ignis cast off the flame into a giant stationary pyre should he miss the target. It is a devastating Fire attack that can break appendages.

Limit Break lets Ignis break the damage limit of 9999 when using Techniques.

EquipmentEdit

DaggersEdit
Daggers-ffxv-dmgtypeicon
NameAttackCriticalModifiers/NotesValueObtain
Daggers208Max MP: +4
Magic: +5
+50% damage to enemies in vulnerable status
Buy: 50
Sell: 25
Default: Ignis at start of game
Shop: Hammerhead
Well balanced and lively daggers that inflict extra harm on vulnerable foes.
Avengers438Max MP: +4
Magic: +5
Critical bonus when the wielder has low HP: Critical + (5 + 1.5n)% where n is every percentage point reduction under 30% HP
Buy: 150
Sell: 75
Find: West of Three Valleys (Leide)
Shop: Hammerhead, Galdin Quay, Prairie Outpost
Daggers that unleash their full potential in times of peril. When the wielder is in poor health, they deliver critical strikes against the foe.
Cutlasses588Max MP: +6
Magic: +10
10% chance to inflict Mollified
Buy: 300
Sell: 150
Shop: Wiz Chocobo Post, Coernix Station - Cauthess
Daggers for agile and cunning fighters. They sap the attacking strength of foes.
Mythril Knives628Max MP: +6
Magic: +50
Buy: 600
Sell: 300
Shop: Taelar Rest Area, Lestallum
With blades forged of mythril, these knives enhance the wielder's magic.
Plunderers1118Max MP: +10
Magic: +10
Absorbs elemental energy when dealing the finishing blow to an enemy
Buy: —
Sell: 0
Trade: Caem Carrots x4 at Cape Caem farm
Unique daggers crafted with Insomnian technology. They absorb the elemental powers of defeated foes.
Patch notes: Was made sellable in Patch 1.03
Assassin's Daggers
(Assassin Daggers)
1268Max MP: +7
Magic: +10
10% chance to inflict Poison
Buy: 1500
Sell: 750
Find: Malacchi Pond fishing spot, Vesperpool region, Daurell Caverns
Shop: Lestallum, Verinas Mart, Ch.7: Imperial vendor outside Steyliff Grove
Blades favored by assassins, infused with venom. They may inflict poison with each strike.
Delta Daggers1538Max MP: +6
Magic: +15
10% chance to inflict Compromised
Buy: 5000
Sell: 2500
Find: Behind the Rock of Ravatogh, Malmalam Thicket
Shop: Altissia, Cartanica, Tenebrae, Gralea
Short but deadly blades, designed to inflict gaping wounds, depriving foes of their defense.
Plunderers II1838Max MP: +15
Magic: +30
Absorbs elemental energy when dealing the finishing blow to an enemy
Buy: —
Sell: 0
Upgrade: Bring Plunderers to Cid with a Barbed Scythe
An upgraded pair of unique daggers crafted with Insomnian technology. They absorb the elemental powers of defeated foes.
Patch notes: Was made sellable in Patch 1.03
Main Gauches1928Max MP: +7
Magic: +21
+50% damage to enemies in vulnerable status
Buy: 8000
Sell: 4000
Default: Ignis in Ch.14
Shop: Ch.14: Hammerhead
Well-balanced and lively daggers that inflict extra harm on vulnerable foes.
Orichalcum2238Max MP: +9
Magic: +20
Light-elemental
Buy: 10000
Sell: 5000
Find: Castlemark Tower
Shop: Meldacio Hunter HQ
Short blades infused with holy light. They are deadly when used against daemons, who fear all that is sacred.
Ulric's Kukris
(Ulric's Twin Swords)
23413Max HP: +282
Max MP: +24
Strength: +8
Vitality: +15
Magic: +48
Spirit: +20
Shot Resistance: 21%
Fire Resistance: 5%
Ice Resistance: 7%
Lightning Resistance: 4%
Dark Resistance: 19%
+1% to HP and MP recovery rates
Buy: —
Sell: 15000
Find: Defeat Psychomancer in Ch.14: Insomnia
A pair of blades wielded by a hero who fought for the future of his homeland. One was forged in the Crown City, and the other in Galahd.
Organyx
(Organics/Ogrenix)
2488Max MP: +10
Vitality: +25
Magic: +23
Spirit: +32
Fire Resistance: 10%
Ice Resistance: 10%
Lightning Resistance: 10%
Dark Resistance: 10%
Buy: —
Sell: 6000
Find: Ch.15: Galdin Quay, Ch.15: Fociaugh Hollow maze
Blades forged to be the ultimate pair of daggers, enhacing most wielder attributes.
Vigilantes2908Max MP: +5
Magic: +20
5% chance to inflict Stop
Buy: —
Sell: 7500
Find: Ch.15: Glacial Grotto maze
A special alloy forms the core of this pair of blades. They cut with such force as to stop foes in their tracks.
Zwill Crossblade
(Solin Shape)
3458Max MP: +5
Magic: +25
+80% damage at full HP
Buy: —
Sell: 10000
Reward: Wondrous Weapon (Randolph)
Blades for virtuosos who know how to avoid blows. Deadliest when the wielder is at full health.
Mage Mashers668Max MP: +13
Magic: +32
