From Final Fantasy Wiki
- See Also: Paladin.
Holy Knight is a special job class from Final Fantasy Tactics. Agrias' default job class, this job focuses on swords and techniques that cause heavy damage from afar. They are the game's equivalent of the Paladin, but lack the defensive qualities usually associated the Paladin class.
Delita has this job class from chapter 2 onwards with the addition of Chant. Wiegraf is a White Knight with the same skillset, excluding Divine Ruination.
Baptized in the divine light of the Church, the holy knight smites foes with powerful Holy Sword techniques.
| Prerequisite
| Weapons
| Helmet
| Armor
| Equip Shields?
|
| None
| Swords, Knight Swords, Bags
| Helmets, Ribbons
| Armor, Robes
| Yes
|
| Move Rate
| Jump Rate
| Speed
| Physical Evasion Rate
| Base Attack
| Base Magic
| Base HP
| Base MP
|
| 3
| 3
| 8
| 25%
| High
| High
| High
| High
|
[edit] Abilities
[edit] Holy Sword
Note: Agrias must be equipped with a sword to use these abilities.
| PSP/PS1 Name
| Description
| Add
| Range
| Effect
| Speed
| JP Needed
|
| Judgment Blade/Stasis Sword
| Channel holy energy through sword to inflict damage.
| Stop
| 2
| 2
| Now
| 100
|
| Cleansing Strike/Split Punch
| Channel holy energy through sword to inflict damage.
| Doom
| 3
| 1
| Now
| 400
|
| Northswain's Strike/Crush Punch
| Channel holy energy through sword to inflict damage.
| KO
| 3
| 1
| Now
| 500
|
| Hallowed Bolt/Lightning Stab
| Channel holy energy through sword to inflict damage.
| Silence
| 3
| 2
| Now
| 700
|
| Divine Ruination/Holy Explosion
| Channel holy energy through sword to inflict damage.
| Confuse
| 5
| 5
| Now
| 800
|
[edit] Reaction Abilities
| Name
| Description
| Trigger
| JP Needed
|
| Counter Tackle
| Counterattack with a tackle.
| Physical Attack
| 180
|
[edit] Support Abilities
| PSP/PS1 Name
| Description
| JP Needed
|
| Equip Axes
| Equip axes, regardless of job.
| 170
|
| Beastmaster/Monster Skill
| Adds an ability to all monsters in neighboring tiles with an elevation difference of 3h or less.
| 200
|
| Defend
| Defend oneself against an attack. Adds the Defend command.
| 50
|
| JP Boost/Gained JP Up
| Increase the amount of JP earned in battle.
| 250
|
[edit] Movement Abilities
| Name
| Description
| JP Needed
|
| Move +1
| Increase Move by 1.
| 200
|