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Ixtab

Inside Henne Mines.

Henne mines

Tiamat's lair in Henne Mines.

The Henne Magicite Mines—maybe that's what she meant. They lie in Bancour, south of the Ozmone Plain. The entire region is a colony of the Archadian Empire. There would be soldiers.

Larsa Ferrinas Solidor

The Henne Mines (ヘネ魔石鉱, Hene Maseki-kō?) is a location in the land of Ivalice in Final Fantasy XII. It is an underground magicite mine explored by the Archadian Empire.

At first only the Phase 1 site and dig are accessible from the Ozmone Plain; also, Phase 2 can be accessed from the Feywood, but only a small portion is accessible until the Esper Zodiark is defeated. Phase 2 can also be accessed via the Ore Separation area once the player has acquired 10 or more Espers and spoken with Geomancer Yugelu in Jahara. When accessing Phase 2, it is recommended to wait until the party's average level is above 70.

Sage Knowledge

Crystal mines in the mountainous region of Bancour still producing a great variety of magicite, even as other mines around them close, their veins dry and spent. The Archadian Empire possesses mining rights here, making this a key location for their acquisition of the stones, bypassing intermediaries and fluctuating markets.

Sage Knowledge 74, The Henne Magicite Mines

Location

The Henne Mines are located just to the southeast of Jahara, and at first are only accessible via chocobo through the Ozmone Plain.

  • North Entrance (to Ozmone Plain)
  • Pithead Junction A
  • Phase 1 Shaft
  • Phase 1 Dig
  • Crossover A
  • Pithead Junction B
  • Crossover B
  • Staging Shaft
  • Ore Separation
  • Phase 2 Dig
  • Crossover C
  • Pithead Junction C
  • Phase 2 Shaft (to the Feywood)
  • Special Charter Shaft
  • Special Charter Dig
Castle Cornelia PSThis section about a location in Final Fantasy XII is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Phase 2

Phase 2 is also accessible through the Feywood, but only a portion of the Phase 2 Shaft. The rest of Phase 2 is blocked off unless the Mindflayer clan Hunt is completed, the player has obtained 10 Espers and has spoken to the garif Geomancer in Jahara. He will send a Garif to open the east gate in the Ore Separation section of Henne Mines.

The entry to Phase 2 seen on the map from early on, Phase 2 Shaft linked to Feywood, is blocked off by a mine cart until the Esper Zodiark is defeated.

Treasures

Template:See Also During the player's first venture into the mines treasures can be found in the Phase 1 Dig, although a few of them are actually the Thunderbug mimic. Some good items can be found here; all the treasures are either gil, Knot of Rust or a good item. The good items include Elixir and Shielded Armor in the hidden passage section of the map in the lower western corner, Golden Amulet in the southeastern dead-end, and Musk Stick near the middle of the map in a cave where enemies can be found fighting each other.

Many of the treasures can also contain Motes. When the Diamond Armlet is equipped the item treasures are either Knot of Rust or Hastega/Scathe Motes.

Brave-Suit-Treasure

Brave Suit found.

After gaining access to Phase 2 Dig the player can find more treasures, and acquire special rare treasures if the Diamond Armlet is equipped; when the Diamond Armlet is equipped, and item treasure has 90% chance of being a Knot of Rust, and 10% chance of being a rare item, such as Megalixir, Brave Suit or even the Zodiac Spear. The chance to obtain the Zodiac Spear is phenomenally low, however, as the treasure has 10% chance to spawn, 10% chance to contain an item, and when it contains an item the chance of it being the Zodiac Spear is only 10%, resulting in a 1/1000 overall chance (0.1%).

There is a method, which lets the player get any rare treasure from a chest 100% of the time, by exploiting the games console's predictable random number generator. Without equipping the Diamond Armlet the player can still get good treasures from Phase 2 Dig, such as Elixirs, the Platinum Dagger, the Gold Hairpin, Ring of Renewal and Dark Matter.

Deeper into the mines still, the player can find more treasures in the Special Charter Shaft at the deepest end of the mines. Most of the treasures can rarely be Megalixir when the Diamond Armlet is equipped (the other treasure is Knot of Rust, as usual), except the northernmost treasure which is either the Fomalhaut (80%) or gil (20%); when the Diamond Armlet is not equipped, this treasure is Dark Matter or gil.