-30% Fire/Ice/Lightning damage
Buy: —
Sell: —
Download: Pre-order bonus, Weapon: Mage Mashers (FFIX) DLC
Daggers set with protective gems. They mitigate damage from fire, ice, and lightning when equipped.
Spelldaggers1780Strength: +28
Spirit: +16
Exploits any enemy's elemental weakness.
Buy: —
Sell: —
Download: Complete Final Fantasy XV: Episode Ignis
Daggers imbued with elemental energy. They deal devastating damage to enemies vulnerable to a specific element.
PolearmsEdit
Polearms-ffxv-dmgtypeicon
NameAttackCriticalModifiers/NotesValueObtain
Javelin184Critical bonus when the wielder has low HP: Critical + (5 + 1.5n)% where n is every percentage point reduction under 30% HPBuy: 150
Sell: 75
Default: Noctis at start of game
Shop: Galdin Quay, Prairie Outpost
A polearm that unleashes its full potential in times of peril. When the wielder is in poor health, it can deliver critical strikes against the foe.
Drain Lance334Max MP: +5
Absorbs elemental energy when dealing the finishing blow to an enemy. Player gains a new Drain Lance in New Game Plus and chapter select.
Buy: —
Sell: 0
Reward: III Tidings main quest
A unique polearm crafted with insomnian technology. It absorbs the elemental powers of defeated foes.
Patch notes: Was made sellable in Patch 1.03, and can be sold for 1 gil.
Drain Lance II484Max MP: +11
Absorbs elemental energy when dealing the finishing blow to an enemy
Buy: —
Sell: 0
Upgrade: Give Drain Lance to Cid with Metal Bit
An upgraded version of a unique polearm crafted with Insomnian technology. It absorbs the elemental power of defeated foes.
Patch notes: Was made sellable in Patch 1.03.
Mythril Lance554Magic: +32Buy: 300
Sell: 150
Shop: Wiz Chocobo Post, Coernix Station - Cauthess
With a blade forged of mythril, this polearm enhances the wielder's magic.
Rapier Lance
(Slash Pike)
684+80% breakage on body parts/appendagesBuy: 600
Sell: 300
Shop: Taelpar Rest Area, Lestallum
A polearm that pierces with the precision of a needle. Allows the wielder to destroy appendages with greater ease.
Storm Lance
(Trident)
1134Inflicts Lightning-based damageBuy: 1500
Sell: 750
Shop: Taelpar Rest Area
A polearm that crackles with electricity. Foes vulnerable to lightning best beware.
Ice Spear1334Inflicts Ice-based damageBuy: 800
Sell: 400
Shop: Lestallum, Verinas Mart, Ch.7 Imperial vendor outside Steyliff Grove
A polearm with ice in its blade. Foes vulnerable to the cold best beware.
Wyvern Lance
(Flying Dragon Lance)
1614+50% damage in mid-airBuy: 5000
Sell: 2500
Find: Crestholm Channels, Pittios Ruins
Shop: Alitssia, Cartanica, Tenebrae, Gralea
A polearm said to have been the favored weapon of dragoons. It inflicts heavy damage when airborne.
Drain Lance III1954Max MP: +11
Absorbs elemental energy when dealing the finishing blow to an enemy
Buy: —
Sell: 0
Upgrade: Give Drain Lance II to Cid with Coeurl Whiskers
The most powerful version of a unique polearm crafted with Insomnian technology. It absorbs the elemental powers of defeated foes.
Patch notes: Was made sellable in Patch 1.03.
Radiant Lance
(Glow Lance)
2054Light-elementalBuy: 10000
Sell: 5000
Find: Castlemark Tower, Pitioss Ruins
Shop: Meidacio Hunter HQ, Ch.14: Hammerhead
A polearm infused with holy light. It is deadly when used against daemons, who fear all that is sacred.
Dragoon Lance2464Fire Resistance: 15%
Ice Resistance: 14%
Lightning Resistance: 16%
Buy: —
Sell: 6000
Find: Ch.15: Northwest of Coernix Station - Cauthess
Reward: Dreadful Legend (Randolph)
Made from the elementally resistant scales of dragons, this polearm protects its wielder by mitigating damage from fire, ice, and lightning.
Precision Lance
(Precise Lance)
2664+10% Critical RateBuy: —
Sell: 7500
Find: Ch.15: Daurell Caverns maze
Reward: Totomostro minigame
A polearm designed to help its wielder target an enemy's weak spot. Increases the odds of landing a critical hit.
Flayer
(Fang Tian Hua Ji)
3374Finishers deal +80% damageBuy: —
Sell: 10000
Find: Ch.15: Steyliff Grove maze
A mysterious weapon of unknown origins, it finishes off a flurry of attacks with a devastating coup de grâce.
Gae Bolg754+44% damage when using warp-strikesBuy: —
Sell: —
Download: Pre-order bonus, Weapon: Gae Bolg (FFXIV) DLC
A famed weapon whose full potential went long untapped. It inflicts heavy damaged when used to warp-strike.
AccessoriesEdit

