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Hunter (Tactics Advance)

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Ffta-h-hunter
FFTA-job-hunter
Human warrior that hunts monsters by bow.
—In-game description

Hunter (狩人, Karyudo?) is a job from Final Fantasy Tactics Advance and is available only to humes. Hunters wield the almighty greatbows, and use them in combat most proficiently against monsters. Almost all of their abilities are centered around monster fighting, with abilities like Sidewinder (which doubles the attack when used against monsters).

The Hunter has favorable stat growth and access to Ultima Shot, a very powerful ability which triples attack power when used, making it an especially devastating job. Its counterpart is the Sniper, a viera job.

PrerequisitesEdit

StatsEdit

Move Rate Jump Rate Evade Rate
4 2 55
Weapon Head Body Equip Shields?
Greatbows Hats Clothing No

GrowthEdit

FFTA-job-Hunter-por

Hunters rival Fighters for the position of best Attack-oriented hume job. Like its predecessor the Archer, Hunters have higher MP, Attack, Resistance and Speed than their sword-wielding counterpart, but have lower HP, Magic Power and Defense in return.

HP MP Attack Defense Magic Power Magic Resistance Speed
6.8 C+ 3.2 C- 8.8 B+ 6.8 D+ 6.8 D+ 8.4 B 1.7 B+

AbilitiesEdit

  • Note on Oust:

Oust's chance of success depends on the number of KOs the caster has been responsible for, and the percentage of HP the target has left. The formula for the success rate of Oust is as follows:

MinHP% = 50 - Number of Units Caster has KO'd
HP% = [Target's Max HP * MinHP% / 100]
Hit% = [(HP% - Target's HP) * 100 / HP%]
  • Note on Aim: Vitals:

Aim: Vitals has a random effect, with the following chances of each:

  • 11/101: Inflict Berserk
  • 25/101: Inflict Disable
  • 35/101: Inflict Blind
  • 25/101: Inflict Immobilize
  • 5/101: Reduce Target to 1 HP
  • Note on Capture:

Capture's chance of success is equal to the following:

Hit% = [25 * (Target's Max HP - Target's HP) / Target's Max HP]

Capture will automatically fail under certain conditions.

HuntEdit

Hunter command. Use your hunting skills to fight.

Ability Equipment Effect AP MP Power Range
Sonic Boom Cranequin Uses weapon to create area-damage shockwave. 200 As Weapon 4
Oust Windslash Bow Sweeps monsters from the field of battle. 200 As Weapon
Advice Twin Bow Offer advice on tactics. Raises critical hit rate. 100 1
Aim: Vitals Fey Bow Shot aimed at vital organs to cause status ailments. 300 As Weapon
Hunting Hunt Bow Felling blow delivered with style. Earns more JP. 300 As Weapon As Weapon
Addle Master Bow Addles monster. (Temporary loss of A and R-abilities) 200 As Weapon
Ultima Shot Seventh Heaven Hunting attack born from ultima magic. 999 60 As Weapon As Weapon
Sidewinder Hades Bow Lashing attack. Deals heavy damage to monsters. 300 As Weapon As Weapon
Capture Ranger Bow Puts live monsters into the monster bank. 200 As Weapon

ReactionEdit

Ability Equipment Effect AP
Auto-Regen Gaia Gear Automatically regenerates HP when you take damage. 300

SupportEdit

Ability Equipment Effect AP
Weapon Atk+ Nike Bow Improves weapon attacks to deal more damage. 300

ComboEdit

Ability Equipment Effect AP
Hunt Combo Mythril Shot Ranged combo ability for hunters. 100

Capture GuideEdit

Capture is a complicated attack to fully understand, as there are a number of factors that need to be in place in order to make it fully functional. First, the player must get in a fight with a monster. During the fight, they need to steadily weaken the monster, but not kill it. Some advice in fighting the monster is to use the Hunter's Hunting ability and the Paladin's Subdue ability to slowly weaken the monster. There are a number of things to consider before actually trying to capture it.

If there is 0% chance of being captured, go through the following checklist:

  • The monster cannot be at full health, or have at least 23/24 of it. Remedy this by attacking it.
  • The monster cannot be the last remaining enemy on the battle field. Remedy this by reviving another enemy on the battlefield, preferably rendering it asleep, disabled, or stopped.
  • The following enemies cannot be captured: Undead (Zombies and Vampires), Tonberrykind (Ton- and Masterberries), Rockbeasts (Toughskins and Blade Biters), and Fairies (Sprite and Titania).
  • Any monster with a Hero Medal cannot be captured.
  • Be sure that a previously captured monster of the same species does not already occupy the available slot in the Monster Bank.

The success rate of Capture is mediocre at best. The best success rate the player will ever get is 24%, and Concentrate, Turbo MP, status ailments (including Stop and Sleep), and the facing do not in any way affect the success rate. The success rate is determined solely by the monster's remaining HP. For every 24th of max HP that was taken off of the monster, 1% is added to the success rate. The only thing the player can do to aid in their capture is to either bring in more Hunters (or at least units with "Hunt" as the secondary A-Ability with Capture) or Haste the Hunter.

After successfully capturing the monster, the player may proceed to raising the monster.

GalleryEdit

Relm-ffvi-snes-battleThis gallery is incomplete and requires Ultima Shot and Hunt Combo added. You can help the Final Fantasy Wiki by uploading images.

TriviaEdit

  • The Hunter's artwork appears to equip a Knife, but in gameplay Hunters could only equip Greatbows. This was later fixed in Final Fantasy Tactics A2: Grimoire of the Rift as the Hunter Job class may equip Greatbows and Knives, but all of the A-Abilities and Passive Abilities are learned from only Greatbows.

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