Highwind is the ultimate Limit Break for Cid, learned after using the Highwind manual obtained from the Gelnika after learning all 6 of his other Limits first. Highwind deals 18 hits of non-elemental to random enemies for 11⁄16 times normal damage.
Release a catastrophic blast, clearing chain gauges. Damage varies by situation.
Highwind is a full ATB skill for Fang, used in the Commando role. It has Fang leap into the air and bringing her spear down into the enemy—similar to the Dragoon ability Jump—with an explosion damaging nearby enemies as she hits the ground.
Highwind is a physical attack that uses the Strength stat to calculate damage. Highwind ignores physical resistance, but also ignores physical weaknesses; it will deal 100% damage whether it is resistant, normal, or weakness. Highwind can be affected by Commando bonus, Adrenaline bonus, Bravery/Bravera, and Debrave, but it is not affected by Deprotect, Protect on enemy, or enhanced element spells like Enfire.
When used against a staggered opponent, it will gain a massive increase in its damage multiplier. When executed, Highwind will reset the target's chain gauge to 100%, meaning it will also end a foe's stagger status immediately. The attack is therefore best used against an opponent that is about to recover from stagger.
Beaufort scale. When wind travels this fast (approximately 32 to 38 miles per hour), the sea heaps up. Streaks of foam from breaking waves are blown in the direction the wind is traveling, and there are moderate amounts of airborne spray. On land, high wind moves entire trees, and effort is required to walk against it."High wind" is typical of wind speeds that place a seven on the