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Holy (ホーリー, Hōrī?), also known as Fade, White, or Pearl, is usually a very powerful spell made up of pure holy energy and as such deals holy-elemental damage. Despite it being one of the most powerful offensive spells, it is classified as White Magic and can often only be cast by White Mages.
It is often a counterpart to the Black Magic spells Flare or Ultima, and the spells often have similar graphics. Undead are usually weak to holy magic. In some games, characters or enemies may have access to an upgraded version, Holyja.
Holy, also known as FADE in the NES release due to censorship issues, is a level 8 White Magic spell which inflicts a large amount of damage against all enemies. The total damage dealt depends on the caster's Spirit. It is one of the most powerful offensive spells in the game, second only to Flare.
Holy is a non-elemental White Magic spell. It can be learned from its respective scroll/tome, as with all other spells. It can be bought at Mysidia and in the secret merchant underneath the waterfall in the Unknown Cave. Holy XVI can be used exclusively by Deumion and the Light Emperor.
Holy is a level 8 White Magic spell bought for 60,000 gil in Eureka. It deals holy-elemental damage, and can only be used by the Devout or Sage. Unei can also cast Holy when she joins the party as a guest in the DS version, and the spell can be used through the item White Musk. It has a base power of 160.
Rosa learns Holy, translated as White in the SNES version due to censorship, at level 55 (level 60 in the DS/iOS/Android remake version). Porom learns it at level 52, while Fusoya knows the spell when he joins the party. The weapons Holy Lance and Asura's Rod cast Holy when used as an item, while the Lightbringer randomly casts it after attacking (though the latter two are only available in the GBA and PSP remakes). Deathmask is the only enemy capable of casting this spell.
It has a casting time of 3, cost 46 MP, spell power of 340 with a 75% accuracy. Holy can inflict Sap if the target is weak against Holy in the SNES/PS/GBA/PSP versions. In the DS/iOS/Android version, Holy costs 50 MP, spell power of 140 with a 100% accuracy.
Holy returns as a White Magic spell. Rosa learns it at level 55 and Porom learns it at level 52. It deals major Holy-elemental damage to a single target at the cost of 46 MP.
Holy is a Level 6 White Magic spell, costs 20 MP to cast, and it is obtained in the physical side of the Fork Tower after defeating Minotaur. When Minotaur is defeated, he attempts to use the spell, but fails due to having no MP. If the player chooses to use an Ether on Minotaur, he will properly cast the spell. Holy can be properly cast by Barrier, Enuo, Exdeath in the final battle, Famed Mimic Gogo, Halicarnassus, and Neo Exdeath.
Terra and Celes both learn Holy through leveling up, Terra at level 57 and Celes at level 72. For other characters, Alexander teaches the spell at a rate of x2. Holy is classified as offensive magic in regards to the magic classification of Offensive, Healing, and Support magic in Final Fantasy VI. It costs 40 MP to cast. Holy may be randomly cast when attacking with the Holy Rod, Holy Lance, or Lightbringer. It has a power of 108, a hit rate of 150, and is vulnerable to Runic.
In the SNES/PS version, Holy was translated as "Pearl", but this may have had more to do with Ted Woolsey's creative translations than censorship, as the spell White Wind was translated as "Pearl Wind".
- Main article: Holy (Final Fantasy VII)
In Final Fantasy VII, Holy serves as a plot device, and as such, it cannot be used by the player in battle. Known as the "Ultimate White Magic" and summoned through the White Materia held by Aeris Gainsborough, it is the only magic spell capable of stopping Meteor, the "Ultimate Black Magic", summoned through the Black Materia, that would destroy the world. Thus, it is actually more of a defensive spell than its other incarnations.
