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Ifrit

Ifrit artwork by Yoshitaka Amano for Final Fantasy IV.

A powerful djinn with control over scorching flames hot enough to turn the whole world to ashes.
Dissidia Final Fantasy Summon Compendium

Ifrit (イフリート, Ifurīto?), also called Jinn and Iflyte, is a Fire-elemental summon that appears in several games in the series. His signature attack is Hellfire, sometimes called Inferno or Flames of Hell, that deals Fire-elemental damage to all opponents. He is one of the most frequently appearing summons and is often a rival to the ice summon Shiva.

Like most recurring summons, Ifrit's appearance is different in each game, but remains somewhat similar. He has become increasingly beast-like and less demonic-looking as the series evolved; the shift started in Final Fantasy VIII. In general, Ifrit has brown skin, has long horns and claws, and is covered by a simple kilt-like covering around his waist.

AppearancesEdit

Final Fantasy IIIEdit

III Ifrit can be summoned by Evokers and Summoners. He is obtained by purchasing the Level 4 Summon Magic spell Heatra.

  • White summoning: Healing Light: heals all party members.
  • Black summoning: Hellfire: deals fire damage to a single target.
  • High summoning: Inferno: deals fire damage to all enemies.


Final Fantasy IVEdit

IV

FF4PSP Ifrit 2
Ifrit, the Infernal... Spouting flames hot and hungry enough to consume all they touch, he shows his foes no mercy.
—Eidolon Library

Ifrit, called Jinn in the SNES release, is obtained when Rydia rejoins the party. It has a casting time of 4, cost 30 MP, and deals Fire-elemental damage to all opponents.

In the Easy Type version, the casting time was reduced to 3.

Final Fantasy IV -Interlude-Edit

FFIV-I-

Ifrit returns as a summon spell for the impostor Rydia and Rydia. His signature attack, Hellfire, deals moderate Fire-elemental damage to all enemies at the cost of 30 MP.

Ifrit is wielded by the Flamehound, one of four Eidolon-holding bosses found within the Lower Section of the Tower of Babil B11. Once it's defeated, it leaves behind an orb of red light. The impostor Rydia claims the light and regains the ability to summon Ifrit during battle. Ifrit, along with the other reclaimed Eidolons, are later summoned by the impostor Rydia on B6 of the tower to battle the party.

Final Fantasy IV: The After YearsEdit

FFIVTAY

Ifrit is summoned by the Mysterious Girl during Edge's tale, and serves as an unbeatable boss. After the battle, he chases Edge through the Tower of Babil.

In the Crystals tale, the player can obtain Ifrit by defeating him in Eblan during the Second Battle of Eblan. He can then be summoned by Rydia. Like the original game, he deals moderate fire-elemental damage and costs 30MP.

Final Fantasy VEdit

V

Hellfire FFV

Ifrit using Hellfire.

See the Summon sequence here.

Ifrit is a level 2 summon fought in the Library of the Ancients. There is dialogue between him and Ramuh if the player found the latter. According to an NPC on the roof of the library, Ifrit's purpose was to burn books possessed by monsters.

Ifrit costs 11 MP to summon and deals Fire damage to all opponents.


Final Fantasy VIEdit

VI

Ifrit - FF6 iOS

Ifrit is an esper whose magic power was drained. He is acquired in the Magitek Research Facility after being fought as a boss. His attack is called Hellfire (Inferno in the SNES and PS translation), which costs 26 MP, has a Spell Power of 51 and cannot be blocked. He teaches Fire (x10), Fira (x5) and Drain (x1). t Level Up he gives a +1 boost to Strength.

Final Fantasy VIIEdit

VII

FFVII-Ifrit
See the Summon sequence here.

The Ifrit Summon Materia can be found on the Cargo Ship after defeating Jenova∙BIRTH. His Materia is Fire-elemental and thus works linked to Elemental Materia.

His attack, Hellfire, deals Fire damage to all enemies. He costs 34 MP to summon. Ifrit's spell power is equal to 1.6875x the base magic damage. Ifrit is also one of the available summons in the 1997 PlayStation demo, and "Mt. Corel" PC version demo.

Stats Level 2 Level 3 Level 4 Master
AP for level 5000 20000 35000 60000
Stat changes Magic +1, Max HP-2%, Max MP+2%


Before Crisis -Final Fantasy VII-Edit

FFVIIBC

BeforeCrisis-Ifrit

Ifrit, upon being summoned.

Ifrit can be summoned in battle using the Ifrit Materia. He uses the attack Hellfire, a fire-elemental attack that hits all opponents. His appearance is based on his original appearance in Final Fantasy VII.

