Hide (かくれる, Kakureru?), also called Hidden, is a recurring ability usually associated with the Bard class. When a character uses this ability, he or she will be removed from battle and will not be able to fight or be damaged until the Show, Appear, or Return command is used. This command exists usually due to the Bard's low HP count compared to other jobs. The Hide status is usually associated with the command or similar abilities.
Edward can use this ability. He uses it automatically whenever he enters Critical status. Hide has a Charge Time of 0. The Hide status is applied while Edward is using the ability. The GBA ports include a bug, in which Edward can be both hiding and afflicted with Berserk allowing him to be near invincible until everyone else in the party is knocked out, which removes Edward's Hide status.
In the 3D version it can be obtained as an Augment by giving Edward at least two Augments before he leaves the party. This allows other characters to use it.
Edward can use the ability Escape which functions similarly to Hide. He does not, however, automatically use it when he is in critical status. Escape has a Charge Time of 0.
Duck out of sight to avoid attacks.
This is a Level 1 ability for the Bard class, learned for 25 ABP. When the command is issued, the status is given, and if all characters are in the status, then they all run from the battle unless it is impossible to do so. By having all party members hiding and never coming out of hiding, it is possible for the player to completely avoid taking damage and force the enemy to miss every attack that they perform, eventually wasting all of its MP. This status can also give rise to the hidden zombies bug.
Laragorn is able to use an ability similar to Hide, removing himself from the battle and becoming immune to damage and being unable to be targeted by abilities until he returns. If the player defeats Curlax and Moebius while Laragorn is absent, they will win as he is not present in the battle.
Hide is not an ability usable by the party, but is an enemy ability used by the Cactuar enemy as a counter to taking damage when above ground.
Hide is only available to the Thief class. It will instantly give the character the status effect Invisible for a random duration. If the thief is being pursued by a creature that tracks by sight, all enmity is lost. This ability can be used once every five minutes starting at level 45.
Hide is a Rogue ability learned on Level 10. It makes the player invisible for the price of reducing the traveling speed by half. It doesn't effect enemies which are ten levels greater than the character in question or those with special sight. It can't be performed in combat, and resets Ninjutsu recast timers if out of combat. Taking any action, including Hide cancels the ability's effects. It has instant cast time and has a recast of 20 seconds.
Hide is an exclusive ability of the Bard class, which makes the user get the Invisible status. Hurdy also knows Critical: Vanish, likely as a reference to Edward's ability to automatically Hide when at Critical HP.
Kakuremi is the job level 12 ability for the Ninja. It lowers the user's chances of being targeted by enemies to the lowest level possible for five turns.
Bard's Passive ability: decreases the accrual of malice, making enemies less likely to target you.
Escape battle after a certain number of turns
Hide allows the user to disappear for three to five turns; the caster cannot use any action nor can they be targeted or attacked. The ability has no MP cost and can be learned by the following units: Artemios (level 28, 3★), Hayate (level 12, 3★), Juggler (level 20, 4★), Miyuki (level 24, 3★), Montana (level 21, 2★), Paul (level 18, 3★) and Shadow (level 16, 4★).