From Final Fantasy Wiki
- This article is about the Hermetic Job class. For more information about the storyline character, see Ezel Berbier.
- "Alchemist elites that can manipulate even laws."
- —Description
Hermetic is a job available only to Ezel Berbier in Final Fantasy Tactics Advance. Hermetics follow the same stat growth as Alchemists, and wield maces in combat. Ezel cannot learn any new skills by wielding maces or changing into another Job class and, by default, can only have Item as his second A-Ability.
[edit] Abilities
[edit] Hermetics
Hermetic command. Use extremely potent alchemy.
| Skill
| Effect
| MP Use
|
| Azoth
| Secret alchemy. Puts all enemies to Sleep.
| 12
|
| Astra
| Confers one-time status affliction protection.
| 8
|
[edit] Reaction
| Skill
| Effect
|
| Block Arrows
| Completely avoid all physical attacks from units wielding a bow or greatbow.
|
[edit] Support
| Skill
| Effect
|
| Weapon Atk+
| Increase Weapon Attack power.
|
[edit] Etymology
The name is a reference to hermeticism, an old philosophy tied in with alchemy.