Crisis Core -Final Fantasy VII-Edit

FFVIICC

See the Summon sequence here.

Ifrit is fought as a boss after having been summoned by Genesis. After the battle, a mission will appear called "Rematch with Ifrit". Once defeated, Zack will be given the Ifrit Materia which will add Ifrit to the Digital Mind Wave. His DMW attack is Hellfire, and its power depends on the level of the attack.

Level 1 Level 2 Level 3 Level 4 Level 5
52 56 60 64 77


Final Fantasy VII G-BikeEdit

FFVIIGB

VIIGB Hellfire

Hellfire, Ifrit's Limit Break.

Ifrit appeared as an enemy.

Final Fantasy VIIIEdit

VIII

Ffviii-ifrit

Ifrit's artwork by Tetsuya Nomura.

Ifrit is the third available Guardian Force obtained by defeating him in the Fire Cavern before the time limit runs out. The time left on the clock after the battle counts toward the Judgment score of the player's SeeD exam.

When summoned, Ifrit uses Hell Fire, a powerful Fire-elemental attack against all enemies. His compatibility items are Bomb Fragment and Red Fang and his opposing Guardian Force, whose summoning depletes his compatibility the most, is Shiva.

He learns HP-J and Str-J and Strength boosting support abilities, as well as elemental attack and defense junctions. His unique abilities are Str Bonus, which gives a permanent stat boost upon leveling up; Mad Rush, a command ability that puts the party in Berserk with Haste and Protect; and refine abilities that let the player make Fire magic and ammo from items. His Triple Triad card is won from his boss encounter.

Final Fantasy IXEdit

IX

See the Summon sequence here.
Tetra Master
Card061

#061
Location: Treno, Card Stadium

Ifrit is obtained from Doctor Tot after the party returns from the Outer Continent, as it is learned through the Topaz for 20 AP by Dagger. His summon attack is Flames of Hell dealing fire damage to all opponents. Ifrit's spell power is equal to 42 plus the total number of Topazes in the party's inventory.

Before Dagger has her eidolons extracted Ifrit costs 104 MP to summon, but later costs 26 MP. Dagger already has Ifrit in the beginning of the game, but for quadruple the MP cost, she is unlikely to gain enough MP to summon him. After relearning him the MP cost is reduced.

Ifrit also appears on a Tetra Master card.

Final Fantasy XEdit

X

Ifrit FFX Render

Ifrit is an aeon obtained in Kilika Temple, created from a former Crusader who allowed himself to become a fayth. His unique ability is Meteor Strike, in which Ifrit conjures a ball of fiery rock and punches it towards the enemy, penetrating an enemy's Protect status.

Ifrit's Overdrive is Hellfire, where he bathes the enemy party in a ball of rising flame and then throws a chunk of earth at them, causing Fire damage. Wakka's upgraded World Champion weapon allows Ifrit to Break Damage Limit|break the damage limit of 9,999 hit points. He joins the party knowing Fire, NulBlaze, and NulFrost. He absorbs Fire-elemental damage, but is weak to Ice-elemental damage.

Final Fantasy X-2Edit

X-2 Ifrit returns as a boss under Shuyin's control. He is fought inside the Kilika Temple in Chapter 3.

Final Fantasy XIEdit

XI

Ifrit (FFXI)

Ifrit is one of the six sleeping gods, and an avatar available to Summoners representing the Fire element. Players can obtain him upon completion of the quest "Trial By Fire". Alternatively, a brave low-level Summoner may go on the quest "Trial-Size Trial By Fire" and defeat Ifrit in a battle alone (under a level 20 restriction) rather than in a group. Ifrit is not used as often for Blood Pact: Wards as many of the other avatars.

Ifrit's strength lies in dealing large damage. Ifrit holds the honor of proving players to be capable of dealing over 9999 damage: Summoners can deal well over 10,000 damage with Ifrit's Flaming Crush against the Notorious Monster Qutrub known as Moshdahn, who has very low defense, takes double damage from all attacks, is weak against fire, and can have its defense further lowered by Dia II, after which Flaming Crush has been seen hitting for 10,000 to just over 14,000 damage (although a resist or partial miss is still possible, dealing only a fraction of this damage). Although Flaming Crush was the first ability capable of dealing such tremendous damage, the item Primeval Brew introduced in the Abyssea expansion trio allows any high-level job to deal over 10,000 damage with a variety of abilities and spells.

Legend of the Avatar was from a general named Frit. A ruthless, bloodthirsty man, he participated in many battles. He once discovered a baby in the ruins of a village his men had burned down who smiled at him despite his fearsome appearance, which moved his heart. He took the little girl, named Falbub, and entrusted her to the care of a couple of servants, watching over her as she grew up. Survivors of Frit's ravages banded together and attacked his home, killing both his servants and Falbub. Angered and saddened that innocent souls had to pay for his crimes, Frit decided to accept retribution. He ascended to the top of a volcano where the souls of the dead were said to gather during solar eclipses.

