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The Helvinek is a Rare Game enemy found in the Necrohol of Nabudis in Final Fantasy XII. Its a stronger version of Darkmare. It is also fought in the International Zodiac Job System trial mode at stage 51 along with Oversoul x2.

Bestiary entry Edit

Derivation: Darkmare

Darkmare transformed by the dense Mist that swirls within the Necrohol of Nabudis. This strain, as yet unrecorded in the Camp annals, is hunted in the Necrohol of Nabudis.


Final Fantasy XII enemy stats
#366#367 #368
Location Species Aggression Movement type Rare Game Other information
Necrohol of Nabudis (Hall of Slumbering Might, Hall of the Ivory Covenant, Cloister of the Highborn, Cloister of Distant Song, Hall of Effulgent Light)
Condition: Kill six Oversouls.
Fiend/Nightmare Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) Number: 38 of 80
Rank: ☆☆Rare Game rank
Can chase the party across multiple zones.
Level HP MP Strength Magick Power
48 - 49 104,752 - 105,072
104,752 - 104,912 (IZJS)
999 - 999 78 - 80
50 - 52 (IZJS)
26 - 29
36 - 39 (IZJS)
Vitality Speed Attack Power Defense Magick Resist
72 - 72 20 - 21
36 - 37 (IZJS)
- 26 - 27 32 - 36
Evade EXP LP CP Gil
6 - 8 6,594 - 6,594 13 2,160 - 2,361 -
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 100% 100% -100%Absorbs 150%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune Immune Immune Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
Immune 0% Immune Immune Immune Immune 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 50% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Item dropped Steal Poach

[30%] Monograph: Arcana (Mage)
[5%] Canopic Jar: High Arcana
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 12
Added status effect: Lightning

Firaga, Blizzaga, Thundaga, Slowga, Disablega, Blindga, Darkra, Snake Lash, Toxify Rush Safety, No Knockback, Ignore Evade, Low-HP ATK+, Low-HP Def+ None

Requirement Edit

Helvinek spawns immediately after six Oversouls are killed.



Helvinek encountered.

When the player Libras Helvinek, it will say it has a total HP of 99,999 instead of 104,752 (or 105,072 shown in the table) as Libra can't display HP above 99,999. In battle, Helvinek should not be a terribly powerful foe, if the party is strong enough to kill the enemies needed for it to spawn. Helvinek's only truly worrisome move is Disablega, which can potentially Disable the entire party.

This risk is compounded by Helvinek's large arsenal of elemental spells, which also target the entire party and thus prevent the player from swapping out any characters struck with Disable. Helvinek also has several rare items, such as the Grand Armor, which can be acquired in various ways. The player should target its weakness against White Magicks with Holy and Holy-elemental weapons, such as Excalibur.

Helvinek can be especially dangerous if the party encounters it at a low level, for example only entering to acquire the Zodiac Spear early, and attempts to flee, because, like the Oversoul, Helvinek can chase the party through Nabudis even when the party enters a new zone.

Acquiring The Grand Armor Edit

One of the items Helvinek drops is the rare armor Grand Armor, the strongest Heavy Armor in the game. The Grand Armor can be obtained by Chaining Helvinek using the Zone out glitch; when Helvinek appears, the player must lure it to an area zone line, defeat it, grab the loot and get into the next zone before the EXP and LP are displayed, and it will reappear in the next zone. One has to be quick, so if the loot is too far away, the player should just leave the loot and fight it again in the next zone.

Sometimes when chaining Helvinek, a Dark Elemental might show up on the screen and attack when it comes near because Helvinek uses a lot of magicks during the fight. When this happens, the player can move to a different zoning spot to avoid killing the Dark Elemental accidentally, thus breaking the chain.

Also, when the party zones, Helvinek sometimes shows far from the zone line, preventing the player to get the dropped loot quick enough. The player can turn off the gambit of the main character, allowing the two other characters to pounce Helvinek. While doing so, the main character can push Helvinek closer to the zone line during the battle, which will allow the main character to quickly snag the loot before the EXP and LP are displayed.


Related enemies Edit