Hunter (Final Fantasy Tactics Advance)
From Final Fantasy Wiki
- See also: Ranger.
- "Human warrior that hunts monsters by bow."
- —In-game description
Hunter is a job from Final Fantasy Tactics Advance and is available only to Humans after mastering two Archer skills. Hunters wield the almighty Greatbows, and use them in combat most proficiently against monsters. Almost all of their skills are centered around monster fighting. Their stat growths are almost ideal for leveling up and make them exceptional for battle.
Contents |
[edit] Abilities
[edit] Hunt
Hunter command. Use your hunting skills to fight.
| Skill | Equipment Learned From | Effect | AP To Master | MP Use |
|---|---|---|---|---|
| Sonic Boom | Cranequin | Ranged Area Damage | 200 | |
| Oust | Windslash Bow | Attempt to remove a weakened monster from battle. | 200 | |
| Advice | Twin Bow | Increase an ally's Critical Hit rate. | 100 | |
| Aim: Vitals | Fey Bow | Inflicts random status or may reduce target to 1 HP. | 300 | |
| Hunting | Hunt Bow | Weakened attack, but awards 10 Judge Points if a KO results. | 300 | |
| Addle | Master Bow | Inflicts Addle; works only on monster units | 200 | |
| Sidewinder | Hades Bow | Double damage to monsters; Regular damage to everything else. | 300 | |
| Capture | Ranger Bow | Attempt to capture a monster. Captured monsters are added to the Monster Bank in Cyril. | 200 | |
| Ultima Shot | Seventh Heaven | Triple Damage Attack | 999 | 60 |
[edit] Reaction
| Skill | Equipment Learned From | Effect | AP To Master |
|---|---|---|---|
| Auto-Regen | Gaia Gear | Bestows Regen status when attacked | 300 |
[edit] Support
| Skill | Equipment Learned From | Effect | AP To Master |
|---|---|---|---|
| Weapon Atk+ | Nike Bow | Increases Weapon Attack Power | 300 |
[edit] Combo
| Skill | Equipment Learned From | Effect | AP To Master |
|---|---|---|---|
| Hunt Combo | Mythril Shot | Allows unit to join in a combo | 100 |
[edit] Capture FAQ
Capture is a complicated attack to fully understand, as there are a number of factors that need to be in place in order for it to be fully functional. First, the player needs to actually get in a fight with a monster. During the fight, they need to steadily weaken the monster, but not kill it. Some advice in fighting the monster is to use the Hunter's Hunting ability and the Paladin's Subdue ability to slowly weaken the monster. After it is suitably weakened, the player need to start trying to capture it. There are a number of things to consider before actually trying to capture it. If there's 0% chance of being captured, go through the following checklist:
- The monster cannot be at full health, or have at least 23/24 of it. Remedy this by attacking it.
- The monster cannot be the last remaining enemy on the battle field. Remedy this by reviving another enemy on the battlefield, preferably rendering it asleep, disabled, or in Stop status.
- The following enemies cannot be captured: Undead (Zombies & Vampires), Tonberrykind (Ton- and Masterberries), Rockbeasts (Toughskins and Blade Biters), and Fairies (Sprite and Titania)
- Any monster with a Hero Medal cannot be captured.
- Any monster that is not a normal species of the game cannot be captured. An example would be in mission #085 ForeignFiend, the "Malboro" on the battlefield is called an "Ochu" and, as such, unable to be captured.
- Be sure that a previously captured monster of the same species does not already occupy the available slot in the Monster Bank.
Also, the success rate of Capture, quite frankly, sucks. The best success rate the player will ever get is 24%, and Concentrate, Turbo MP, status ailments (including Stop and Sleep), and the facing does not in any way affect the success rate. The success rate is determined solely on the monster's remaining HP. For every 24th of max HP that was taken off of the monster, 1% is added to the success rate. The only thing the player can do to aid in their capture is to either bring in more Hunters (or at least units with 'Hunt' as the secondary A-Ability with Capture) or Haste the Hunter.
After successfully capturing the monster, the player may proceed to raising the monster.
| v · e · dFinal Fantasy Tactics Advance Jobs |
|---|
| Human |
| Soldier - Paladin - Fighter - Thief - Ninja - White Mage - Black Mage - Illusionist - Blue Mage - Archer - Hunter |
| Moogle |
| Animist - Mog Knight - Gunner - Thief - Juggler - Gadgeteer - Black Mage - Time Mage |
| Nu Mou |
| Beastmaster - Morpher - White Mage - Black Mage - Time Mage - Illusionist - Sage - Alchemist |
| Bangaa |
| White Monk - Bishop - Templar - Warrior - Dragoon - Defender - Gladiator |
| Viera |
| Fencer - Elementalist - Red Mage - White Mage - Summoner - Archer - Assassin - Sniper |
| Special Jobs |
| Biskmatar - Hermetic - Judge - Judgemaster - Runeseeker |
