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Hermetic

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Ffta-ezel
FFTA ezel
Alchemist elites that can manipulate even laws.
—Description

Hermetic (精錬術士, Seirenjutsushi?) is a job available only to Ezel Berbier in Final Fantasy Tactics Advance. Hermetics follow the same stat growth as Alchemists, and wield maces in combat. Ezel cannot learn any new abilities by wielding maces or changing into another job and, by default, can only have Item as his second A-Ability.

StatsEdit

Move Rate Jump Rate Evade Rate
3 3 35
Weapon Head Body Equip Shields?
Maces Hats Clothing No

GrowthEdit

FFTA-Ezel-por

Like Alchemists, the Hermetic job has high MP, Magic Power and Resistance growths, below-average speed, and abysmal HP, Attack and Defense. Ezel's stat growths can be seen as a balance between the Sage and the Time Mage.

HP MP Attack Defense Magic Power Magic Resistance Speed
6.1 D+ 8.4 S- 5.9 E 6.5 D 9.2 A- 9.6 A 0.9 D-

AbilitiesEdit

HermeticsEdit

Hermetic command. Use extremely potent alchemy.

Ability Equipment Effect AP Range
Azoth Secret alchemy. Puts all enemies to sleep. 12 Infinite
Astra Confers one-time status affliction protection. 8 4

ReactionEdit

Skill Effect
Block Arrows Completely avoid all physical attacks from units wielding a bow or greatbow.

SupportEdit

Skill Effect
Weapon Atk+ Increase Weapon Attack power.

ComboEdit

  • None

GalleryEdit

EtymologyEdit

The term Hermetic, also called Hermeticism and Hermetism, is a religious and philosophical tradition based primarily upon pseudepigraphical writings attributed to Hermes Trismegistus ("Thrice Great").

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