When the next eclipse occurred, the ghosts of those he had slain attacked him, their curses transforming him into a demon. Falbub's spirit tried to interpose itself. Undaunted by his demonic appearance, she smiled at him without a word of reproach. Frit prayed to Altana to exchange his life for hers. His wish was granted, but Altana soon saw that Falbub was unhappy. She thus took both her and Frit to the heavens, rewarding the general's repentance and the girl's devotion. In the legends that were born of this story, Frit was renamed I'Frit (Frit of the Flames). Falbub is the name of the brightest red star of the Ifrit constellation.

AbilitiesEdit

Level Name MP Effect
1 Inferno All Massive, area-of-effect Fire Damage. Only available while under the Astral Flow status (Summoner's Two-hour ability).
1 Punch 9 Single-hit physical attack dealing blunt damage.
10 Fire II 24 Fire-based magical damage to a single target.
23 Burning Strike 48 Moderately powerful single hit physical attack, dealing damage that is both blunt and fire-elemental.
30 Double Punch 56 Two-fold physical attack dealing blunt damage.
38 Crimson Howl 84 Grants party members within area of effect the Warcry status.
55 Ifrit's Favor 0 Increases Double Attack rate of all party members near Ifrit. Reduces damage dealt by Ifrit's physical and magical attacks. Reduces Ifrit's Perpetuation Cost by 2.
60 Fire IV 118 Fire-based magic damage to a single target.
70 Flaming Crush 164 Three-fold physical attack, dealing damage that is both blunt and fire-elemental.
75 Meteor Strike 182 (Merit) Powerful fire-based magical damage to a single target.
88 Inferno Howl 72 Grants party members within area of effect the Enfire status.

Final Fantasy XIIEdit

XII The Esper Belias replaces Ifrit as the Fire-type summon; however, Ifrit is the name of an airship in the Archadian fleet.

Final Fantasy XII: Revenant WingsEdit

FFXIIRW

Ifrit RW
Where walks the Lord of Flame, all is cinder and ash.
—In-Game Description

Ifrit is the rank 3 Fire-type melee summon. His normal attack, Burning Strike, deals fire damage to one foe with two successive hits. Hellfire, his special attack, deals heavy Fire damage to all enemies in range and inflicts Slow. Ifrit costs 20 Affinity Points to summon.

Ifrit appears as a boss while guarding the treasure of the Glabados Ruins at the beginning of the game. Even though he can use Hellfire, it will not inflict Slow. The party battles him again when they return to the Glabados Ruins later.

Final Fantasy XIIIEdit

XIII

XIII-Ifrit

Concept art of Ifrit.

Ifrit appears during the Pompa Sancta show at Nautilus. He serves as the Eidolon for a Pulse l'Cie who leads the invasion of Cocoon. During the show he battles with Ramuh.

Final Fantasy XIVEdit

XIV

IfritFFXIVArtwork

Ifrit.

The incarnation of fire and fury, worshiped by the lizard-like Amalj'aa tribe.

Even amongst the primals, Ifrit is highly given to savagery, his temper quick to erupt in a conflagration of death. His breath ignites the very air, his claws melt the strongest steel, and his twisted horns scorch the heavens. Those who would face him must be prepared to withstand the fires of hell.
—Official website description[1]

Ifrit is the primal of the Amalj'aa, which they plan to summon to fight the Garlean Empire. He is also a boss whose defeat provides the player with a fire-elemental weapon set. His signature attack is Hellfire, which he casts shortly after summoning a number of Nails to the battlefield. The strength of the spell is determined by how many of these Nails are left intact.

Much like how wildfires consume everything in their path, Ifrit prefers to "temper" as many individuals as possible to serve his will. As a result, the Amalj'aa kidnap people in Thanalan to be taken to the Bowl of Embers and anointed in Ifrit's flames. The victims gradually lose sense of reality and become fanatical worshipers of the Lord of the Inferno.

Ifrit Egi abilitiesEdit

Ability MP Cost Type Duration
Crimson Cyclone 0 Damage Instant/40.0
Delivers an attack with a potency of 105.
Additional Effect: Stun for 2s
Burning Strike 0 Damage Instant/3.0
Delivers an attack with a potency of 120.
Radiant Shield 0 Enhancing Instant/60.00s/—
Delivers an attack with a potency of 50 every time physical damage is suffered for 20s.
Flaming Crush 0 Damaging Instant/30.00s/—
Delivers an attack with a potency of 105 to all nearby enemies.
Inferno 0 Damaging Instant/300.00s/—
Deals fire damage with a potency of 200 to all enemies in a cone before it.
Additional Effect: Fire damage over time with potency of 20 for 15s.