Some accessories are exclusive to Ignis.

NameEffectsValueObtain
Friendship Band
(Friendship Misanga)
Increases link-strike activation radiusBuy: —
Sell: 0
Find: Balouve Mines, Glacial Grotto, Crestholm Channels (player must be Lv.35+ for it to appear)
An accessory that can be worn by Noctis's friends. Wearers can unleash link strikes even over great distances.
The Good Chamberlain
(Basics of a Chamberlain)
When Noctis's HP is less than 50%, uses Hi-PotionBuy: —
Sell: 0
Find: Ch.15: Fociaugh Hollow maze
An accessory exclusively for Ignis. Automatically uses hi-potion when Noctis's HP falls to half.
The Grand Chamberlain
(Basics of a Grand Chamberlain)
When Noctis's HP is less than 50%, uses ElixirBuy: —
Sell: 0
Find: Ch.15: Fociaugh Hollow maze
An accessory exclusively for Ignis. Automatically uses an elixir when Noctis's maximum HP falls to half.
AttireEdit
NameImageEffectObtain
Crownsguard Fatigues
(Royal Guard Unit Combat Uniform)
Ignis-Crownsguard-Attire-FFXVMax HP +20%Default
The battle garb of the Crownsguard. Designed to protect the wearer and increase their health.
Crownsguard Fatigues (No Jacket)
(Royal Guard Unit Combat Uniform (No Jacket))
Ignis-Crownsguard-NoJacket-FFXVStrength +20%; Magic +20%Default
The battle garb of the Crownsguard, without the jacket. Designed to boost the wearer's strength in combat.
Casual OutfitIgnis-Casual-Attire-FFXVImmune to Enfeebled, Disenchanted, Burnt, Frozen, ShockedDefault
Simple, casual clothes. Designed to reduce against stat-reducing status ailments.
Casual Outfit (No Jacket)Ignis-Casual-NoJacket-FFXVCritical Rate +20%Default
Simple, casual clothes, without the jacket. Allows the wearer to move freely and land critical hits more easily.
Kingsglaive Garb
(The King's Swords Clothing)
Ignis-Kingsglaive-Attire-FFXVVitality +30%; Spirit +30%Main Quest: Reunion and Recovery
Clothes worn by the Kingsglaive. The inner lining defends against physical blows and invigorates the wearer's spirit.
Kingsglaive Garb (No Jacket)
(The King's Swords Clothing (No Jacket))
Ignis-Kingsglaive-NoJacket-FFXVHP Recovery Rate +3%Main Quest: Reunion and Recovery
Clothes worn by the Kingsglaive, minus the jacket. Allows the wearer to move freely and recover their strength faster.
Thermal Suit
(Heat-Resistant Protective Clothing)
Ignis-Thermal-Suit-FFXVMax HP +20%; Immune to Burnt; Immune to Fire elemental damageOnly during A Precious Source of Power (main quest) and hunts occurring inside the power plant. Permanently unlocked when picked up from outside the power station in Chapter 8+
An extra thick, heat-resistant suit specially designed to increase the wearer's health and provide protection from fire.
Magitek ExosuitMagitek-Exosuit-Attire-Ignis-FFXVMakes the wearer invincible for a time. For mechanics, see here.Added in patch 1.13
A special suit recovered and repurposed by Cid. Uses magitek energy to generate a barrier that wards the wearer from harm.
Crownsguard CasualCrownsguard-Casual-Attire-FFXV-DLCStrength +30%Complete Final Fantasy XV: Episode Ignis
The battle garb of the Crownsguard, now drenched and disheveled after a series of harrowing events in Altissia. Boosts strength.
Patch notes: Ignis's hairstyle was initially bugged and the same as in his regular model. This was fixed in patch 1.21. The hair doesn't change in Chapter 14.
Medjay Assassin's RobeMedjay-Assassins-Robe-Ignis-FFXVImmune to Instant DeathTalk to Holly in Final Fantasy XV: Assassin's Festival
Designed to improve mobility, these robes protect the wearer from sudden death.
Medjay Assassin's Robe (Hooded)Immune to Instant DeathTalk to Holly in Final Fantasy XV: Assassin's Festival
Designed to improve mobility, these robes protect the wearer from sudden death.