Holy returns as a usable spell which inflicts heavy holy-elemental damage on one opponent. It is a rare spell that can only be drawn from bosses with the exception of Elnoyle. It is one of the best spells to junction onto HP and Magic. It can also be junctioned onto Elem-Atk-J and Elem-Def-J and can also protect the player from certain Status Effects when junctioned onto ST-Def-J. The spell can also be used through the Holy Stone item.
|Draw from||Level 1-100: Krysta, Omega Weapon, Sorceress, Ultimecia (Final Boss)|
Level 30-100: Diablos
Level 40-100: Elnoyle
|Draw Points||White SeeD Ship, Lunatic Pandora (never refills), Ultimecia Castle Treasure Room (hidden), Cape of Good Hope, Island Closest to Heaven, Island Closest to Hell|
|Refine||L Mag-RF: 1 Holy Stone refines into 1 Holy|
L Mag-RF: 1 Moon Stone refines into 20 Holies
|Holy: +1.0%||Holy: +2.0%||No effect||Berserk, Confuse, Curse, Drain, Instant Death, Poison, Sleep, Zombie: +0.40%|
Holy is a White Magic spell for Eiko, and can be learned through the White Robe or the Angel Flute, Eiko's ultimate weapon. Beatrix is also able to cast the spell during the short time she is a playable character. Quina is also able to learn Lv. 4 Holy as Blue Magic, which deals Holy damage only to enemies whose levels are multiples of four. Holy costs 36 MP to cast and has a power of 113. It can be reflected and works with Return Magic.
The formula for Holy is as follows:
Location: Treno, Card Stadium Lindblum, Freak/Boy
Holy can only be obtained by equipping the Supreme Light or Sacred Beast Garment Grids and spherechanging through the colored gates. Unlike its previous incarnation in Final Fantasy X, Holy scores eight hits, though each causes less damage than the original. It costs 85 MP to cast.
|Final Fantasy XI Spell|
|Effect:||Deals Light-elemental damage; lowers Defense of undead.|
|Duration:||Unknown (for undead defense reduction)|
|Casting Time:||0.75 sec|
|Recast Time:||60 sec|
|Magic Type:||Divine Magic|
Light Spirit 50
Holy is a form of White Magic, in the Divine Magic category. It is usable by both White Mages and Paladins. Unfortunately, the Holy spell in Final Fantasy XI is not very strong. At a cost of 100 MP, the spell will often deal only about 300 damage, even to the weakest foes, unless a White Mage exploits Afflatus Misery.
There also exists a spell named Holy II, which can only be cast by very high level White Mages and Paladins and Proto-Ultima and Alexander (high-level Notorious Monsters), the latter of which also has an attack called Mega Holy; these spells are rather powerful.
Holy is a Level 7 White Magick spell on the License Board and requires 55 LP to unlock. It deals Holy-elemental damage against a single target and has the maximum Effect Capacity, which means no other spell or Technick can be performed simultaneously.
Holy can be purchased at the Port at Balfonheim after the events at the Pharos at Ridorana for 11,200 gil. In the International Zodiac Job System version, Holy is a White Magick 11 License. It can only be obtained from a chest at the Pharos at Ridorana's First Ascent/Wellspring Ravel. It is a spell for both White Mage and Monk job classes, though Monks can only learn it after getting the Esper Chaos license. Reddas has learned Holy in this version when joining as a guest.
Holyja is a spell that the Esper Ultima uses in the boss fight against her. The spell does intense Holy-elemental damage and causes the Reverse status. A Quickening concurrence ability, Luminescence, looks similar to this spell.
Holy is a spell that Penelo, the Esper Zalera, the Judge of Wings, White Mages, and Feolthanos can use. The spell deals damage to one foe. Penelo learns Holy at level 42. Zalera also uses Holy as his regular attack while Holyja as his special attack.
The Esper Zalera is the only playable entity who can cast Holyja while the Judge of Wings uses it in two boss battles. It does heavy damage to all enemies in range.
- “Consumes all MP to deal damage to enemies in range. Chance to inflict Bind.”
Holy is a White Mage ability learned by completing the quest "The Wheel of Disaster". It deals very high damage around the user and can bind enemies hit by it, however it uses up all of the caster's MP, turning it into a very situational spell.
- “Delivers a magic attack with a potency of 200 to all nearby enemies.”
Holy is a level 45 White Mage ability. It stuns and deals high damage to all enemies in the range. It costs 532 MP to use at level 50.