Editor's Note: This skill can only be activated with the Summoner's Enkindle ability.

Final Fantasy XVEdit

XV Appearing late as a horned humanoid on a flaming throne, he is faced later in the game's story. Ifrit's early appearance was intended by the game's director Hajime Tabata as a mysterious stinger like the opening of Final Fantasy II

Spoiler warning: Plot and/or ending details follow. (Skip section)
Kiss

Ifrit kissed by Shiva.

Ifrit is in fact an astral under the control of Ardyn Izunia, who summons him to attack Noctis's party in Chapter 15 at the Citadel Entrance. He is said to despise humans, having fought a war with the other astrals over what to do with humanity, and may be responsible for the Starscourge. Following a spat with the player party, Bahamut appears and rains down swords from the sky, which Ifrit dodges. However, amidst the chaos Noctis focuses and cleaves off one of Ifrit's horns, keying for the next phase of the battle. After weakening the astral further, Shiva appears in her alter ego as a human, before morphing into astral form. Summoning multiple copies of herself, she encases Ifrit in Diamond Dust, shattering him to pieces with an icy kiss.

He is a boss-only Astral and is unable to be summoned in battle.

Spoilers end here.

Final Fantasy TacticsEdit

FFT Ifrit is a demon who performs a Fire attack on all enemies in range when summoned. He costs 24 MP to summon, has a speed of 25, and needs 200 JP to learn. His attack is called Infernal Blaze in the War of the Lions version.

In the PS version, when summoned, the summoner will sometimes say, "King of flames, bear down upon the enemy! Ifrit!"

Final Fantasy Tactics AdvanceEdit

TA

FFTA Ifrit
FFTA-Ifrit

Ifrit appears as a warrior clad in red armor with bull horns on his helm and large gauntlets. He conjures a pillar of fire when summoned. Ifrit can be learned by Summoners through the Guard Staff and requires 200 AP to master. It costs 18 MP to cast, has a Magic Power of 40, and deals fire damage in a large area. It is stealable through the ability Steal: Ability, and is susceptible to Return Magic and Absorb MP.

Final Fantasy Tactics A2: Grimoire of the RiftEdit

TA2 Ifrit returns and can be learned by Summoners through the Staff of Protection. The description of the Lotus Mace also states that "The gigas Ifrit wrought this mace of living flame". It costs 16 MP to summon, 300 AP to master and deals fire damage in a large area.

Crystal DefendersEdit

CDDefenders

Crystal Defenders Ifrit

Ifrit appears as an Esper in Crystal Defenders W2, and deals damage to all enemies in field.

Final Fantasy AdventureEdit

FFA

FFA Iflyte Sprite

The Iflyte is a boss found within the Undersea Volcano. The flames surrounding his body can damage the player if they're too close, and it takes damage if the player hits the head. It will drop the Rusty when defeated.

Final Fantasy Type-0Edit

TYPE0

FFType-0 Ifrit

Ifrit's appearance.

There is a set of Eidolons called "Ifrit Class". Each Ifrit under the class has different name, abilities and size.

  • Ifrit
  • Firebrand
  • Rubicante
  • Vulcan

Its design is similar to his appearance in Crisis Core -Final Fantasy VII- with gear-like designs (a common theme in Orience) around his shoulders and left thigh.

Ifrit was the first Eidolon made for the game. He was intended to be depicted as brutal, wild and berserk. At this time the team still played with the idea of making the Eidolons playable in real time, and looked at the summoning video they made first of an Ifrit NPC summoned that acted on its own. The team had the feeling it was not the beast they wanted him to be as he did not seem feral enough. When the team tried to make Ifrit playable for the first time, director Hajime Tabata, who was trying it out, clicked the button and Ifrit made a powerful attack. This impressed him so that he decided they should try to overcome the technical limitations to make the Eidolons playable.[2]

In the Annals of Orience, it is revealed Ifrit was the first Eidolon properly implemented to the dominion army, after the disaster of the first summoning of a Verboten Eidolon, and in 343 helped Rubrum repel an invasion on the Meroë Region by the Militesi Empire.

Final Fantasy Crystal Chronicles: Echoes of TimeEdit

FFCCEoT When wearing the Mythic Beast Sallet and Mythic Beast Plate, a male Selkie resembles Ifrit.

