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Hunter (Tactics A2)

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Hunters are at their finest when fighting monsters and other beasts of the wild.

Hunter is a job class in Final Fantasy Tactics A2: Grimoire of the Rift available to humes and gria, which utilizes great bows in combat, similar to the viera Sniper class, and specializes in fighting monsters.

Hunters are excellent marksmen whose weak point is their low Defense. They have one of the strongest attacks in the game, Ultima Shot, which deals triple damage, and whose high 32 MP cost means that Hunters will have to wait four turns before using it; one strategy is to pair them with something that can restore MP, such as the bangaa Cannoneer and moogle Flintlock jobs, or access to Recharge via High Magick. Another strategy to speed up the wait for Ultima Shot is to use Clan Privileges, such as MP Channeling (units gain 20 MP each turn, double the normal amount) or MP Efficiency (MP costs halved), each of which will allow the use of Ultima Shot in two turns. If Halve MP is used as the Hunter's passive ability alongside these Clan Privileges, he or she will be able to use Ultima Shot constantly, for it would only cost 8 MP. The Sidewinder ability does not count as a long-ranged weapon attack, and therefore bypasses the law against long range weapons.

Hunters have lost their Capture skill—it was rendered useless by the removal of the Morpher job.


  • To Use (hume only): Master 3 Archer A-Abilities


Weapons Head Body Equip Shields?
Greatbows, Knives Hats Light Armor No

Race Move Jump Evasion Unarmed
Attack Raise
HP MP Atk Def Mgk Res Spd
Hume 4 2 5 10 C F D F E D 65%
Gria 4 S* 0 18 C F D F E D 65%
*The gria Hunter is a flying unit, so its Jump stat is irrelevant.



HUNTERS stalk their foes with these skills learned on the hunt.

Hunter abilities can be learned by equipping greatbows, purchased from the shop or from completing quests. Almost all of the weapons are obtained through the Bazaar.

Skill Source Equipment Effect Range AP To Master MP Use
Sonic Boom Cranequin Ranged area damage. 4 200
Oust Windslash Bow Attempt to remove a random monster from battle. Weapon range 150
Advice Twin Bow Increase an ally's critical hit rate. 1 100
Vitals Shot Elfin Bow Inflicts random status to one foe. Weapon range 300
Hunting Hunting Bow Weakened attack. If target is killed by this attack, you get two pieces of loot. If target is killed, but revived by Reraise, you get one piece of loot. Weapon range 250
Counter Force Master Bow Inflicts Addle; works only on monster units. Weapon range 200
Ultima Shot Seventh Heaven Magick-based attack that inflicts massive damage. Weapon range 990 32
Sidewinder Hades Bow Double damage to monsters; Regular damage to everything else. Weapon range 300


Skill Equipment Learned From Effect AP To Master
Regenerate Gaia Gear Bestows Regen status when attacked. 200


Skill Equipment Learned From Effect AP To Master
Attack↑ Nike Bow Increases Weapon Attack power. 150


  • Gria Hunters are better at attacking from range and keeping their distance. Hunter is a base job for gria and makes them evenly matched with both hume Hunters and Rangers. Gria Hunters have easy access to reach high and far places since they ignore terrain altitude and opposing units' block parameter.
  • Gria Hunters are better Hunters, yet they aren't as defensive as Rangers, and are mostly better at fighting long range.

Other appearancesEdit

Final Fantasy Trading Card GameEdit


Hunter Gria TCG

Hunter appears with a Wind-elemental card.


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