Final Fantasy Wiki

Ifrit (Final Fantasy XIV)

17,850 pages on
this wiki

Ifrit XIV CG
The incarnation of fire and fury, worshipped by the lizard-like Amalj'aa tribe. Even amongst the primals, Ifrit is highly given to savagery, his temper quick to erupt in a conflagration of death. His breath ignites the very air, his claws melt the strongest steel, and his twisted horns scorch the heavens. Those who would face him must be prepared to withstand the fires of hell.
—Official Site description

Ifrit (イフリート, Ifurīto?) is the primal of the Amalj'aa beast-tribes in Final Fantasy XIV, also known as the Lord of the Inferno (焔神, Enshin?). He is encountered as a boss a number of times in both Legacy and A Realm Reborn.

He is the first primal to be confronted in the events of A Realm Reborn, setting the stage for the Adventurer to rise as a Warrior of Light.

See also: Ifrit


Spoiler warning: Plot and/or ending details follow. (Skip section)

Legacy (1.0)Edit

Impresario-ffvi-ios This article or section is a stub. You can help the Final Fantasy Wiki by expanding it.

A Realm RebornEdit

The Adventurer's first major assignment from Minfilia is to investigate disappearances in Eastern Thanalan with Thancred. Investigating both Camp Drybone and the clergy at the Church of Saint Adama Landama, they learn that the ruffian Ungust (whom was previously encountered in an altercation in Ul'dah) had been impersonating as a priest in order to traffic refugees to the Amalj' be tempered by the Lord of the Inferno. An attempt to entrap the Amalj'aa in a sting operation led to the Adventurer being sold out by corrupt Brass Blades.

Taken to the Bowl of Embers, the Amalj'aa turn on Ungust and the corrupt soldiers by having them tempered in Ifrit's flames. The primal tries to claim the Adventurer next, but is horrified when that fails due to being "godless blessed" as the paragons had warned. A fierce confrontation ensues in which the Lord of the Inferno is slain and banished to the aether, leaving behind a fire crystal.

Thancred arrives with the Immortal Flames to fend off the Amalj'aa priest and rescue the hostages. As they leave, Nero tol Scaeva and Livia sas Junius are seen monitoring the fight from a cliff, with the former disappointed in how weak the primal seemed to be. Having bested the god of the Amalj'aa, the Adventurer began to gain notoriety in the realm, with the Grand Companies of Eorzea arrive at the Waking Sands with representatives hoping to recruit the one who slew the primal.

Ifrit later appears at the Howling Eye, where Garuda forces captured Amalj'aa and Kobolds to summon Ifrit and Titan under torture, seemingly with the intent of absorbing them. Unfortunately for them, Gaius van Baelsar used this moment to demonstrate the Ultima Weapon, which defeated the three primals one by one and absorbed them. With the threat of the Ultima Weapon, the Amalj'aa and other beast-tribes layed low.

After the Ultima Weapon was destroyed during Operation Archon, the Amalj'aa once again summoned the Lord of the Inferno, now stronger than ever. Using an Aetheryte set up in Zahar'ak, the Adventurer returned to the Bowl of Embers and banished the primal once again.


Main article: Ifrit (Final Fantasy XIV Boss)

Ifrit is fought as a boss three times at the Bowl of Embers: first early in the Main Scenario, then in a Hard version in a sidequest, and finally an optional Extreme battle. While the latter two versions are fought at level 50 with a full party of eight, the initial storyline fight is at level 20, with only four players.

The Bowl of Embers (Hard), notably is required to restore a Relic Weapon, and the later Main Scenario quests starting from Before the Fall require it - along with The Navel (Hard) and The Howling Eye (Hard) - to have been previously completed at some point.

Completing "The Bowl of Embers (Extreme)" is purely optional, and grants the achievement "Going Up in Flames."

Ifrit also appears as a mechanic in the fight against the Ultima Weapon, which uses him along with Titan and Garuda to perform combination attacks. In both fights, he is the last primal to be ejected from the Weapon.

The Summoner job can summon Ifrit-Egi as melee combat pet. It is unlocked along with the Job crystal after defeating the Egi in the quest "Austerities of Flame."

Other AppearancesEdit

Final Fantasy Trading Card GameEdit

PrimalIfrit TCG

Ifrit appears in Final Fantasy Trading Card Game with a Fire-elemental card.



[view  · edit  · purge]In Arabian mythology, Ifrit (also spelled Efreet or Afreet, from Arabic عفريت Ifrīt), is the name given to a class of Jinn (magical spirits also known as Djinn, Djinni, and Genie) that embody fire. Though they could live for thousands of years, they were not immortal, and if cut, they would "bleed" the fire running through their veins until it consumed their bodies.

Ifrit tend to be arrogant creatures, believing themselves to be greater than all other races because they came first into the world. They resent humans for finding ways to magically harness their power and services, much to the Ifrits' chagrin (which is implied when challenging and defeating Ifrit in Final Fantasy VIII).


Around Wikia's network

Random Wiki