Final Fantasy DimensionsEdit

FFD

FFD Ifrit
Ffxiirw Shivan iconThis article or section is a stub about Summon magic in Final Fantasy Dimensions. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Legends IIEdit

FFLTnS

Userbox ff7-cloudCloud: I couldn't finish 'em. Looks like this's gonna get complicated.
The following tables are incomplete for one or more reasons. If you wish, please examine the table and add anything missing. Remove this notice upon completion.

Ifrit appears as a summon and has two alternate variants: Neo Ifrit and Dark Ifrit.

Ifrit
FFLToS Ifrit

Ifrit appears as a fire-elemental summon. Ifrit's special attack is Hellfire, which deals fire-elemental damage to all enemies. Summoning Ifrit costs 2 points from the Consumption Gauge.

His illustration was made by Tomatika. Ifrit's appearance in this is more humanoid than his recurring bestial appearance commonly featured in the series.

Ifrit appears as a story boss inside inside of the Ifritia Mines during the present age. He also appears as a boss during specific events.

Depending on the Ifrit summon's type and rank, the user is able to learn the following abilities:

  • Fire I
  • Fire II
  • Fire III
  • Fire IV
  • Fire V
Upgrading stats
Rank 1 Type
  • The following type of Ifrit allows the user to use Fire abilities.
Rank Maximum Level Phantom Stone Cost Max HP Max MP Max Attack Max Magic Max Speed Components Needed
1★ 15 7 180 9 16 30 10 None
2★ 20 7 278 15 25 20 16 Rank Jewel I
Fire Topaz x1
3★ 30 7 497 26 43 36 28 Rank Jewel II
Fire Topaz x2
4★ 40 10 687 36 62 51 40 Rank Jewel III
Fire Topaz x3
5★ 50 7 897 47 80 67 52 ?
Rank 3 Type
  • The following type of Ifrit allows the user to use either the Fira or Barrage abilities.
Rank Maximum Level Phantom Stone Cost Max HP Max MP Max Attack Max Magic Max Speed Components Needed
3★ 30 10 496 26 45 37 29 None
4★ 40 10 712 38 64 53 42 Rank Jewel III
Fire Topaz x3
5★ 50 10 930 49 83 69 54 ?



Neo Ifrit
FFLTnS Neo Ifrit

Neo Ifrit (イフリート改, Ifurīto Kai?, lit. Ifrit Revised) appears as a fire-elemental summon for the player to use. Neo Ifrit can be drawn during the "Ifrit Showdown!" limited time event.

Like Ifrit, when summoned into battle, his special ability is Hellfire when summoned, which deals fire-elemental damage to all enemies. All versions of Neo Ifrit are able to go up to rank 7 and using the summon in battle costs 2 points from the Consumption Gauge.

Neo Ifrit's artwork was provided by Akira Shiho.

Neo Ifrit may teach the following abilities:

  • Triple Flame I
  • Triple Flame II
  • Triple Flame III*Learned from rank 6 or 7 Phantom Stones.
Upgrading Stats
Rank Maximum Level Phantom Stone Cost Max HP Max MP Max Attack Max Magic Max Speed Components Needed
4★ 40 13 ? ? ? ? ? None
5★ 50 13 ? ? ? ? ? ?
6★ 60 13 ? ? ? ? ? ?
7★ 70 13 1342 69 127 125 72 ?
Passive Abilities
  • The following are bonus abilities granted to characters equipped with Neo Ifrit.
Ability-Type Effect Minimum Rank to Activate
Triple Flame Fire attack power +5÷15%
Fire damage -10%
7



Dark Ifrit
Dark Ifrit Artwork

Dark Ifrit (ダークイフリート, Dāku Ifurīto?) appears as a fire-elemental summon for the player to use. His special ability is Evil Hellfire when summoned into battle, which deals fire-elemental damage to all enemies three times. All versions of Dark Ifrit are able to go up to rank 7 and using the summon in battle costs 2 points from the Consumption Gauge.

Dark Ifrit's artwork was provided by Tomatika.

Dark Ifrit may teach the following abilities:

Upgrading Stats
Rank Maximum Level Phantom Stone Cost Max HP Max MP Max Attack Max Magic Max Speed Components Needed
5★ 50 16 ? ? ? ? ? None
6★ 60 18 1,401 74 135 135 78 ?
7★ 70 18 1635 88 158 155 91 ?
Passive Abilities
  • The following are bonus abilities granted to characters equipped with Dark Ifrit.
Ability-Type Effect Minimum Rank to Activate
Rush Fire Fire attack power +5÷15%
Fire damage -5÷15%
5



Dissidia Final Fantasy (2008)Edit

Dissidia

IfiritDissidia

The manual version of Ifrit.

DFFIfrit2

The Auto version of Ifrit.

