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Ifrit (Final Fantasy VI boss)

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FF6 Ifrit Field
I sense a kindred spirit...
A Fire Esper. Attacks with Fire and Fire 2 but is vulnerable to cold. Use Ice to defeat him easily.
—PlayStation bestiary

Ifrit is a boss in Final Fantasy VI. He is fought alongside Shiva in the garbage chute of the Magitek Research Facility.


Final Fantasy VI enemy stats
#289#290 (GBA) #291
☆015☆016 (iOS) ☆017
Names Location Type Other information
SNES: Ifrit
PS: Ifrit
GBA: Ifrit
iOS: Ifrit
Magitek Research Facility (GBA)
Magitek Res. Factory (SNES)
None The party cannot escape.
Level HP MP Attack Magic
21 3,300 600 25 7
Defense Magic Defense Magic Evasion Speed Hit Rate
0 115 0 35 150
Evasion EXP Gil
20 0 0
Elemental affinities
Fire-icon-ffvi Ice-icon-ffvi Lightning-icon-ffvi Poison-icon-ffvi Holy-icon-ffvi
-100%Absorbs 200% 0% 0% 0%
Earth-icon-ffvi Wind-icon-ffvi Water-icon-ffvi Restorative Instant Death
0% 0% 0% -100%Absorbs 100%
Statuses and immunities
Blind Zombie Poison Magitek Invisible Imp Petrify Death Doom Critical
- Immune Immune Immune Immune - Immune Immune Immune Immune
Image Silence Berserk Confuse Sap Sleep Float Regen Slow Haste
Immune Immune Immune Immune - Immune - - - -
Stop Shell Protect Reflect Meteor Strike Libra Sketch Control Fractional Invincible
Immune - - - Immune Immune - Immune Immune -
Steal Item dropped Metamorphose
(Miss rate: 100%)
None None [Slot 1 (25%)]Antidote
[Slot 2 (25%)]Green Cherry
[Slot 3 (25%)]Eyedrops
[Slot 4 (25%)]Gold Needle
Morph ID: 0
Attack Abilities Rage Sketch Control(Immune) & Confuse (Immune)
Normal Attack: Unarmed
Special Attack: Hit (Level 1 = Attack x 1.5)
Fire, Fira, Firaga, Blaze None Attack, Hit Attack, Hit


Ifrit uses physical attacks and Fire-elemental magic. If attacked by magic three times Ifrit will counter with Firaga, likely killing a party member. When damaged five times in any way, Ifrit retreats and is replaced by Shiva. Blitz, Bushido, Tools are effective against both of them, and Blizzard and Fire are also powerful, though of course the player should only use Blizzard against Ifrit and Fire against Shiva, since spells of the opposite element heal them. When either of them is defeated, the battle ends. Shiva has slightly less HP, but only a few hundred so neither is any easier to defeat than the other.


The simplest way to win against Ifrit and Shiva is to attack Ifrit five times since he's the first to be fought in the formation, it doesn't matter if the attack is absorb, nullified, or deals damage. When Ifrit swaps places with Shiva, the player should run away during this transition. Since there is no enemy present during the transition, the party can successfully run away. The reason behind this is that Ifrit and Shiva's formation do not have the "no run" flag activated which prevents running away for this formation.

AI scriptEdit

Attack Turns:
1st Turn: Attack (33%) or Fire (66%)
2nd Turn: Attack (33%) or Blaze (33%) or Fira (33%)

If attacked by "Magic":

Increase Var36 by 1
Increase Var3 by 1
Fire (33%)

If attacked by anything:

Increase Var3 by 1
Fire (33%)

If Var36 >= 3

Set Var36 = 0
Ifrit moves closer to party
Target: Random Player
Firaga (100%)
Ifrit moves back to it's original place

If Var3 >= 5:

Set Var3 = 0
Remove Ifrit, bring in Shiva

If killed:

Display message: Ifrit: I sense a kindred spirit...
Bring in Shiva
Display message: Shiva: Who are you...?
Display message: Ifrit: You have Ramuh's power...?Wait...We're......espers.
Battle over


Related enemiesEdit


In Arabian mythology, Ifrit (also spelled Efreet or Afreet, from Arabic عفريت Ifrīt), is the name given to a class of Jinn (magical spirits also known as Djinn, Djinni, and Genie) that embody fire. Though they could live for thousands of years, they were not immortal, and if cut, they would "bleed" the fire running through their veins until it consumed their bodies.

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