- “White Magick that attacks the target with sacred light.”
- “Bright light, shine down on bloody impurity! Holy!”
- —Upon casting in the PlayStation version.
- “Aurora, exhale bloody air! Dark Holy!”
- —Upon casting Unholy Darkness in the PlayStation version.
Learned by the White Mage, Holy is White Magic that costs 600 JP to learn. It costs 56 MP to use and has a speed of 17. Unlike many offensive spells in the game which can be learned by the player, Holy ignores all of the target's magic evasion, unless the target has immunity against holy-elemental. Holy is also considered to be the best attack spell to be calculated.
Unholy Darkness, also known as Dark Holy, is a Dark-elemental based version of the Holy spell. It targets a single square, with no extended range and ignores magickal evasions. The animation sequence is the same as Holy but in black and violet tone, accompanied by deeper sound effect and a crow's caw. The spell is not available to any playable character (although they can cast it via Counter Magick if they're hit with the spell and survives it), but is instead accessible to Archaeodaemons and Ultima Demons, minions of the Lucavi. Knight Templar Sorcerer Cletienne Duroi can also use Unholy Darkness.
Holy can be learned by Bishops through the Nirvana Staff. As such, the spell is only usable by bangaa, however hume Paladins can learn a ranged weapon skill born of the spell called Holy Blade, which allows the player to attack with a double damage Holy-elemental weapon attack. Also a monster called Titania (Tactics Advance) can use a form of Holy magic called LV?D Holy that deals harsh Holy damage to all units with a level equal to the current day.
Holy costs 32 MP to cast, has a Magic Power of 50, and has a range of 3. It can be retargeted back at the user through Return Magic and is stealable through the ability Steal: Ability. Holy cannot be reflected, but MP can be absorbed whenever it is cast.
There is also another ability called 'Holy Strike'. It can be learned by Master Monks through the Sanjiegun. Unlike Holy, it uses Strength, costs no MP, but only has 1 range. Likewise, it deals holy damage and requires 350 AP to be mastered.
Holy can be obtained by finishing the Combat Exercise Mission: "Dragon's Nest Annihilation (竜の巣を殲滅せよ)" in chapter 7 with "Impossible" difficulty. It is a part of the Defense Spell category.
The spell has the caster fire forward a white sphere of magic which explodes with a bright bluish-aqua light upon impact. Foes defeated by this spell are left as a charred husk of a corpse.
Holy could be cast by combining any Fire, Blizzard, or Thunder Magicite with one Life Magicite, the latter being in the second command slot. It causes base magic damage to every monster, aside from Raem, and makes ghost monsters more susceptible to physical attacks. Adding a second life spell to the combination will create a stronger version of the spell called Holyra.
Holy is the only holy spell ability, exclusive to the White Mage class, and caps at level 100. It deals holy-elemental damage to one enemy, can be used once per battle, and up to five times a day.
Holy is cast by stacking Cure and Raise target rings. It also makes traversing the library easier as it can destroy white orbs.
Holy is known as White and is a powerful Wizard Magic spell that can destroy all enemies quickly. Phoebe, Reuben, and Benjamin can use this spell, and it is non-elemental (there is no holy element in Final Fantasy Mystic Quest). It is second only to Flare. The Dark King can also use an another version called Mega White (Dark Holy or Unholy Darkness in the Japanese version) that has an attack power of 88.
Holy is known as White and is a White Magic spell. It cost 36 MP to use, and it can be bought for 25000 GP in Dwelg Town (Underworld). It is much less powerful than Nuke and several Lost Magic spells. White lacks an element entirely and it's considered a Non-elemental spell.
This loophole which allows it to circumvent resistances. It was turned against the party by Agron after the death of Dion. It is Borgin's most powerful spell and a useful choice for him against the final boss, Xagor, who resists all elemental damage.
Holy is a level 6 White Magic spell. It inflicts major light damage to one target. Holy is also a level 6 Sword Magic spell. It adds a high-power light effect to weapon for 10 turns. It costs 80 MP.
