Hydra (Final Fantasy Tactics)
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- "This three-headed monster is able to fly, despite its huge size. Each head shares its consciousness with its mates."
- —Description
Hydras (ヒュドラ, Hyudora?) are arguably the toughest monsters in Final Fantasy Tactics. Their trio of heads are capable of dishing out trios of devastating attacks, and they can also fly. Hydras have an enormous amount of HP, with beasts at higher levels rivaling the stamina of some of the Lucavi. The best way to defeat them is with strong Double Sword attacks, or using Ice and Wind elemental magic, which is their weakness. Thankfully, physical attacks will always connect on the Hydra class because of their incredibly low Evasion score.
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Ranks
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- Rank I: Hydra (Hyudra)
These are a major threat to weaker party members, as they could be KO'd with one attack of Tri-Flame.
- Rank II: Greater Hydra (Hydra)
Greater Hydras can kill nearly any unit without fail from afar with the Tri-Flame attack. It might help to equip Fire-absorbing armor on front-line fighters before approaching this beast.
- Rank III: Tiamat
Tiamats, quite simply, are nightmares. The first ones the players meet will likely have over 600 HP. Tri-Breath can decimate half the player's forces in one spew. The player will almost certainly want to get rid of these monsters right away, although taking the risk of an Entice can yield an unstoppable party member.
Statistics
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| Monster | Move | Jump | Phy. Evasion Rate | Innate Abilities | Common Poach | Rare Poach |
|---|---|---|---|---|---|---|
| Hydra | 4 | 4 | 0% | Cannot enter water, Fly, Counter | Blood Sword | Scorpion Tail |
| Greater Hydra | 4 | 4 | 0% | Cannot enter water, Fly, Counter | Septième | Rubber Suit |
| Tiamat | 4 | 4 | 0% | Cannot enter water, Fly, Counter | Wyrmweave Silk | Whale Whisker |
Abilities
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The damage formula for Tri-Attack is as follows:
The formula for the hit rate of Tri-Breath is as follows:
- MagickAttack + PWR
The formula for all other magick attacks are as follows:
| Ability | Description | Hydra | Greater Hydra | Tiamat | Range | Effect | Vertical |
|---|---|---|---|---|---|---|---|
| Tri-Attack | Each of three heads attacks in turn. | Yes | Yes | No | 1 | 3 adjacent panels | ? |
| Tri-Flame | Each of three heads attacks with flame. Element: Fire. | No | Yes | Yes | 4 | 2 | 0 |
| Tri-Thunder | Each of three heads attacks with lightning. Element: Lightning. | No | No* | Yes | 4 | 2 | 0 |
| Tri-Breath | Each of three heads attacks with insidious breath. | No* | No | Yes | 2 (Four directions) | 2 (Three directions) | ? |
| Dark Whisper | Each of three heads attacks with darkness. Element: Dark. Effect: KO, Sleep. | No | No | No* | 4 | 2 | 0 |
* Abilities can be learned by this race when a unit with the "Beastmaster" Support Ability is nearby.
Gallery
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| v · e · dFinal Fantasy Tactics Monsters |
|---|
| Wild Monsters |
| Chocobo - Goblin - Bomb - Panther - Mindflayer - Skeleton - Ghost - Ahriman - Aevis - Pig - Treant - Minotaur - Malboro - Behemoth - Dragon - Hydra |
| Special Monsters |
| Archaeodaemon - Automaton - Byblos - Dark Dragon - Holy Dragon - Reaver - Ultima Demon |
| Lucavi |
| Cúchulainn the Impure - Belias the Gigas - Zalera the Death Seraph - Adrammelech the Wroth - Hashmal, Bringer of Order - Ultima the High Seraph - Elidibus the Legendary Wizard |