This treasure will never respawn. Without equipping the Diamond Armlet, the other treasures can contain other good items such as Ribbon, Renewing Morion, Brave Suit, Sage's Ring, Lordly Robes, Ensanguined Shield and Judicer's Staff.

Phase 1 Dig

FFXII
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
1 45% 45% Gil Item 1 Item 2 Gil Common Rare
≤ 600 gil Knot of Rust Reflecta Mote ≤ 2,000 gil Knot of Rust Hastega Mote
2 62% 20% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Knot of Rust Water Mote ≤ 2,000 gil Knot of Rust Hastega Mote
3 45% 45% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Knot of Rust Gillie Boots ≤ 2,000 gil Knot of Rust Scathe Mote
4 62% 20% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Knot of Rust Vanishga Mote ≤ 2,000 gil Knot of Rust Scathe Mote
5 70% 15% Gil Item 1 Item 2 Gil Common Rare
≤ 360 gil Knot of Rust G-Foe: highest HP ≤ 2,000 gil Knot of Rust Hastega Mote
6 70% 15% Gil Item 1 Item 2 Gil Common Rare
≤ 360 gil Knot of Rust G-Foe: lowest HP ≤ 2,000 gil Knot of Rust Hastega Mote
7 50% 35% Gil Item 1 Item 2 Gil Common Rare
≤ 500 gil Knot of Rust Shielded Armor ≤ 2,000 gil Knot of Rust Scathe Mote
8 62% 20% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Knot of Rust Elixir ≤ 2,000 gil Knot of Rust Hastega Mote
9 62% 20% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Knot of Rust Hastega Mote ≤ 2,000 gil Knot of Rust Scathe Mote
10 48% 30% Gil Item 1 Item 2 Gil Common Rare
≤ 400 gil Knot of Rust Golden Amulet ≤ 2,000 gil Knot of Rust Scathe Mote
11 45% 30% Gil Item 1 Item 2 Gil Common Rare
≤ 400 gil Knot of Rust Musk Stick ≤ 2,000 gil Knot of Rust Scathe Mote
IZJS
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
1 80% 30% ≤ 100 gil Item 1 Item 2 Common Rare
Balance Mote Aero Mote Knot of Rust Meteorite (A)
2 80% 30% ≤ 100 gil Item 1 Item 2 Common Rare
Gravity Mote Dark Mote Knot of Rust Meteorite (A)
3 80% 30% ≤ 100 gil Item 1 Item 2 Common Rare
Aeroga Mote Dark Mote Knot of Rust Meteorite (A)
4 80% 30% ≤ 100 gil Item 1 Item 2 Common Rare
Dispel Mote Dark Mote Knot of Rust Meteorite (C)
5 80% 30% ≤ 100 gil Item 1 Item 2 Common Rare
Aqua Mote Dark Mote Knot of Rust Meteorite (A)
6 80% 30% ≤ 100 gil Item 1 Item 2 Common Rare
Cura Mote Dark Mote Knot of Rust Meteorite (A)
7 75% 60% ≤ 600 gil Item 1 Item 2 Common Rare
Hastega Mote Mage's Habit Knot of Rust Meteorite (A)
8 75% 60% ≤ 600 gil Item 1 Item 2 Common Rare
Holy Mote Brigandine Knot of Rust Meteorite (A)
9 80% 30% ≤ 100 gil Item 1 Item 2 Common Rare
Balance Mote Dark Mote Knot of Rust Meteorite (A)
10 80% 30% ≤ 100 gil Item 1 Item 2 Common Rare
Gravity Mote Dark Mote Knot of Rust Meteorite (A)
11 80% 30% ≤ 100 gil Item 1 Item 2 Common Rare
Bio Mote Dark Mote Knot of Rust Meteorite (A)
12 75% 40% ≤ 200 gil Item 1 Item 2 Common Rare
Cura Mote Shielded Armor Knot of Rust Meteorite (B)
13[1] 100% 0% N/A Bonecrusher
  • 1 - Chest does not respawn.


The Crossover

These chests only appear in the International Zodiac Job System version.

Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
14 75% 40% ≤ 200 gil Item 1 Item 2 Common Rare
Dispel Mote Flame Shield Knot of Rust Meteorite (A)
15 80% 30% ≤ 120 gil Item 1 Item 2 Common Rare
Gravity Mote Dark Mote Knot of Rust Meteorite (A)
16 80% 50% ≤ 500 gil Item 1 Item 2 Common Rare
Vanishga Mote Dark Mote Knot of Rust Meteorite (B)
17 80% 30% ≤ 120 gil Item 1 Item 2 Common Rare
Bio Mote Dark Mote Knot of Rust Meteorite (A)


Phase 2 Dig

FFXII
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
12 25% 80% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Knot of Rust Scathe Mote ≤ 7,000 gil Knot of Rust Brave Suit
13 60% 28% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Knot of Rust Hi-Ether ≤ 7,000 gil Knot of Rust Megalixir
14 55% 28% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Knot of Rust Gold Hairpin ≤ 7,000 gil Knot of Rust Megalixir
15 10% 90% Gil Item Gil Common Rare
≤ 20 gil Elixir ≤ 10,000 gil Elixir Zodiac Spear
16 55% 28% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Knot of Rust Scathe Mote ≤ 7,000 gil Knot of Rust Megalixir
17 55% 28% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Knot of Rust Vanishga Mote ≤ 7,000 gil Knot of Rust Megalixir
18 55% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Knot of Rust Platinum Dagger ≤ 7,000 gil Knot of Rust Megalixir
19 60% 50% Gil Item 1 Item 2 Gil Common Rare
≤ 3,000 gil Knot of Rust Ring of Renewal ≤ 7,000 gil Knot of Rust Megalixir
20 55% 28% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Knot of Rust Dark Matter ≤ 7,000 gil Knot of Rust Megalixir
IZJS
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
18 75% 50% ≤ 700 gil Item 1 Item 2 Common Rare
Bio Mote Aeroga Mote Knot of Rust Meteorite (A)
19 75% 50% ≤ 700 gil Item 1 Item 2 Common Rare
Balance Mote Shock Mote Knot of Rust Meteorite (B)
20[1] 100% 0% N/A Dueling Mask
21[1] 100% 0% N/A Fomalhaut
22 75% 50% ≤ 700 gil Item 1 Item 2 Common Rare
Bio Mote Bubble Mote Knot of Rust Meteorite (B)
23 75% 50% ≤ 700 gil Item 1 Item 2 Common Rare
Bubble Mote Holy Mote Knot of Rust Meteorite (A)
24[1] 25% 0% N/A Nihopalaoa
25[1] 25% 0% N/A Grand Helm
26[1] 100% 0% N/A Circlet
27 75% 50% ≤ 700 gil Item 1 Item 2 Common Rare
Balance Mote Aeroga Mote Knot of Rust Meteorite (B)
28[1] 2% 0% N/A Item 1 Item 2 Meteorite D
Scathe Mote Holy Mote
29[1] 100% 0% N/A Volcano T
30 75% 50% ≤ 700 gil Item 1 Item 2 Common Rare
Float Mote Aeroga Mote Knot of Rust Meteorite (A)
31[1] 100% 0% N/A Mythril Sword
32 75% 50% ≤ 700 gil Item 1 Item 2 Common Rare
Bio Mote Holy Mote Knot of Rust Meteorite (C)
  • 1 - Chest does not respawn.


Crossover C

These chests only appear in the International Zodiac Job System version.

Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
33 80% 50% ≤ 700 gil Item 1 Item 2 Common Rare
Gravity Mote Hi-Ether Knot of Rust Meteorite (B)
34 80% 50% ≤ 700 gil Item 1 Item 2 Common Rare
Balance Mote Bubble Mote Knot of Rust Meteorite (B)
35 75% 50% ≤ 700 gil Item 1 Item 2 Common Rare
Aero Mote Reverse Mote Knot of Rust Meteorite (B)
36 75% 50% ≤ 700 gil Item 1 Item 2 Common Rare
Balance Mote Chaos Bombs Knot of Rust Meteorite (A)
37 75% 50% ≤ 700 gil Item 1 Item 2 Common Rare
Warp Mote Power Armlet Knot of Rust Meteorite (A)
38 80% 50% ≤ 700 gil Item 1 Item 2 Common Rare
Aeroga Mote Hi-Ether Knot of Rust Meteorite (A)
39[1] 25% 0% N/A Bubble Belt
40[1] 100% 0% N/A Germinas Boots
  • 1 - Chest does not respawn.


