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The Hells' Lid is a dungeon in Final Fantasy XIV: Stormblood. It is one of the two Expert dungeons added in 4.2, the other being Fractal Continuum (Hard). It is also part of the Four Lords arc.

StoryEdit

Having found themselves in somewhat dire financial straits, the Scions of the Seventh Dawn are on the lookout for profitable ventures. Fortuitously, one appears to have presented itself: an anonymous missive from an individual seeking the aid of the warrior who laid low the Lord of the Revel. But before they will divulge the details, they would put your abilities to the proof. To wit, you are to venture into the hidden depths of Hells' Lid, a volcanic island once home to a host of oni─at least, according to ancient legend...

ObjectivesEdit

  1. Arrive at Demonsgate
  2. Clear Demonsgate
  3. Arrive in the Furnace
  4. Clear the Furnace
  5. Arrive in the Polished Shell
  6. Defeat Genbu

ProgressionEdit

Lava PoolEdit

DemonsgateEdit

Lava TubeEdit

The FurnaceEdit

Reisen Temple RoadEdit

Reisen TempleEdit

The Polished ShellEdit

EnemiesEdit

QuestsEdit

An Auspicious Encounter

TypeChronicles Of A New Era - The Four Lords
RewardsFFXIV Gil Icon 4500
Start NPCSoroban
End NPCBunchin
Patch4.2

