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Samurai job command. Unleashes the mystical powers contained within katana.
Iaido gives the Samurai access to several skills, each named after one of the game's katana. To use the skill, the Samurai must have not only learned it (at standard expenditure of JP), but have a copy of that katana in his inventory (not equipped). The Samurai invokes the spirit of the katana (without charge time), which generally deals damage to all enemies nearby, though one (the Murasame) heals allies instead, and a second (Kiyomori) bestows them with Protect and Shell. The downside of the skill is that, occasionally, the katana used from inventory may break. This can be especially bad for rare katana, such as the Masamune. Iaido skills calculate using the character's Magick Power value, making this skill a decent second choice for most magic-based classes.
Marquis Elmdore uses a command ability called Sword Spirit, which has the exact same set of skills as Iaido, including the broken-sword drawback.
Each Iaido Technique is different from the rest. When Iaido are used, a special attack name is shown, one that is different from the katana's name. The Iaido hit rate is 100%.
Iaido is a Japanese martial art associated with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard.
Its incarnation as the ability to literally draw out the spirit of the sword, is a reference to several legends and lore within samurai culture and the Japanese swordmaking community. Amongst katana, a quality blade is said to be made with the full spirit and focus of its maker, transferred through each process of its creation, and in turn, its ideal wielder is one that matches the spirit of that individual blade made. Notable blades in example would be the swords Masamune and Muramasa, where Masamune are representative of calm and composed, discerning warriors, while Muramasa are representative of swords inherent with a lust to kill.