Phase 2 Shaft

These chests only appear in the International Zodiac Job System version.

Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
41[1] 25% 0% N/A Sage's Ring
42[1] 100% 0% N/A Aeroga Mote
43 75% 50% ≤ 700 gil Item 1 Item 2 Common Rare
Bio Mote Assassin's Arrows Knot of Rust Meteorite (B)
44[1] 100% 0% N/A Volcano T
45 75% 50% ≤ 700 gil Item 1 Item 2 Common Rare
Dark Mote Aeroga Mote Knot of Rust Meteorite (A)
46 75% 50% ≤ 700 gil Item 1 Item 2 Common Rare
Aero Mote Gravity Mote Knot of Rust Meteorite (A)
  • 1 - Chest does not respawn.


Special Charter Shaft

FFXII
Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure
21 55% 28% Gil Item 1 Item 2 Gil Common Rare
≤ 600 gil Knot of Rust Dark Matter ≤ 7,000 gil Knot of Rust Megalixir
22[1] 40% 0% Gil Item Gil Common Rare
N/A Ensanguined Shield N/A Knot of Rust Megalixir
23 55% 28% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Knot of Rust Scathe Mote ≤ 7,000 gil Knot of Rust Megalixir
24 40% 45% Gil Item 1 Item 2 Gil Common Rare
≤ 1,000 gil Knot of Rust Lordly Robes ≤ 7,000 gil Knot of Rust Megalixir
25 55% 65% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Knot of Rust Sage's Ring ≤ 7,000 gil Knot of Rust Megalixir
26 55% 60% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Knot of Rust Judicer's Staff ≤ 7,000 gil Knot of Rust Megalixir
27[1] 25% 0% Gil Item Gil Common Rare
N/A Brave Suit N/A Knot of Rust Megalixir
28 55% 60% Gil Item 1 Item 2 Gil Common Rare
≤ 300 gil Renewing Morion Ribbon ≤ 7,000 gil Knot of Rust Megalixir
29[1] 40% 20% Gil Item Gil Item
≤ 5,000 gil Dark Matter ≤ 10,000 gil Fomalhaut
  • 1 - Chest does not respawn.
IZJS
Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure
47 75% 50% ≤ 700 gil Item 1 Item 2 Common Rare
Vanishga Mote Cura Mote Knot of Rust Meteorite (A)
48 1% 0% N/A Zodiac Spear
49 75% 50% ≤ 700 gil Item 1 Item 2 Common Rare
Balance Mote Shock Mote Knot of Rust Meteorite (C)
50 75% 50% ≤ 700 gil Item 1 Item 2 Common Rare
Reflectga Mote Holy Mote Knot of Rust Meteorite (B)
51 75% 50% ≤ 700 gil Aero Mote Common Rare
Knot of Rust Meteorite (B)
52[1] 100% 0% N/A Renew
53[1] 10% 0% N/A Addle
54[1] 25% 0% N/A Brave Suit
55 75% 50% ≤ 700 gil Item 1 Item 2 Common Rare
Hastega Mote Black Bolts Knot of Rust Meteorite (A)
56 75% 50% ≤ 700 gil Item 1 Item 2 Common Rare
Vanishga Mote Shock Mote Knot of Rust Meteorite (A)
57[1] 15% 0% N/A Ribbon
58 75% 50% ≤ 700 gil Item 1 Item 2 Common Rare
Aeroga Mote Mud Shot Knot of Rust Meteorite (A)
59[1] 25% 0% N/A Grand Armor
60[1] 100% 0% N/A Lordly Robes
61 75% 50% ≤ 700 gil Item 1 Item 2 Common Rare
Reflectga Mote Holy Mote Knot of Rust Meteorite (B)
  • 1 - Chest does not respawn.

Story

Spoiler warning: Plot and/or ending details follow. (Skip section)
Sisters-large

Fran saves Mjrn inside Henne Mines.