Journal

  • Soroban is about to present you with a proposition you would be a fool to refuse.
  • It would seem that the tale of your battle with Susano has reached the ears of a certain esteemed party that has need of your consummate skills. However, as is all too often the case, the anonymous petitioner wishes to put your abilities to the proof before they will divulge further details. Nevertheless, nothing ventured, nothing gained, and so Soroban bids you journey to Hells' Lid, where you are to undertake this preliminary endeavor.
  • Soroban and Tataru join you in Hells' Lid not long after you arrive, and there you discuss the petitioner's curious request: that you “quell the oni dwelling in the deepest depths” of the island. Apparently, the feat would be not unlike that of the legendary hero Tenzen, who is said to have done so with the aid of the “Four Lords”─though perhaps you will only require the assistance of three. In any event, Soroban has opened the hidden passageway into the depths of Hells' Lid, and there is but one way to learn whether or not there is any truth to the faerie tale. ※Hells' Lid can be accessed via the Duty Finder.
  • A host of strange and wondrous beings make every effort to hinder your progress, but ultimately fail to prevent you and your comrades from reaching the mysterious temple at the heart of the island. There you do battle with a wizened sage, who upon his defeat transforms into a rather less intimidating tiny turtle. Lying upon its shell, the creature flails helplessly, unable to right itself...
  • Tataru, having followed in your wake with Soroban, decides to aid the tiny turtle, who formally introduces himself as Genbu. The turtle claims to be the leader of a collective of auspices─animals who have attained a measure of divinity after living a thousand years. Noting you and your companions' skepticism, he bids you speak with the other inhabitants of Reisen Temple and judge for yourself.
  • Though not as verbose as Genbu, the other animals are more than capable of expressing themselves with the spoken word. You learn that it is a gradual process in which they grow in awareness and supernatural strength through the centuries, culminating in what they have dubbed the “change,” at which point the creature is said to become a full-fledged auspice.
  • At the heart of every auspice is a duality: the aramitama, the primal rage; and the nigimitama, the boundless calm. When the balance between the two is disrupted, the auspice may eventually succumb to chaos. Such was the case for Koryu, an immensely powerful being that once threatened to bring calamity to the Ruby Sea, and was in truth the foe that Tenzen and the Four Lords fought at Hells' Lid in another era. But Koryu could not be truly defeated─only sealed away for a time, and Genbu's clairvoyance has led him to believe the wards imprisoning Koryu may soon fail. Therefore the auspice would have you help him prepare for the inevitable conflict by aiding his comrade, Byakko, in quelling the raging aramitama within.
  • The snow white tiger is a harsh judge of character, and for a moment it seems you will not meet with his satisfaction. In the end, however, you remind him of his fallen comrade Tenzen, and so he is willing to entrust his soul into your keeping. Reisen Temple is no place for the battle, Byakko declares, for if he is to risk being wholly consumed by the aramitama, he would gaze one final time upon the lands of his birth in Yanxia.
  • As he muses on his bitter past and how he overcame it to become a guardian to his people, Byakko confesses a measure of fear for what he may become if you and your comrades fail to subdue his aramitama... but you assure him that you will not. Make ready, for the time has come for you and yours to face the legendary auspice in battle and save his soul! ※The Jade Stoa can be accessed via the Duty Finder.
  • The hurly-burly is done─the battle is lost and won. Byakko needs no longer fear for his sanity, for you and yours have subdued his raging aramitama.
  • From birth, Byakko was shunned by man and beast alike for his snow white fur, which marked him a harbinger of doom. Bereft of family and home, he sought solitude to die... but with long years only grew stronger and stranger, which only served to drive others further away. So it would always be, he believed, until one day a man appeared before him, fearless. Tenzen could speak the language of beasts, and for this he, like Byakko, was scorned by all. And so the auspice found a kindred spirit─a traveling companion, with whom he embarked upon many adventures. But those are tales for another time, as Genbu would know the outcome of your battle.
  • Furi, the gatekeeper of Hells' Lid, recognizes you at once. The auspice ushers you inside, urging you to share your tidings with the others at once.
  • In your absence, Genbu has seen fit to train Soroban that he might assist him with the maintenance of the wards holding Koryu in check. Tataru's enthusiasm in overseeing the process calls to mind that of Tenzen, prompting the Scion to inquire what sort of man he was. Genbu confirms that the samurai could speak to beasts, ascribing it to the selfsame power you possess─that of the Echo─and that he was regarded with suspicion by many for it. Nevertheless, he was a kind and generous soul who ultimately gave his life to protect others, using the last of his strength to seal away Koryu while the Four Lords looked on helplessly. Before he died, Tenzen bequeathed to them a sacred crystal, which the auspices speculate may in fact be the source of their powers. In his honor, they built Reisen Temple and resolved to keep watch over Koryu's prison, and have done so to this day. Alas, as Genbu mentioned before, it is only a matter of time before the wards fail and Koryu wreaks untold havoc─unless you can help them to quell the aramitama of their esteemed companions in preparation for the coming fight. For now, however, you have done enough. Soroban, on the other hand, has much work to do...
  • Bunchin is already aware of Soroban's circumstances, having been informed via a missive from Genbu delivered by a most unusual cat. The missive also states that you may come and go as you like from Reisen Temple─a privilege Bunchin encourages you to avail yourself of, as he cannot help but wonder how Soroban will hold up under the strain of such intense training.

Objectives

  • Wait for Soroban and Tataru at Hells' Lid.
  • Use the Duty Finder to enter Hells' Lid.
  • Use the Duty Finder to enter Hells' Lid.
  • Speak with the auspices.
  • Speak with Genbu.
  • Speak with Byakko.
  • Rendezvous with Byakko in Yanxia.
  • Use the Duty Finder to confront Byakko in the Jade Stoa.
  • Speak with Byakko.
  • Speak with Furi at Hells' Lid.
  • Speak with Genbu.
  • Speak with Bunchin in Tamamizu.