- See also: Holy Glitch
Holy is a Bravery attack for Bartz and Terra, which they shoot five orbs of light that track opponents and begin a Chase Sequence. Terra's Holy costs 20 CP to equip and 140 AP to master, while Bartz's Holy costs 25 CP and 120 AP. Terra has a variation of Holy called Holy Combo, where she casts Holy and follows up by firing several Flare fireballs if it connects. Holy Combo costs 30 CP to equip and 300 AP to master. When Terra double-casts Holy or Holy Combo while in EX-Mode, she will fire two sets of three orbs each.
Bartz's Holy can chain into Flare, while Terra's Holy Combo can chain into Ultima. Bartz knows Holy initially, while Terra learns Holy at Level 10 and Holy Combo at Level 19. Kuja has a variation of Holy called Ring Holy, where he fires three slow-moving rings of energy that track opponents. It costs 20 CP to equip and 120 AP to master. Kuja is able to use Ring Holy in the air initially and learns to use it on the ground at Level 33.
Onion Knight casts Holy in his EX Burst as a Sage, where he summons a burst of light around his opponent. Kuja's HP attack Seraphic Star is based on the Holy spell's appearance in Final Fantasy IX, and is named "Holy Star" in the Japanese version of the game. The attack throws a sphere of light forward to trap and stun opponents before exploding. Kuja is able to cast it on the ground initially and learns to use it in the air at Level 9. It costs 40 CP to equip and 180 AP to master. In addition, the descriptions for Kuja's Strike Energy and Snatch Blow abilities state that he casts them by using holy.
- “Please... lend us your strength!”
- —Aerith using Holy
In addition to the Holy spells present in Dissidia, there are two new variants used by new characters in Dissidia 012. One is a Bravery attack usable by Prishe, and the other is an HP attack usable by the Assist-exclusive Aerith.
Prishe's Holy fires an orb of white light that tracks the opponent. Prishe learns the attack at Level 15, and it costs 30 CP to use and 150 AP to master. Aerith's Holy is her HP attack when called as an Assist in the air. She charges energy for a period of time, then consumes the opponent in a blast of light. The attack has a long charge time, but is entirely unavoidable upon execution, striking directly around the opponent wherever they are.
Holy is the ability that the Devout used during battle. It's also an enemy ability that is used by the Deathmask during battle.
Eiko's card featuring her FMV appearance uses W-White [Holy]. The ability allows the player to select up to two Forwards and deal them 8000 damage, but can only be used if the player has taken at least 5 damage. To use W-White [Holy], the player must Dull Eiko, discard another Eiko card, and pay two Earth CP.
Porom's Amano art card can use Holy. For one Water CP, the discard of another Porom card, and Dulling Porom, Holy deals 2000 damage per card in the player's hand to a Forward of their choice.
Non-Final Fantasy AppearancesEdit
- For more information, see Kingdom Hearts Wiki: Holy
Holy, also called Faith and Pearl, appears as a recurring light-based attack and is often one of the strongest attacks available. It calls on one or more pillars of light to damage enemies. It is used by primarily King Mickey.
Mario Hoops 3-on-3Edit
White Mage's dunk shot is called the Holy Shot.
Mario Sports MixEdit
In Mario Sports Mix, White Mage's Special Shot consists of her yelling Holy and then using it to shoot the item she has at the other team rapidly.
