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FFTA ezel
Alchemist elites that can manipulate even laws.

Hermetic (精錬術士, Seirenjutsushi?) is a job available only to Ezel Berbier in Final Fantasy Tactics Advance. Hermetics follow the same stat growth as Alchemists, and wield maces in combat. Ezel cannot learn any new abilities by wielding maces or changing into another job and, by default, can only have Item as his second A-Ability.


Move Rate Jump Rate Evade Rate
3 3 35
Weapon Head Body Equip Shields?
Maces Hats Clothing No



Like Alchemists, the Hermetic job has high MP, Magic Power and Resistance growths, below-average speed, and abysmal HP, Attack and Defense. Ezel's stat growths can be seen as a balance between the Sage and the Time Mage.

HP MP Attack Defense Magic Power Magic Resistance Speed
6.1 D+ 8.4 S- 5.9 E 6.5 D 9.2 A- 9.6 A 0.9 D-



Hermetic command. Use extremely potent alchemy.

Ability Equipment Effect AP Range
Azoth Secret alchemy. Puts all enemies to sleep. 12 Infinite
Astra Confers one-time status affliction protection. 8 4


Skill Effect
Block Arrows Completely avoid all physical attacks from units wielding a bow or greatbow.


Skill Effect
Weapon Atk+ Increase Weapon Attack power.


  • None



The term Hermetic, also called Hermeticism and Hermetism, is a religious and philosophical tradition based primarily upon pseudepigraphical writings attributed to Hermes Trismegistus ("Thrice Great").

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