LootEdit

Otake-maruEdit

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
Farlander Belt of FendingWaist325

Defense: 635
Magic Defense: 635
Strength: 118
Vitality: 124
Critical Hit: 80
Skill Speed: 114

GLA MRD PLD WAR DRK 704.2
Farlander Belt of MaimingWaist325

Defense: 444
Magic Defense: 349
Strength: 118
Vitality: 124
Critical Hit: 80
Determination: 114

LNC DRG 704.2
Farlander Belt of StrikingWaist325

Defense: 349
Magic Defense: 349
Strength: 118
Vitality: 124
Critical Hit: 80
Skill Speed: 114

PGL MNK SAM 704.2
Farlander Belt of ScoutingWaist325

Defense: 349
Magic Defense: 349
Dexterity: 118
Vitality: 124
Critical Hit: 80
Skill Speed: 114

ROG NIN 704.2
Farlander Belt of AimingWaist325

Defense: 349
Magic Defense: 349
Dexterity: 118
Vitality: 124
Determination: 80
Skill Speed: 114

ARC BRD MCH 704.2
Farlander Belt of CastingWaist325

Defense: 254
Magic Defense: 444
Vitality: 111
Intelligence: 118
Determination: 80
Spell Speed: 114

THM ACN BLM SMN RDM 704.2
Farlander Belt of HealingWaist325

Defense: 254
Magic Defense: 444
Vitality: 111
Mind: 118
Critical Hit: 114
Determination: 80

CNJ WHM SCH AST 704.2
Farlander Thighboots of FendingFeet325

Defense: 732
Magic Defense: 732
Strength: 158
Vitality: 165
Tenacity: 152
Critical Hit: 106

GLA MRD PLD WAR DRK 704.2
Farlander Sollerets of MaimingFeet325

Defense: 513
Magic Defense: 403
Strength: 158
Vitality: 165
Direct Hit Rate: 106
Critical Hit: 152

LNC DRG 704.2
Farlander Sollerets of StrikingFeet325

Defense: 403
Magic Defense: 403
Strength: 158
Vitality: 165
Direct Hit Rate: 152
Determination: 106

PGL MNK SAM 704.2
Farlander Boots of ScoutingFeet325

Defense: 403
Magic Defense: 403
Dexterity: 158
Vitality: 165
Direct Hit Rate: 106
Determination: 152

ROG NIN 704.2
Farlander Boots of AimingFeet325

Defense: 403
Magic Defense: 403
Dexterity: 158
Vitality: 165
Direct Hit Rate: 152
Critical Hit: 106

ARC BRD MCH 704.2
Farlander Boots of CastingFeet325

Defense: 293
Magic Defense: 513
Vitality: 149
Intelligence: 158
Direct Hit Rate: 152
Critical Hit: 106

THM ACN BLM SMN RDM 704.2
Farlander Boots of HealingFeet325

Defense: 293
Magic Defense: 513
Vitality: 149
Mind: 158
Critical Hit: 106
Spell Speed: 152

CNJ WHM SCH AST 704.2
Farlander Bangle of FendingBracelets325

Defense: 1
Magic Defense: 1
Strength: 40
Vitality: 124
Critical Hit: 114
Skill Speed: 80

GLA MRD PLD WAR DRK 704.2
Farlander Bangle of SlayingBracelets325

Defense: 1
Magic Defense: 1
Strength: 118
Critical Hit: 114
Skill Speed: 80

PGL LNC MNK DRG SAM 704.2
Farlander Bangle of AimingBracelets325

Defense: 1
Magic Defense: 1
Dexterity: 118
Direct Hit Rate: 80
Determination: 114

ARC ROG BRD NIN MCH 704.2
Farlander Bangle of CastingBracelets325

Defense: 1
Magic Defense: 1
Intelligence: 118
Direct Hit Rate: 114
Critical Hit: 80

THM ACN BLM SMN RDM 704.2
Farlander Bangle of HealingBracelets325

Defense: 1
Magic Defense: 1
Mind: 118
Piety: 114
Determination: 80

CNJ WHM SCH AST 704.2
Farlander Ring of FendingRing325

Defense: 1
Magic Defense: 1
Strength: 40
Vitality: 124
Critical Hit: 80
Determination: 114

GLA MRD PLD WAR DRK 704.2
Farlander Ring of SlayingRing325

Defense: 1
Magic Defense: 1
Strength: 118
Direct Hit Rate: 114
Determination: 80

PGL LNC MNK DRG SAM 704.2
Farlander Ring of AimingRing325

Defense: 1
Magic Defense: 1
Dexterity: 118
Direct Hit Rate: 114
Determination: 80

