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Hunters are at their finest when fighting monsters and other beasts of the wild.
Hunter is a job class in Final Fantasy Tactics A2: Grimoire of the Rift available to humes and gria, which utilizes great bows in combat, similar to the viera Sniper class, and specializes in fighting monsters.
Hunters are excellent marksmen whose weak point is their low Defense. They have one of the strongest attacks, Ultima Shot, which deals triple damage, and whose high 32 MP cost means that Hunters will have to wait four turns before using it; one strategy is to pair them with something that can restore MP, such as the bangaa Cannoneer and moogle Flintlock jobs, or access to Recharge via High Magick. Another strategy to speed up the wait for Ultima Shot is to use Clan Privileges, such as MP Channeling (units gain 20 MP each turn, double the normal amount) or MP Efficiency (MP costs halved), each of which will allow the use of Ultima Shot in two turns. If Halve MP is used as the Hunter's passive ability alongside these Clan Privileges, he or she will be able to use Ultima Shot constantly, for it would only cost 8 MP. The Sidewinder ability does not count as a long-ranged weapon attack, and therefore bypasses the law against long range weapons.
Hunters have lost their Capture skill—it was rendered useless by the removal of the Morpher job.
To use the Hunter, the player must master three Archer A-Abilities. This applies to humes only.
|Greatbows, Knives||Hats||Light Armor||No|
*The gria Hunter is a flying unit, so its Jump stat is irrelevant.
HUNTERS stalk their foes with these skills learned on the hunt.
Hunter abilities can be learned by equipping greatbows.
|Use the latent power of the user's weapon to send out a shock wave. Damages units in a small area.|
|Oust||Windslash Bow||Weapon range||150||—|
|Force target monster to flee the battle field.|
|Share the tricks of the hunting trade with the target. Raises chance to score a CRITICAL HIT.|
|Vitals Shot||Elfin Bow||Weapon range||300||—|
|Inflicts random status to one foe.|
|Hunting||Hunting Bow||Weapon range||250||—|
|A well-aimed attack meant to fell the hunter's prey. If the attack kills the target, you also obtain loot.|
|Counter Force||Master Bow||Weapon range||200||—|
|ADDLE target monster.|
|Ultima Shot||Seventh Heaven||Weapon range||990||32|
|Derived from the most powerful of magicks. This is the ultimate hunter ability.|
|Sidewinder||Hades Bow||Weapon range||300||—|
|A powerful attack that strikes with whip-like speed. Deals additional damage to monsters.|
|Regenerate||Gaia Gear||Gain REGEN after taking damage.||200|
|Attack↑||Nike Bow||Raises ATTACK. Increases physical damage dealt.||150|
- Gria Hunters are better at attacking from range and keeping their distance. Hunter is a base job for gria and makes them evenly matched with both hume Hunters and Rangers. Gria Hunters have easy access to reach high and far places since they ignore terrain altitude and opposing units' block parameter.
- Gria Hunters are better Hunters, yet they aren't as defensive as Rangers, and are mostly better at fighting long range.
Hunter appears with a Wind-elemental card.