When summoned, Ifrit uses Hellfire, which multiplies the summoner's Bravery by 1.5. Like some summons, Ifrit can be summoned by two ways: Automatically, which summons it when the user breaks the opponent's Bravery and shows its Final Fantasy VIII artwork, and manually, where its Final Fantasy IV artwork appears. Ifrit's auto version can be obtained in the third stage of the Destiny Odyssey I storyline, and its manual version on its second stage.

Dissidia 012 Final FantasyEdit

Dissidia012

Dissidia 012 - Ifrit
The flames of hell turn all to dust. Power will decide the victor."
"Flames of hell? I've heard that before... I don't know you, but will you help me?"
"I am Ifrit. I shall lend my strength, Champions of Cosmos."
"Hm... Okay. Well, nice to meet you Ifrit.
—Ifrit conversing with Vaan.

Ifrit returns as a summonstone, with the same function as in Dissidia. His auto version is now found in Chapter Two: Stern Eyes of Scenario 012. The manual version can be purchased from certain Moogle Shops for 50 KP.

Yuna and Bartz can summon the aeon Ifrit to perform either Meteor Strike or Hellfire. Yuna's attack on the World Map is Ifrit.

Dissidia Final Fantasy (2015)Edit

Dissidia Ifrit appears as a summon for the Arcade system.

Impresario-ffvi-iosThis article or section is a stub about Dissidia Final Fantasy (2015). You can help the Final Fantasy Wiki by expanding it.

Dissidia Final Fantasy Opera OmniaEdit

DFFOO Ifrit

Ifrit is set to appear as a summon.

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Theatrhythm Final FantasyEdit

TFF

Theatrhythm Ifrit
This hot-blooded creature was born of fire. When the half-man, half-beast summon is enraged, it will not be satiated until it drags its foes into a hellish inferno of terror...yet it is tender to a true master.
—Ifrit's CollectaCard

Ifrit appears as a summon based on his Final Fantasy VIII appearance.

Ffxiirw Shivan iconThis article or section is a stub about Summon magic in Theatrhythm Final Fantasy. You can help the Final Fantasy Wiki by expanding it.


Theatrhythm Final Fantasy Curtain CallEdit

TFFCC

Ffxiirw Shivan iconThis article or section is a stub about Summon magic in Theatrhythm Final Fantasy Curtain Call. You can help the Final Fantasy Wiki by expanding it.

Pictlogica Final FantasyEdit

PFF

Ffxiirw Shivan iconThis article or section is a stub about Summon magic in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Airborne BrigadeEdit

FFAB

Ifrit Brigade

Ifrit.

Ifrit is a Fire-elemental esper. From time to time, players may encounter Ifrit in battle. Defeating Ifrit will grant players the Ifrit I summon stone, which allows Ifrit to be summoned into battle. When summoned, Ifrit uses the skill, Hellfire.

Ffxiirw Shivan iconThis article or section is a stub about Summon magic in Final Fantasy Airborne Brigade. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy ArtniksEdit

Artniks

FF11 Ifrit SR F Artniks
Impresario-ffvi-iosThis article or section is a stub about Final Fantasy Artniks. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Artniks DiveEdit

ArtniksDive

Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Artniks Dive. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record KeeperEdit

FFRK

FFRK Ifrit

Ifrit appears as a boss in his Final Fantasy V, Final Fantasy VI, Final Fantasy VIII, and Final Fantasy XIV forms.

Summon

Ifrit is a Rarity 3 Summon Ability, requiring Fire Orbs and Summon Orbs to create or hone.

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Final Fantasy ExplorersEdit

FFE

FFE Ifrit

Ifrit, known as the Fire Djinn, appears as a boss. He primarily resides in Loithus Isle. His signature move is Hellfire, which becomes available for the player should they encase him in Magicite and equip it.

Ffxiirw Shivan iconThis article or section is a stub about Summon magic in Final Fantasy Explorers. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy World Wide WordsEdit

FFWWW

Ffxiirw Shivan iconThis article or section is a stub about Summon magic in Final Fantasy World Wide Words. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave ExviusEdit

FFBE

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Mobius Final FantasyEdit

Mobius Ifrit appears as an ability card. His Final Fantasy X incarnation appears as an ability card and as an enemy summoned by Meia that can be fought during multiplayer mode.

Ffxiirw Shivan iconThis article or section is a stub about Summon magic in Mobius Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

World of Final FantasyEdit

World

WoFF Ifrit 2

Ifrit is one powerful Mirages in the world Grymoire that previously knew Lann and Reynn. Akin to games with a monster taming feature, Ifrit is a Mirage classification with Ifchi and Ifree as pre-evolved forms. Other noteworthy Mirages of the Ifrit-class include the feminine Ifreeta.