ARC ROG BRD NIN MCH 704.2
Farlander Ring of CastingRing325

Defense: 1
Magic Defense: 1
Intelligence: 118
Critical Hit: 114
Determination: 80

THM ACN BLM SMN RDM 704.2
Farlander Ring of HealingRing325

Defense: 1
Magic Defense: 1
Mind: 118
Critical Hit: 80
Spell Speed: 114

CNJ WHM SCH AST 704.2

KamaitachiEdit

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
Farlander Wings of FendingHead325

Defense: 732
Magic Defense: 732
Strength: 158
Vitality: 165
Critical Hit: 152
Skill Speed: 106

GLA MRD PLD WAR DRK 704.2
Farlander Hood of MaimingHead325

Defense: 513
Magic Defense: 403
Strength: 158
Vitality: 165
Critical Hit: 152
Determination: 106

LNC DRG 704.2
Farlander Hood of StrikingHead325

Defense: 403
Magic Defense: 403
Strength: 158
Vitality: 165
Direct Hit Rate: 152
Skill Speed: 106

PGL MNK SAM 704.2
Farlander Hat of ScoutingHead325

Defense: 403
Magic Defense: 403
Dexterity: 158
Vitality: 165
Direct Hit Rate: 152
Critical Hit: 106

ROG NIN 704.2
Farlander Hat of AimingHead325

Defense: 403
Magic Defense: 403
Dexterity: 158
Vitality: 165
Critical Hit: 152
Determination: 106

ARC BRD MCH 704.2
Farlander Hat of CastingHead325

Defense: 293
Magic Defense: 513
Vitality: 149
Intelligence: 158
Direct Hit Rate: 106
Critical Hit: 152

THM ACN BLM SMN RDM 704.2
Farlander Hat of HealingHead325

Defense: 293
Magic Defense: 513
Vitality: 149
Mind: 158
Piety: 152
Critical Hit: 106

CNJ WHM SCH AST 704.2
Farlander Gauntlets of FendingHands325

Defense: 732
Magic Defense: 732
Strength: 158
Vitality: 165
Critical Hit: 106
Skill Speed: 152

GLA MRD PLD WAR DRK 704.2
Farlander Gauntlets of MaimingHands325

Defense: 513
Magic Defense: 403
Strength: 158
Vitality: 165
Critical Hit: 152
Skill Speed: 106

LNC DRG 704.2
Farlander Gauntlets of StrikingHands325

Defense: 403
Magic Defense: 403
Strength: 158
Vitality: 165
Direct Hit Rate: 106
Determination: 152

PGL MNK SAM 704.2
Farlander Gloves of ScoutingHands325

Defense: 403
Magic Defense: 403
Dexterity: 158
Vitality: 165
Direct Hit Rate: 152
Determination: 106

ROG NIN 704.2
Farlander Gloves of AimingHands325

Defense: 403
Magic Defense: 403
Dexterity: 158
Vitality: 165
Direct Hit Rate: 152
Determination: 106

ARC BRD MCH 704.2
Farlander Gloves of CastingHands325

Defense: 293
Magic Defense: 513
Vitality: 149
Intelligence: 158
Determination: 152
Spell Speed: 106

THM ACN BLM SMN RDM 704.2
Farlander Gloves of HealingHands325

Defense: 293
Magic Defense: 513
Vitality: 149
Mind: 158
Piety: 152
Determination: 106

CNJ WHM SCH AST 704.2
Farlander Earrings of FendingEarrings325

Defense: 1
Magic Defense: 1
Strength: 40
Vitality: 124
Tenacity: 80
Determination: 114

