Hundred Gunner
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| Final Fantasy VII Boss | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Hundred Gunner | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ハンドレッドガンナー (Handoreddo Gannā)? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Hundred Gunner is a boss in Final Fantasy VII. Barret Wallace, Aeris Gainsborough and Red XIII encounter it in the Shinra Building. Instead of the boss theme, the regular battle theme plays during the battle.
Strategy
Edit
Barret is the only party member who can reach Hundred Gunner with normal attacks. Aeris and Red XIII must use Limit Breaks or magic. The player should have them cast Bolt as much as possible, as Hundred Gunner is weak against Lightning.
Hundred Gunner starts in a form where it only uses Aux Artillery and the more powerful Hidden Artillery. After falling below 1066 HP, its guns fold back and it instead uses Main Artillery, which hits the whole party. When its HP is reduced to 533, Hundred Gunner changes into its final form, where it uses its most powerful attack, the Wave Artillery. Wave Artillery is used after its Sensor Cannon is fully charged.
After Hundred Gunner is destroyed, the player moves on directly to the battle with Heli Gunner without yet gaining EXP, AP or gil, which are obtained after the battle with Heli Gunner.
AI Script
Edit
AI: Setup {
- Choose Self
- Use <Glass Shatter> on Target
- Hundred Gunner's Range = 16
} AI: Main {
- If (Hundred Gunner's IdleAnim == 1st Form) Then
- {
- Choose Random Opponent
- If (TempVar:OpeningAttack == 0) Then
- {
- Use Aux Artillery on Target
- TempVar:OpeningAttack = 1
- } Else {
- 1/4 Chance: Use Hidden Artillery on Target
- 3/4 Chance: Use Aux Artillery on Target
- }
- } Else If (Hundred Gunner's IdleAnim == 2nd Form) Then {
- Choose All Opponents
- Use Main Artillery on Target
- } Else {
- If (TempVar:ChargeCount < 2) Then
- {
- Choose Self
- Use <Charging> on Target
- If (TempVar:ChargeCount = 0) Then
- {
- Print Message [Sensor Cannon Charging!]
- } Else {
- Print Message [Sensor Cannon Charged!]
- }
- TempVar:ChargeCount = TempVar:ChargeCount + 1
- } Else {
- Choose All Opponents
- Use Wave Artillery on Target
- TempVar:ChargeCount = 0
- }
- }
} AI: Counter - General {
- If (Stage == 0) Then
- {
- If (Hundred Gunner's HP <= 2/3rds of Hundred Gunner's Max HP) Then
- {
- Choose Self
- Use <Destroyed> (1st Form Version) on Target
- Hundred Gunner's IdleAnim = 2nd Form
- Hundred Gunner's HurtAnim = Flinch (2nd Form)
- Stage = 1
- }
- } Else If (Stage == 1) Then {
- If (Hundred Gunner's HP <= 1/3rd of Hundred Gunner's Max HP) Then
- {
- Choose Self
- Use <Destroyed> (2nd Form Version) on Target
- Hundred Gunner's IdleAnim = 3rd Form
- Hundred Gunner's HurtAnim = Flinch (3rd Form)
- Stage = 2
- }
- }
} AI: Counter - Death {
- Remove Self
}