Who's WhoEdit

IfritEdit
CV: Matthew Waterson / Keiji Fujiwara
Notes: One of the Pleiad / Nether Nebula guardian / Lord of fire / Spends time at the gym? / Sometimes goofs around
A Series Regular
Ifrit has been around since the FF summoning system made its debut. Refer to them as espers, GFs, eidolons, aeons, avatars, primals, whatever you want—but if there's a supernatural superforce to call on, you can bet Ifrit is somewhere in the lineup. Along with Shiva and Ramuh, he's one of the most familiar faces in the summon community.
Extremely Dangerous?
The Grymoirian Ifrit has a reputation for being ill-tempered and violent. But contrary to public opinion, he is actually a very decent Mirage who cares deeply for the people of Grymoire. He's even taken it upon himself to make sure no one accidentally stumbles into the Nether Nebula and gets hurt. To this purpose, he takes full advantage of the rumors about him, and leaps out to frighten any who wander in.
His fondness for humans puts him at clear odds ith another, less savory Mirage in his tribe...
The Nether Nebula: Part 1
Some Mirages, especially those known as "espers," have been summoned to Grymoire from their various hoemworlds.
Espers cannot travel between worlds on their own and, as a rule of thumb, only appear outside their homeworlds when called there by summoners. However, there are some places, like the Nether Nebula, where the barrier between worlds is thin enough to make the crossing.
First World of Origin
FINAL FANTASY III
Ffxiirw Shivan iconThis article or section is a stub about Summon magic in World of Final Fantasy. You can help the Final Fantasy Wiki by expanding it.


Chocobo no Fushigi na DungeonEdit

CnFnD Ifrit appears in Chocobo's Mysterious Dungeon.

Chocobo's Dungeon 2Edit

C'sD2 Ifrit appears in Chocobo's Mysterious Dungeon 2.

Chocobo RacingEdit

ChocoRacing

Ifrit at Fantasia

Ifrit.

Ifrit appears as a scenery element in the final track, Fantasia.

Final Fantasy Fables: Chocobo TalesEdit

FablesCT Ifrit appears as six cards and in the tale Shiva and Ifrit. In the first tale, Ifrit is trying to outdo Shiva to see who is more powerful. In the second tale, Ifrit is trying to show Shiva that her Ice is more useful than his Fire.

Ifrit
Fireblast (Card)
#001 * Red
Attack Defend None None
Fireblast
Deal 3 damage.
Ifrit
FireBlast plus
#002 *** Red
Attack None None None
Fireblast+
Deal 3 damage.

Rebound

If your hp is 5 or less, strength is doubled.

Ifrit
FireWard
#003 * Red
None Defend None Defend
Fire Ward
Color Boost

Deal 3 damage if opponent's card is green.

Ifrit
Scorched Earth (Card)
#004 ** Red
Attack Defend None None
Scorched Earth
Deal 2 damage.

CP Crush

Destroy 3 of opponent's * crystals.

Ifrit
ForestFire
#005 *** Red
Attack Defend None None
Forest Fire
Crystal Ability (**)

Deal 3 damage for each * in opponent's CP gauge.

Ifrit
Hellfire (Card)
#006 *** Red
Attack None None Defend
Hellfire
Crystal Ability (****)

Deals 7 damage and causes a burn.


Final Fantasy: UnlimitedEdit

FFU

Ifrit Summoning
Ffu-ifrit

Ifrit makes an appearance as a summon.

The Soil Charge Triad (Soil is like the colored bullet of a Magun, used to summon creatures) needed to summon Ifrit is:

  • The grinding teeth of incandescence, Cardinal Red!
  • The gale of red lotus flowers, Dark Crimson!
  • The strength of steel, Burnt Sienna!

Followed by saying: "Burn it all! Summoned Creature! Ifrit!"

In the English audio version, the Soil Charge Triad was changed to:

  • The flaming hot fang, Cardinal Red!
  • The deep blood of the hurricane, Dark Crimson!
  • The strength of steel, Burnt Sienna!

Followed by saying: "Scorch! I summon you! Ifrit!"

Final Fantasy Trading Card GameEdit

TCG Ifrit is present, represented by eight different Fire-elemental Summon cards: one with his Final Fantasy Tactics artwork; one with his Final Fantasy VIII artwork; one with his Final Fantasy XI appearance; one with his Theatrhythm appearance; one with his Final Fantasy Explorers CG artwork; one with his Final Fantasy XIV CG artwork and a promotional card with his Final Fantasy Type-0 art.

