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Hydra (Final Fantasy Tactics)

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"This three-headed monster is able to fly, despite its huge size. Each head shares its consciousness with its mates."
—Description

Hydras (ヒュドラ, Hyudora?) are arguably the toughest monsters in Final Fantasy Tactics. Their trio of heads are capable of dishing out trios of devastating attacks, and they can also fly. Hydras have an enormous amount of HP, with beasts at higher levels rivaling the stamina of some of the Lucavi. The best way to defeat them is with strong Double Sword attacks, or using Ice and Wind elemental magic, which is their weakness. Thankfully, physical attacks will always connect on the Hydra class because of their incredibly low Evasion score.

Contents

RanksEdit

  • FFT-enemy-Hyudra.gif
    Rank I: Hydra (Hyudra)

These are a major threat to weaker party members, as they could be KO'd with one attack of Tri-Flame.

  • FFT-enemy-Hydra.gif
    Rank II: Greater Hydra (Hydra)

Greater Hydras can kill nearly any unit without fail from afar with the Tri-Flame attack. It might help to equip Fire-absorbing armor on front-line fighters before approaching this beast.

  • FFT-enemy-Tiamat.gif
    Rank III: Tiamat

Tiamats, quite simply, are nightmares. The first ones the players meet will likely have over 600 HP. Tri-Breath can decimate half the player's forces in one spew. The player will almost certainly want to get rid of these monsters right away, although taking the risk of an Entice can yield an unstoppable party member.

StatisticsEdit

Monster Move Jump Phy. Evasion Rate Innate Abilities Common Poach Rare Poach
Hydra 4 4 0% Cannot enter water, Fly, Counter Blood Sword Scorpion Tail
Greater Hydra 4 4 0% Cannot enter water, Fly, Counter Septième Rubber Suit
Tiamat 4 4 0% Cannot enter water, Fly, Counter Wyrmweave Silk Whale Whisker

AbilitiesEdit

The damage formula for Tri-Attack is as follows:

Damage = (Phys.Atk)^2 \times (Bravery/100)

The formula for the hit rate of Tri-Breath is as follows:

MagickAttack + PWR

The formula for all other magick attacks are as follows:

0.5 \times Magick Attack \times (Magick Attack + PWR)
Ability Description Hydra Greater Hydra Tiamat Range Effect Vertical
Tri-Attack Each of three heads attacks in turn. Yes Yes No 1 3 adjacent panels ?
Tri-Flame Each of three heads attacks with flame.
Element: Fire.
No Yes Yes 4 2 0
Tri-Thunder Each of three heads attacks with lightning.
Element: Lightning.
No No* Yes 4 2 0
Tri-Breath Each of three heads attacks with insidious breath. No* No Yes 2 (Four directions) 2 (Three directions) ?
Dark Whisper Each of three heads attacks with darkness.
Element: Dark.
Effect: KO, Sleep.
No No No* 4 2 0

* Abilities can be learned by this race when a unit with the "Beastmaster" Support Ability is nearby.

GalleryEdit

 
FFT Triple Attack.png
View file detailsTri-Attack.
 
FFT Triple Flame.png
View file detailsTri-Flame.
 
FFT Triple Thunder.png
View file detailsTri-Thunder.
v · e · dFinal Fantasy Tactics Monsters
Wild Monsters
Chocobo - Goblin - Bomb - Panther - Mindflayer - Skeleton - Ghost - Ahriman - Aevis - Pig - Treant - Minotaur - Malboro - Behemoth - Dragon - Hydra
Special Monsters
Archaeodaemon - Automaton - Byblos - Dark Dragon - Holy Dragon - Reaver - Ultima Demon
Lucavi
Cúchulainn the Impure - Belias the Gigas - Zalera the Death Seraph - Adrammelech the Wroth - Hashmal, Bringer of Order - Ultima the High Seraph - Elidibus the Legendary Wizard
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