Highwind
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Highwind (ハイウィンド, Haiwindo?) is a recurring term in the Final Fantasy series. It has a variety of uses, as a surname, a weapon, and an attack. Universally however, the word "Highwind" and whatever or whomever bears the name, is associated with Dragoons.
Appearances
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Final Fantasy II
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Ricard Highwind is the last of the Deist Dragoons, and a member of the playable party.
Final Fantasy IV
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Kain Highwind is a Dragoon of Baron, and a central protagonist to the game, though he also operates as a minor antagonist for a time under Golbez's control.
Final Fantasy V
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Alexander Highwind Tycoon bears Highwind as a middle name. He is the king of Tycoon and the keeper of the Wind Drake. He is also the father of Lenna and Faris, two of the main party members.
Final Fantasy VII
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Cid Highwind is a party member and fights with a spear and various Jump attacks in a manner based on Dragoons. His airship is also named Highwind. Cid's strongest Limit Break and the manual to learn it share the name as well, and the attack calls the airship to rain missiles on enemies. Obtaining the Highwind Limit Break in the PC version re-release of Final Fantasy VII unlocks the Highwind achievement.
Final Fantasy X
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The Highwind is a spear for Kimahri Ronso, who shares many similarities with Dragoons in his fighting style. The weapon bears the ability "Triple Overdrive".
Final Fantasy XIII
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Oerba Yun Fang's Full ATB Skill is named "Highwind", Fang herself being another character who acts much like a Dragoon. Highwind has Fang leaping up and descending to impale enemies with her spear, similar to the recurring Dragoon Jump attack.
When performed, Highwind resets the target's chain gauge, so it's advised to use as an alternative to Scourge or Smite at the end of an enemy's Stagger period.
Final Fantasy Type-0
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The Highwind is one of Nine's, who has a skillset not unlike Dragoons, best weapons.
Final Fantasy XIV
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Highwind is the name of the group responsible for administrating the airship landings on the three city states.
Final Fantasy Tactics
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The Highwind is a trade ship, which was shipwrecked in the Errand "Salvage The Highwind!"
Final Fantasy Crystal Chronicles
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The Highwind is a weapon usable by the Lilty.
Dissidia 012 Final Fantasy
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The Highwind is Kain's Level 100 exclusive weapon.
Final Fantasy Airborne Brigade
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Other Appearances
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Kingdom Hearts
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Highwind is the default name for the raft the protagonists build at the beginning of the game, as well as the default name of the player's first Gummi Ship.
Gallery
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| v · e · dFinal Fantasy XIII Abilities |
|---|
| Commando Abilities |
| Auto-abilities |
| Powerchain - Lifesiphon - Faultsiphon - Launch - Ravage - Smite - Blindside - Scourge - Jeopardize - Deathblow - Adrenaline |
| Command abilities |
| Attack - Blitz - Ruin - Ruinga - Highwind - Sovereign Fist |
| Ravager Abilities |
| Auto-abilities |
| Vigor - Overwhelm - Fearsiphon |
| Command abilities |
| Fire - Fira - Firaga - Blizzard - Blizzara - Blizzaga - Thunder - Thundara - Thundaga - Water - Watera - Waterga - Aero - Aerora - Aeroga - Flamestrike - Froststrike - Sparkstrike - Aquastrike - Army of One - Cold Blood - Last Resort |
| Sentinel Abilities |
| Auto-abilities |
| Evade - Counter - Deathward - Fringeward - Reprieve |
| Command abilities |
| Provoke - Elude - Challenge - Vendetta - Entrench - Steelguard - Mediguard |
| Saboteur Abilities |
| Auto-abilities |
| Jinx |
| Command abilities |
| Deprotect - Deprotega - Deshell - Deshellga - Poison - Poisonga - Imperil - Imperilga - Slow- Slowga - Fog - Fogga - Pain - Painga - Curse - Cursega - Daze - Dazega - Dispel - Death |
| Synergist Abilities |
| Auto-abilities |
| Boon |
| Command abilities |
| Bravery - Bravera - Faith - Faithra - Haste - Vigilance - Enfire - Enfrost- Enthunder - Enwater - Protect - Protectra - Shell - Shellra - Barfire - Barfrost - Barthunder - Barwater - Veil |
| Medic Abilities |
| Command abilities |
| Cure - Cura - Curasa - Curaja - Esuna - Raise |
| Techniques |
| Summon - Libra - Renew - Quake - Dispelga - Stopga |
| Synthesized Abilities |
| High HP - Low HP - Physical Defense - Magic Defense - Damage Reduction - Ultimate Physic - Ultimate Magic - Fire Resistance - Ice Resistance - Lightning Resistance - Water Resistance - Wind Resistance - Earth Resistance - Debrave Resistance - Defaith Resistance - Deprotect Resistance - Deshell Resistance - Slow Resistance - Poison Resistance - Imperil Resistance - Curse Resistance - Pain Resistance - Fog Resistance - Daze Resistance - Boost - Gestalt - Positive Effect - Adamancy - Independent |
| Eidolons: Normal Mode |
| Common Abilities: Arise - Penetration - ATB Charge |
| Shiva: Wheel Rap - Flip Kick - Wheel Grind - Wheel Toss - Pirouette |
| Odin: Flourish of Steel - Skyward Swing - Seismic Strike - Crushing Blow - Ullr's Shield - Valhalla's Call |
| Brynhildr: Slash - Valkyrian Scythe - Gunshot - Pyroshot - Cryoshot - Electroshot - Hydroshot - Pyroburst - Electroburst - Hydroburst |
| Bahamut: Dragon Claws - Whirlwind - Umbral Vise - Inferno - Ignis |
| Alexander: Steelcrusher - Obliterator - Soaring Uppercut - Blast Punch - Explosive Fist - Lofty Challenge |
| Hecatoncheir: Pummel - Aerial Tackle - Hurricane Kick - Force Projection - Counter - Looming Wrath |
| Eidolons: Gestalt Mode |
| Shiva: Wheelie - Spinfreeze - Icicle Drift - Ice Ramp - Diamond Dust |
| Odin: Stormblade - Lightning Strike - Razor Gale - Thunderfall - Zantetsuken |
| Brynhildr: Chopper Spin - Caltrop Bomb - Centrifugal Sweep - Spark Shower - Múspell Flame |
| Bahamut: Hunting Dive - Aerial Loop - Obliterating Breath - Pulsar Burst - Megaflare |
| Alexander: Purification - Earthquake - Brutal Sanction - Retributive Blast - Divine Judgment |
| Hecatoncheir: Chain Cannons - Missile Tetrad - Piercing Ray - Force Blasters - Gaian Salvo |