Triple TriadEdit

Ifrit from the series appears on Triple Triad cards in the version available via Final Fantasy Portal App.

Non-Final Fantasy guest appearancesEdit

Blood of BahamutEdit

Bloodofbahamut ifrit

Concept art of Ifrit.

Ifrit, alongside other recurring Final Fantasy summons, appears as one of the giants that must be defeated. There is also a stronger version of Ifrit that can be fought, called Beelzebub.

Guardian CrossEdit

FFXIV Lord of Inferno Guardian Cross card

Ifrit's card.

A primeval god of fire whose netherflames reduce all they touch to ash.
—Description

Lord of the Inferno is a rare card available, based on Ifrit's Final Fantasy XIV appearance.

Itadaki StreetEdit

Ifrit is a chance card in Dragon Quest & Final Fantasy in Itadaki Street Portable, with the ability: Gain gil equal to half of the amount for level up.

Ifrit has appeared in Dragon Quest & Final Fantasy in Itadaki Street Special.

Impresario-ffvi-iosThis article or section is a stub about Dragon Quest & Final Fantasy in Itadaki Street Portable. You can help the Final Fantasy Wiki by expanding it.

Knights of the CrystalsEdit

KotC - Ifreet

Ifreet summoned by Requiria.

Ifreet is a demon summoned by the actress Requiria at the Opera House. Defeating them both will reward the player with the Quest Achievement "Pyro Master".

Lord of VermilionEdit

Ifrit appears as a card in both Lord of Vermilion and its sequels Lord of Vermilion II and Lord of Vermilion Arena.

The World Ends with YouEdit

Ifritpin twewy
A powerful, top-class Tin Pin bearing the image of a divine beast with dominion over flame. Touch empty space to activate his psych.
—Pin Description

Ifrit appears as a pin called Tin Pin Ifrit in The World Ends with You. There is also another pin called Tin Pin Hellfire, named after Ifrit's signature attack.

Million ArthurEdit

A card designed after Ifrit of Final Fantasy X was released in the mobile card game.

Super Smash Bros. for Nintendo 3DS and Wii UEdit

Ifrit Smash Bros Splash Card

Ifrit.

Ifrit appears as a stage hazard in the Midgar stage. Unlike the other summons, whose designs are based on their appearance from Final Fantasy VII, Ifrit closely resembles his design in Final Fantasy VIII. When Ifrit's Summon Materia is used, he will appear in the background. Ifrit knocks the stage over 45 degrees and lights a massive fire on one side to cause damage to any players caught unaware.

In popular cultureEdit

Dead FantasyEdit

In the fanmade Dead Fantasy series Ifrit is summoned by Yuna to fight Kasumi's Clones in Dead Fantasy IV—but is ultimately defeated.

MerchandiseEdit

Three collectible figurines of Ifrit have been released by Square Enix.

The first is part of a series of Guardian Force figurines from Final Fantasy VIII. It also includes a figurine of Tonberry. The Japanese version includes a collectible part of Ragnarok, which can be used to build a model of the airship along with the other parts included with other Guardian Forces of the same collection. A "clear" version of the figurine also exists.

Two more figurines of Ifrit are part of the Final Fantasy Master Creatures collection. The first figurine was released with the first series, and is the Final Fantasy VII Ifrit, while the second was released with the second volume of Final Fantasy Master Creatures Kai and is the Final Fantasy X Ifrit.

Square Enix's cafe Artnia serves a drink named after Ifrit. It contains white rum, white curacao, orange juice, and creme de cassis.


EtymologyEdit

In Arabian mythology, Ifrit (also spelled Efreet or Afreet, from Arabic عفريت Ifrīt), is the name given to a class of Jinn (magical spirits also known as Djinn, Djinni, and Genie) that embody fire. Though they could live for thousands of years, they were not immortal, and if cut, they would "bleed" the fire running through their veins until it consumed their bodies.

Ifrit has also been called Jinn. The jinn, also spelled djinn, or genies, are spirits mentioned in the Qurʾān and Islamic theology who inhabit an unseen world in dimensions beyond the visible universe of humans. Together, the jinn, humans and angels make up the three sentient creations of God.

TriviaEdit

Dark Thorn

Dark Thorn from Kingdom Hearts II.

  • According to Tetsuya Nomura, the design of Dark Thorn, a Heartless boss in Kingdom Hearts II, is based on the Final Fantasy X version of Ifrit.
  • Changing dressphere on Yuna, Rikku, and Paine in the same battle awards the player with Dressed for the Occasion trophy in Final Fantasy X-2 HD Remaster. The Heart of Flame Garment Grid, which has Ifrit depicted on it, is depicted in the trophy's icon.


ReferencesEdit

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