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Ifrit (Final Fantasy X-2)

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X-2

Final Fantasy X-2 Boss
Ifrit
イフリート (Ifurīto)
Ifritx-2
None
Statistics
Level HP MP
23 8,820 9,999
Strength Magic Defense
82 98 22
M. Defense Agility Accuracy
49 114 2
Evasion Luck
14 0
EXP AP Gil
1,800 15 1,300
Elemental affinities
Fire Lightning Water
Absorb - -
Ice Gravity Holy
Weak Immune -
Location Kilika Temple
Chapter(s) 3
Common Steal Fiery Gleam
Rare Steal Fiery Gleam
Gil Steal 1,800
Common Drop Angel Earrings
Rare Drop Angel Earrings
Bribe Amount N/A
Common Bribe None
Rare Bribe None
Abilities Meteor Strike, Hellfire, Firaga
Blue Bullet None
Status Resist Zantetsu (80)
Status Immunity Death, Petrification, Sleep, Silence, Darkness, Poison, Confusion, Berserk, Curse, Eject, Stop, Doom, Delay, Preparation Interruption, Multiple Damage
Other Information This enemy does not Oversoul.

Ifrit is a boss fought in Final Fantasy X-2. He is fought in Kilika Temple during Chapter 3. He's one of the many aeons to rebel due to Shuyin's dark influence.

BattleEdit

Meteor Strike hits one target for 500 damage, Smash is worth 200 to one target, Firaga will do 300 to all, and Hellfire will do 500 to the whole party. Ifrit does not have a set attack pattern, making him unpredictable.

StrategyEdit

With a chunk of Hi-Potions, it is not a problem to keep the party's HP up. Prior to battling Ifrit the party can equip any Fire-resistant accessories. Another method is to equip everyone with the Heart of Flame Garment Grid making them absorb Fire damage, making Ifrit heal the party, reducing the need of an active healer. The party can use Protect to ward against Ifrit's Swipe attack and Shell to ward against Meteor Strike.

A party with Dark Knights works well, possibly combined with with the White Mage/Alchemist support casting Shell and Protect (with spells or items), and use Hastega or a Chocobo Wing to hasten the Dark Knights.

Fiend ArenaEdit

Final Fantasy X-2 Boss
Ifrit
イフリート (Ifurīto)
Ifritx-2
None
Statistics
Level HP MP
52 53,000 9,999
Strength Magic Defense
158 102 67
M. Defense Agility Accuracy
38 107 10
Evasion Luck
18 166
EXP AP Gil
1,900 0 1,300
Elemental affinities
Fire Lightning Water
Absorb - -
Ice Gravity Holy
Weak Immune -
Location Fiend Arena
Chapter(s) 5
Common Steal Crimson Ring
Rare Steal Fiery Gleam
Gil Steal 2,000
Common Drop Mortal Shock
Rare Drop Angel Earrings
Bribe Amount N/A
Common Bribe None
Rare Bribe None
Abilities Physical attack, Quick Attack, Meteor Strike, Hellfire, Heartless Strike, Firaga, Critical Attack
Blue Bullet None
Status Resist Zantetsu (120)
Status Immunity All
Other Information This enemy does not Oversoul.

Ifrit is an optional boss in the Fiend Arena and is stronger than he was during the main storyline. To unlock him, the player must capture and finish the storyline of the Flame Dragon. This will release Ifrit and he can be fought in the Battle Simulator. If all eight aeons are unlocked, the Aeon Cup is unlocked.

Flame Dragon can be captured by using a L-sized pod in Besaid in chapters 1 through 4. To complete the fiend tale, the player must raise its level by 5.

GalleryEdit

Related enemiesEdit

Final Fantasy XEdit

EtymologyEdit

In Arabian mythology, Ifrit (also spelled Efreet or Afreet, from Arabic عفريت Ifrīt), is the name given to a class of Jinn (magical spirits also known as Djinn, Djinni, and Genie) that embody fire. Though they could live for thousands of years, they were not immortal, and if cut, they would "bleed" the fire running through their veins until it consumed their bodies.

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