The party is on their way to Mt Bur-Omisace when they find they can't get past Golmore Jungle because of the viera's magickal barriers. Fran thinks her younger sister Mjrn could help them, she has gone missing in the mines. The party ventures into the mines looking for her, and find Imperial soldiers dead at the entrance.

The party finally find Mjrn, who has been used for scientific experiments during the Empire's nethicite research, and she has gone Mist-crazy and is possessed by Venat by the time she is found. The party defeat the mist monster Mjrn sends after them and she is released. The party take her back to Eruyt Village.

Later, after the party has acquired ten Espers, Geomancer Yugelu of Jahara will open the way into the deep section of the mines. Zodiark, the 13th Esper, can be fought at the very end of the mines.

Spoilers end here.

Quests

Hunts

Template:See Also Ixtab is a Rank II Mark found in the Phase 1 - Shaft area. It becomes available to hunt after the storyline events in Eruyt Village are complete. It is petitioned by High-chief Zayalu in Jahara. Ixtab will use physical attacks, may summon undead monsters to aid him, and also casts Doom and other status ailments.

The Mindflayer is a Rank IV Mark found in the Phase 1 Dig area if the party has full MP. The hunt becomes available after felling Judge Bergan at Mt Bur-Omisace. While the hunt is undertaken, a garif named Asdalu can be spoken to in the Staging Shaft of the Henne Mines. The hunt is petitioned by Warrior Guromu in Jahara.

Rare Game

Template:See Also Glaring Eye can spawn after defeating at least one Hecteyes. There is a 10% chance Glaring Eye will spawn in six possible locations where a Hecteyes has been defeated. In the International Zodiac Job System Glaring Eye drops the Scorpion Tail.

To find the Melt the player must have spoken to the "Huntmaster" in Phon Coast and defeated Thalassinon, which will trigger the start of the Rare Game quest. The Melt will then appear in the Henne Mines at Pithead Junction B. It has a 50% chance of appearing when the party flips the gate switch found in the room. Once killed, it will never spawn again.

Grinding spots

Ff12 hennemines pithead junction b

Grinding in Pithead Junction B.

Henne Mines is renowned for two convenient level grinding spots. The first is Pithead Junction B, which is closer to the Gate Crystal. After touching the gate switch in the room, a limited number of Jellies fall from above, and if they die from the Time Magick Break, they will respawn endlessly. If player programs their Gambits correctly, it is possible to sustain an auto-leveling without touching the controller. Besides the Break spell, it is recommended to have another ally to cast Sleepga on the Jellies and another one prepares curative spells to keep the party alive.

Henne-Mines-Grinding-Spot

Grinding in Pithead Junction C.

The second spot is Pithead Junction C. It is quite far from the Gate Crystal and riskier than Pithead Junction B. After flipping the gate switch Abysteels will appear. They do not respawn endlessly like the Jellies because of immunity against the Break spell, but are vulnerable to Sleep and Disable, and are damaged by curative magick. With the proper gambit set-up, the player can use Sleepga or Disable to neutralize the Abysteels and kill them with Curaja (Renew does not work on them) or Black Magicks without waking them up.

Once all the Abysteels are slain, the player must move two areas away and return to spawn more when the switch is flipped again. The Abysteels will leave roughly 3,000 EXP each, which in tandem with their large numbers makes leveling quick and easy. If the party is equipped with Embroidered Tippets, they could potentially earn up to of 100,000 EXP with each press of the switch.

Optional area

The deep section of the Henne Mines is one of the hardest areas, with plenty of strong enemies to face. The geomancer in Jahara opens the path once the player has obtained ten Espers.

Some tricks can be used to get past the area more easily. Firstly, the reaper type enemies will ignore the players if under Vanish, so casting Vanishga on them neutralizes them. The player can also use the Immobilize glitch to make all nearby enemies disappear.

The player can find some good treasures here (see above section) and at the end of the path, fight Zodiark, the final Esper.

Enemies

Map

Areas highlighted in red are hidden passages that do not appear on the map.
FF12 Map - Henne Mines

Other appearances

Final Fantasy Record Keeper

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FFRK Henne Mines FFXII
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Final Fantasy Brave Exvius

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Gallery

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