EnemyEdit

Ignis can be fought against at camp sites as a form of training.

Impresario-ffvi-iosThis article or section is a stub in Final Fantasy XV. You can help the Final Fantasy Wiki by expanding it.

CookingEdit

Ignis-comes-up-with-a-new-recipe-FFXV

Ignis comes up with a new recipe.

Ignis cooks for the party at camp sites, apart from Chapter 10 when the player can only have canned food or cup noodles. In Chapter 14, storywise, Ignis cooks one final time. The only way to gain benefits from meals at this point is to travel to the past, buy food or set up camp, and return to the present. Ignis learns new recipes from collecting ingredients, trying new food at restaurants, from cook books that can be bought from shops, and from seeing new food on signs and NPCs eating. Food eaten at camp provides various buffs whose duration can be extended via the Ascension Grid.

Ignis's Cooking skill levels up the more he cooks, earning him more recipes. Leveling up his cooking the first time earns the Cooking Rookie achievement/trophy. Maxing it out yields Cooking Expert.

A fast and cheap method to level up Ignis's Cooking skill is to buy Luncheon Meat from the general store in Lestallum (50+ is enough to max out his Cooking) to cook Mystery Meat Sushi. After camping the player can immediately camp again and cook the same meal. Doing this will max out Ignis's Cooking skill in about twenty minutes.

Another fast and relatively cheap method is to have Noctis fish heavy fishes that can be used to make food with another cheap ingredient, such as garlic. This process may take a bit longer, but will enable the player to maximize Noctis's and Ignis's fishing and cooking skills respectively much faster than doing them separately, since the dishes made from these fishes build up Ignis's cooking skills rapidly.

FoodEdit

Out of the group, Ignis has the strongest tastes. Many of his favorites reflect his zeal to perfect his culinary arts from a whipped chiffon cake, to seafood dishes, to even recreating the original Kenny Crow's salmon. To attain his favorites requires the player to help improve Ignis's cooking skills.

Ignis's favorites:

Final Fantasy XV: Episode IgnisEdit

The player takes control of Ignis, who uses "spelldaggers" that can be imbued with fire, ice and lightning elements. He has a unique ability named "Total Clarity", whose effect depends on which element Ignis has currently chosen. The player can charge it up while standing still, but it leaves Ignis open for enemy retaliation. All of Ignis's attacks, including Total Clarity, use his Strength stat to determining damage; his Magic is meaningless when playing as him.

In the first chapter of the episode, Ignis has a hook arm he can use to "warp", similar to Noctis in the main game.

Quick-Recipeh-FFXV

Quick Recipeh.

Ignis has access to three Techniques: High Jump, which acts similar to Aranea's Dragoon Dive at the cost of one tech bar; and Overclock, which increases the damage dealt by normal attacks for a short time based on one of three elements at the cost of two tech bars; finally, after beating the Episode once, Ignis gains access to Quick Recipeh in the main game when he is in the lead, and after acquiring the necessary items from shops during subsequent playthroughs of the Episode. Quick Recipeh allows Ignis to cook a meal mid-battle, whilst being invulnerable to enemy attacks, and give himself buffs, such as boosting the rate "Total Clarity" replenishes. The technique, however, has a chance to fail, giving debuffs such as poison.

Final Fantasy XV: ComradesEdit

Ignis can be fought as an opponent. Winning against him is tough as he uses elemental spells to damage the main player, and uses his walking cane to do a 9999 critical damage and it can instantly defeat the player.

Impresario-ffvi-iosThis article or section is a stub. You can help the Final Fantasy Wiki by expanding it.

TriviaEdit

  • In the Final Fantasy XV Episode Duscae demo Ignis is the only one able to use magic with his Cure spell, which is not present in the main game. He could also use Venom Strike on enemies to poisons them.
  • When Gladiolus is not in the party in Chapter 7 and Ignis creates a new recipe, his situational dialog with Gladiolus can still trigger, but only Ignis's lines will be heard.