GLA MRD PLD WAR DRK 704.2
Farlander Earrings of SlayingEarrings325

Defense: 1
Magic Defense: 1
Strength: 118
Direct Hit Rate: 80
Critical Hit: 114

PGL LNC MNK DRG SAM 704.2
Farlander Earrings of AimingEarrings325

Defense: 1
Magic Defense: 1
Dexterity: 118
Critical Hit: 80
Determination: 114

ARC ROG BRD NIN MCH 704.2
Farlander Earrings of CastingEarrings325

Defense: 1
Magic Defense: 1
Intelligence: 118
Direct Hit Rate: 80
Critical Hit: 114

THM ACN BLM SMN RDM 704.2
Farlander Earrings of HealingEarrings325

Defense: 1
Magic Defense: 1
Mind: 118
Piety: 80
Critical Hit: 114

CNJ WHM SCH AST 704.2
Farlander Choker of FendingNecklace325

Defense: 1
Magic Defense: 1
Strength: 40
Vitality: 124
Critical Hit: 114
Skill Speed: 80

GLA MRD PLD WAR DRK 704.2
Farlander Choker of SlayingNecklace325

Defense: 1
Magic Defense: 1
Strength: 118
Critical Hit: 80
Determination: 114

PGL LNC MNK DRG SAM 704.2
Farlander Choker of AimingNecklace325

Defense: 1
Magic Defense: 1
Dexterity: 118
Critical Hit: 114
Skill Speed: 80

ARC ROG BRD NIN MCH 704.2
Farlander Choker of CastingNecklace325

Defense: 1
Magic Defense: 1
Intelligence: 118
Determination: 114
Spell Speed: 80

THM ACN BLM SMN RDM 704.2
Farlander Choker of HealingNecklace325

Defense: 1
Magic Defense: 1
Mind: 118
Critical Hit: 114
Spell Speed: 80

CNJ WHM SCH AST 704.2

GenbuEdit

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
Farlander Mail of FendingBody325

Defense: 1025
Magic Defense: 1025
Strength: 256
Vitality: 268
Tenacity: 173
Determination: 247

GLA MRD PLD WAR DRK 704.2
Farlander Surcoat of MaimingBody325

Defense: 718
Magic Defense: 564
Strength: 256
Vitality: 268
Direct Hit Rate: 247
Critical Hit: 173

LNC DRG 704.2
Farlander Surcoat of StrikingBody325

Defense: 564
Magic Defense: 564
Strength: 256
Vitality: 268
Critical Hit: 247
Determination: 173

PGL MNK SAM 704.2
Farlander Top of ScoutingBody325

Defense: 564
Magic Defense: 564
Dexterity: 256
Vitality: 268
Critical Hit: 247
Determination: 173

ROG NIN 704.2
Farlander Top of AimingBody325

Defense: 564
Magic Defense: 564
Dexterity: 256
Vitality: 268
Direct Hit Rate: 247
Skill Speed: 173

ARC BRD MCH 704.2
Farlander Acton of CastingBody325

Defense: 410
Magic Defense: 718
Vitality: 241
Intelligence: 256
Determination: 247
Spell Speed: 173

THM ACN BLM SMN RDM 704.2
Farlander Acton of HealingBody325

Defense: 410
Magic Defense: 718
Vitality: 241
Mind: 256
Piety: 173
Spell Speed: 247

CNJ WHM SCH AST 704.2
Farlander Breeches of FendingLegs325

Defense: 1025
Magic Defense: 1025
Strength: 256
Vitality: 268
Tenacity: 173
Critical Hit: 247

GLA MRD PLD WAR DRK 704.2
Farlander Breeches of MaimingLegs325

Defense: 718
Magic Defense: 564
Strength: 256
Vitality: 268
Determination: 247
Skill Speed: 173

LNC DRG 704.2
Farlander Breeches of StrikingLegs325

Defense: 564
Magic Defense: 564
Strength: 256
Vitality: 268
Critical Hit: 173
Skill Speed: 247

PGL MNK SAM 704.2
Farlander Bottoms of ScoutingLegs325

Defense: 564
Magic Defense: 564
Dexterity: 256
Vitality: 268
Critical Hit: 173
Skill Speed: 247

