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High Jump

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Double Jump Brigade

High Jump (ハイジャンプ, Hai Janpu?), also known as Boost Jump, is a variation of the normal Jump, and is essentially a more powerful version. A similar attack exists called Double Jump.

Contents

AppearancesEdit

Final Fantasy IVEdit

In Final Fantasy IV Advance, Jump can be upgraded to Double Jump by equipping the Dragoon Gloves. Double Jump does double the damage of a normal jump, and Kain comes down in 25% of the time.

Final Fantasy IV: The After YearsEdit

Double Jump is a Band ability that allows Kain and Ceodore to attack from the air simultaneously.

Crisis Core -Final Fantasy VII-Edit

High Jump is a Command Materia that, when used, allows Zack to jump high into the air and come back down seconds later to deal massive damage in a wider vicinity, a step above the Jump Materia. High Jump costs 38 AP to use. It can be created via Materia Fusion by upgrading the Jump Materia.

Final Fantasy IXEdit

High Jump is a support ability for Freya. When used, it increases the damage of her Jump command. Freya learns High Jump from the Dragon Mail for 75 AP and it takes 4 magic stones to equip.

Base = Atk Pwr - Target's Defence[1]
Bonus = Str ... [(Lv + Str) / 8 + Str
Damage = Base * (Bonus * 2)

Final Fantasy XIEdit

High Jump is gained at level 35 for Dragoons. When used, the Dragoon will immediately make a jump action and when doing this, will lose an undetermined, but considerable amount of enmity. The Dragoon then has a chance of hitting with his jump attack. This attack does about normal damage. The Dragoon may perform this action once every three minutes.

When used in combination with Spirit Surge, the dragoon will lower the enemy's TP by an amount proportional to his damage.

Ability Enhancing EquipmentEdit

  • Wyrm Brais: Increase the enmity loss for this effect.
  • Barone Corazza and Barone Cosciales: Increase the TP gained from this action by +2 each or +3 from the high quality versions.

Final Fantasy XIIEdit

Ba'Gamnan is able to use High Jump.

Final Fantasy Type-0Edit


FF4PSP-RydiaSprite
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Final Fantasy Crystal Chronicles: Echoes of TimeEdit

Double Jump is a support ability. Selkies have the ability, but Scratch Cards have the chance to give Double Jump to every team mate.

Final Fantasy Airborne BrigadeEdit


Edgar - Chainsaw2
This article or section is a stub about an ability in Final Fantasy Airborne Brigade. You can help Final Fantasy Wiki by expanding it.

Final Fantasy DimensionsEdit

Boost Jump is a Fusion Ability that deals large amount of damage by jumping down from the air. It is exclusive to the Warriors of Darkness and costs 10 MP to use. Boost Jump requires the character to have Warrior's Enrage and Dragoon's Jump learnt.

Final Fantasy Fables: Chocobo's DungeonEdit

High jump is a stronger version of jump, and does damage 3 grids away from the player.

FF4PSP-RydiaSprite
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GalleryEdit

ReferencesEdit

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