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FFVI GBA Continuous Jump

Continuous Jump in Final Fantasy VI.

Leap high into the air and deliver a powerful strike from above
—Description, Final Fantasy Type-0.

High Jump (ハイジャンプ, Hai Janpu?) is a variation of the normal Jump, and is essentially a more powerful version.

AppearancesEdit

Final Fantasy VIEdit

VI In the same vein of boosting or enhancing the Jump command, equipping the Dragon Horn relic will allow the wearer to either jump twice (75% chance), three times (18.75% chance), or four times (6.25% chance).

Crisis Core -Final Fantasy VII-Edit

FFVIICC High Jump is a Command Materia that, when used, allows Zack to jump high into the air and come back down seconds later to deal massive damage in a wider vicinity, a step above the Jump Materia. High Jump costs 38 AP to use. It can be created via Materia Fusion by upgrading the Jump Materia.

Final Fantasy IXEdit

IX High Jump is a support ability for Freya that increases the damage of her Jump command. Freya learns High Jump from the Dragon Mail for 75 AP and it takes 4 magic stones to equip.

Base = Atk Pwr - Target's Defence[1]
Bonus = Str ... [(Lv + Str) / 8 + Str
Damage = Base * (Bonus * 2)

Final Fantasy XIEdit

XI High Jump is gained at level 35 for Dragoons. When used, the Dragoon will immediately make a jump action and when doing this, will lose an undetermined, but considerable amount of enmity. The Dragoon then has a chance of hitting with his jump attack. This attack does about normal damage. The Dragoon may perform this action once every three minutes.

When used in combination with Spirit Surge, the dragoon will lower the enemy's TP by an amount proportional to his damage.

Ability-enhancing equipment

  • Wyrm Brais: Increase the enmity loss for this effect.
  • Barone Corazza and Barone Cosciales: Increase the TP gained from this action by +2 each or +3 from the high quality versions.

Final Fantasy XIIEdit

XII Ba'Gamnan is able to use High Jump.

Final Fantasy Type-0Edit

TYPE0 High Jump is an ability for Nine. Using it, he leaps into the air and stays there for several seconds, until landing onto the ground with a blast.

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Final Fantasy AgitoEdit

Agito

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Final Fantasy Crystal Chronicles: Echoes of TimeEdit

FFCCEoT Double Jump is a support ability. Selkies have the ability, but Scratch Cards have the chance to give Double Jump to every team mate.

Bravely DefaultEdit

BD High Jump is an Acrobatics ability learned by Valkyries at job level 9. The character jumps out of the screen and comes hurtling down in the next turn, dealing three times (or 4.5 times if a spear is equipped) the damage of a normal attack. It costs two additional BP.

Pictlogica Final Fantasy Edit

PFF

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Final Fantasy Airborne Brigade Edit

FFAB

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Final Fantasy Record KeeperEdit

FFRK High Jump is Dragoon's default Soul Break which at the expense of one Soul Gauge segment deals ranged damage to one target equal to 210% damage potency of a conventional attack.

Final Fantasy Brave ExviusEdit

FFBE

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Brave Exvius. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Fables: Chocobo's DungeonEdit

FablesC'sD High jump is a stronger version of jump, and does damage 3 grids away from the player.

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Fables: Chocobo's Dungeon. You can help the Final Fantasy Wiki by expanding it.

GalleryEdit

ReferencesEdit