# Hydra (Tactics)

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This three-headed monster is able to fly, despite its huge size. Each head shares its consciousness with its mates.
—Description

Hydras are arguably the toughest monsters in Final Fantasy Tactics. Their trio of heads are capable of dishing out trios of devastating attacks, and they can also fly. Hydras have an enormous amount of HP, with beasts at higher levels rivaling the stamina of some of the Lucavi. The best way to defeat them is with strong Dual Wield attacks, or using Ice and Wind-elemental attacks, which is their weakness. Physical attacks will always connect on the Hydra class because of their incredibly low Evasion score.

## Ranks Edit

Rank I
Hydra (Hyudra)

Can attack three party members at once with Triple Attack, but are not a big threat.

Rank II
Greater Hydra (Hydra)

Greater Hydras can incinerate nearly any unit instantly from afar with the Tri-Flame attack. Wearing fire-absorbing armor can help alleviate the threat, while carefully picking spots with level adjacent ground to stand on will also reduce the chance of Tri-Flame actually hitting.

Rank III
Tiamat

Tiamats, quite simply, are nightmares. The first ones the players meet will likely have over 600 HP. Tri-Flame is as dangerous as ever, Tri-Thunder means fire-absorbing armor no longer suffices for complete protection, and Tri-Breath can decimate half the player's forces in one spew. The player will almost certainly want to get rid of these monsters right away, although taking the risk of an Entice can yield an unstoppable party member.

It is important to note that since all types of Hydra are classified the same as Dragons, they can become unbelievably powerful with the boost from Reis's Dragoner skills.

## Statistics Edit

Monster Move Jump Phy. Evasion Rate Innate Abilities Common Poach Rare Poach
Hydra 4 4 0% Cannot enter water, Fly, Counter Blood Sword Scorpion Tail
Greater Hydra 4 4 0% Cannot enter water, Fly, Counter Septième Rubber Suit
Tiamat 4 4 0% Cannot enter water, Fly, Counter Wyrmweave Silk Whale Whisker

### Abilities Edit

The damage formula for Tri-Attack is as follows:

$Damage = (Phys.Atk)^2 \times (Bravery/100)$

The formula for the hit rate of Tri-Breath is as follows:

$Magick Attack + PWR$

The formula for all other magick attacks are as follows:

$0.5 \times Magick Attack \times (Magick Attack + PWR)$
Ability Hydra Greater Hydra Tiamat Range Effect Vertical
Tri-Attack Yes Yes No 1 3 adjacent panels ?
Each of three heads attacks in turn.
Tri-Flame No Yes Yes 4 2 0
Each of three heads attacks with flame.
Element: Fire
Tri-Thunder No No* Yes 4 2 0
Each of three heads attacks with lightning.
Element: Lightning
Tri-Breath No* No Yes 2 (Four directions) 2 (Three directions) ?
Each of three heads attacks with insidious breath.
Dark Whisper No No No* 4 2 0
Each of three heads attacks with darkness.
Element: Dark
Effect: KO, Sleep

*Abilities can be learned by this race when a unit with the "Beastmaster" Support Ability is nearby.

## Etymology Edit

The Hydra was one of the spawn of Echidna, a many-headed serpentine monstrosity in Ancient Greek mythology. It could breathe poison, and indeed its very blood was deadly. The Hydra was killed as one of Heracles's Twelve Labors.

Tiamat is a primordial goddess of the ocean in Mesopotamian religion. The game Dungeons & Dragons has Tiamat as a chromatic dragon, the Queen of the Evil Dragons, and as such the opposing deity to Bahamut, who is a platinum dragon and the King of Benevolent Dragons.