Names in Other LanguagesEdit
- Italian: Sancta - Latin word for "holy"
- Spanish: Sanctus
- French: Sidéral (meaning "Sidereal"), Sacre (meaning "Coronation"), or Lumière (meaning "Light")
- German: Sanctus
|Final Fantasy VIII Abilities|
|Acid - Aqua Breath - Bad Breath - Degenerator - Electrocute - Fire Breath - Gatling Gun - Homing Laser - Laser Eye - Lv? Death - Micro Missiles - Mighty Guard - Ray Bomb - Shockwave Pulsar - Ultra Waves - White Wind|
|Auto-Haste - Auto-Potion - Auto-Protect - Auto-Shell - Counter - Cover - Evd +30% - Expendx2-1 - Expendx3-1 - HP +20% - HP +40% - HP +80% - HP Bonus - Initiative - Med Data - Move-HP Up - Luck +50% - Mag +20% - Mag +40% - Mag +60% - Mag Bonus - Mug - Return Damage - Ribbon - Spd +20% - Spd +40% - Spr +20% - Spr +40% - Spr +60% - Spr Bonus - Str +20% - Str +40% - Str +60% - Str Bonus - Vit +20% - Vit +40% - Vit +60% - Vit Bonus|
|Absorb - Card - Darkside - Defend - Devour - Doom - Draw - GF - Item - Kamikaze - LV Down - LV Up - Mad Rush - Magic - MiniMog - Recover - Revive - Treatment|
|Boost - GF HP +10% - GF HP +20% - GF HP +30% - GF HP +40% - Sum Mag +10% - Sum Mag +20% - Sum Mag +30% - Sum Mag +40%|
|Ability x3 - Ability x4 - Elem-Atk-J - Elem-Def-J - Elem-Def-J x2 - Elem-Def-J x4 - Evd-J - Hit-J - HP-J - Luck-J - Mag-J - Spd-J - Spr-J - ST-Atk-J - ST-Def-J - ST-Def-J x2 - ST-Def-J x4 - Str-J - Vit-J|
|Angel Wing - Blue Magic - Combine - Duel - Renzokuken - Shot - Slots|
|Aero - Apocalypse - Aura - Berserk - Bio - Blind - Blizzaga - Blizzara - Blizzard - Break - Confuse - Cura - Curaga - Cure - Death - Demi - Dispel - Double - Drain - Esuna - Fira - Firaga - Fire - Flare - Float - Full-Life - Haste - Holy - Life - Meltdown - Meteor - Pain - Protect - Quake - Reflect - Regen - Scan - Shell - Silence - Sleep - Slow - Stop - Thundaga - Thundara - Thunder - Tornado - Triple - Ultima - Water - Zombie|
|Ammo RF - Call Shop - Card Mod - Familiar - F Mag-RF - Forbid Mag RF - GFAbl Med RF - GFRecov Med-RF - Haggle - High Mag RF - I Mag RF - Junk Shop - L Mag RF - Med LV Up - Mid Mag RF - Recov Med RF - Sell-High - ST Mag RF - ST Med RF - Supt Mag RF - T Mag RF - Time Mag RF - Tool RF|
|Alert - Enc-Half - Enc-None - Move-Find - Rare Item|
|Final Fantasy XII Abilities|
|Attack - Magicks & Technicks (White Magicks - Black Magicks - Time Magicks - Green Magicks - Arcane Magicks - Technicks) - Mist (Summon - Quickening) - Dismiss - Gambits - Items|
|Cure - Cura - Curaga - Curaja - Renew - Raise - Arise - Esuna - Esunaga - Blindna - Vox - Poisona - Stona - Cleanse - Dispel - Dispelga - Regen - Holy|
|Fire - Thunder - Blizzard - Aero - Water - Fira - Thundara - Blizzara - Aeroga - Bio - Firaga - Thundaga - Blizzaga - Shock - Scourge - Flare - Ardor - Scathe|
|Haste - Hastega - Slow - Slowga - Immobilize - Disable - Stop - Reflect - Reflectga - Float - Break - Countdown - Balance - Bleed - Warp|
|Protect - Protectga - Shell - Shellga - Bravery - Faith - Blind - Blindga - Silence - Silencega - Sleep - Sleepga - Poison - Toxify - Oil|
|Dark - Darkra - Darkga - Gravity - Graviga - Reverse - Berserk - Confuse - Decoy - Death - Vanish - Vanishga - Bubble - Drain - Syphon|
|Steal - Libra - Poach - First Aid - Telekinesis - Numerology - Souleater - Sight Unseeing - Charm - Achilles - Charge - Infuse - Gil Toss - 1000 Needles - Revive - Stamp - Shades of Black - Traveler - Horology - Bonecrusher - Wither - Addle - Expose - Shear|