ROG NIN 704.2
Farlander Bottoms of AimingLegs325

Defense: 564
Magic Defense: 564
Dexterity: 256
Vitality: 268
Critical Hit: 247
Skill Speed: 173

ARC BRD MCH 704.2
Farlander Bottoms of CastingLegs325

Defense: 410
Magic Defense: 718
Vitality: 241
Intelligence: 256
Critical Hit: 247
Spell Speed: 173

THM ACN BLM SMN RDM 704.2
Farlander Bottoms of HealingLegs325

Defense: 410
Magic Defense: 718
Vitality: 241
Mind: 256
Piety: 173
Spell Speed: 247

CNJ WHM SCH AST 704.2
Genbu CardTriple Triad Card1A rare (★★★) card used in the game Triple Triad.
14.2
White WhittretMinion1Once you pop... Use item to acquire the white whittret minion.
14.2
Down Where Daemons Dwell Orchestrion RollOrchestrion Roll1Music roll for Down Where Daemons Dwell. Use to add to your orchestrion list.
14.2

OtherEdit

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
Super-PotionMedicine290This concentrated concoction instantly restores a significant amount of HP.
14.3
Super-EtherMedicine290Processed via the alchemical extraction of aetheric essence occurring in elemental crystals, the contents of this vial instantly restore a significant amount of MP.
14.3
Hi-ElixirMedicine70This special blend of herbal extracts and aetheric essence rejuvenates body and mind, instantly restoring HP and MP.
11.0-1.23
Steppe MilkIngredient276Compared to that of an aldgoat, marid, or deathmouse, the milk of a steppe dzo is high in fat and flavor. EXP Bonus: +3% Duration: 30m (Duration can be extended to 60m by consuming multiple servings)
14.0
Dzo ChuckIngredient276The unbearably tough shoulder meat of a steppe dzo.
14.0
Hornbill TenderloinIngredient265A lean piece of meat taken from under the short ribs of an Othardian hornbill.
14.0
Jhammel HaunchIngredient285Heavy salting and spicing are methods commonly employed to remove the oft overpowering gaminess of this beastkin flesh.
14.0
Gagana EggIngredient260The massive egg of a gagana.
14.0
Worsted YarnCloth279Soft, water-absorbent yarn spun from multiple varieties of hair sheared from beastkin of the Azim Steppe.
14.0
Halgai ManeCloth279The regal mane of a halgai.
14.0
Manzasiri HairCloth279The long brown hair of a steppe manzasiri.
14.0
Gagana LeatherLeather255A large piece of cured gagana skin.
14.0
Gyuki LeatherLeather265A large piece of cured gyuki hide.
14.0
Tiger LeatherLeather273A large piece of cured tiger skin.
14.0
Marid LeatherLeather279A large piece of cured marid hide.
14.0
Gazelle LeatherLeather285A large piece of cured gazelle hide.
14.0
Gagana SkinLeather255The rough skin of a majestic gagana.
14.0
Gyuki HideLeather265The smooth hide of a devilish gyuki.
14.0
Tiger SkinLeather273The striped skin of a ferocious tiger.
14.0
Marid HideLeather279The thick hide of a mammoth marid.
14.0
Gazelle HideLeather285The bristly hide of a steppe gazelle.
14.0
True Griffin HideLeather300The downy hide of a true griffin.
14.0
Muud Suud HornBone260The curved horn of a muud suud.
14.0
Gazelle HornBone282The twisted horn of a gazelle.
14.0
Dzo HornBone273The massive ebon horn of a steppe dzo.
14.0


GalleryEdit

EtymologyEdit

In many mythological, folklore and religious traditions, hell is a place of torment and punishment in an afterlife.

Kamaitachi (literally known as "Sickle Weasel") is a Japanese yōkai often told about in the Kōshin'etsu region, or can also refer to the strange events that this creature causes. They appear riding on dust devils, and they cut people using the nails on both their hands that are like sickles. One would receive a sharp wound from it, but there is no pain.