Scorches all enemies in a fiery blaze.
Hellfire (地獄の火炎, Jigoku no Kaen?), also known as Hell Fire, Inferno, or Flames of Hell or Flames of Fury (業火, Gōka?), is a recurring Fire-elemental ability in the Final Fantasy series. It is commonly the attack of Ifrit.
Hellfire is used by Ifrit. It deals fire-elemental damage to a single target.
Ifrit uses Hellfire when summoned during a battle by Rydia. It inflicts fire-elemental damage to all enemies. Ifrit does not use Hellfire in the battle against him, nor in his Lunar Ifrit form, but uses Flame as his most dangerous attack.
Hellfire is Ifrit's attack when summoned. It deals fire damage to all enemies.
Hellfire is Ifrit's summon attack. It is also used by Ifrit during his boss battle when his HP is low, and deals high Fire-elemental damage to the party.
Hellfire is the summon ability for Ifrit who requires 11 MP in order to be called in a battle. During the battle with Ifrit, he will use Blaze which has a similar effect, inflicting major fire-elemental damage to all enemies.
Hellfire is the ability of Ifrit, which has a Spell Power of 51, costs 26 MP, and is unblockable. It deals moderate fire damage to all enemies.
Hellfire is cast by Ifrit when selected by the Digital Mind Wave. The attack deals major fire-elemental damage depending on the level of the attack, with a spell power of 52 at Level 1, up to 77 at Level 5. Hellfire is also by used Ifrit in the battles against him, an attack unavoidable by the player.
The Hellfire materia increases the chance of Ifrit appearing in the DMW. It begins at 5x, and increases by 1x each level up to 9x. It is a reward for Mission 9-5-5 and can be bought from Bone Village Commerce.
Ifrit uses Hell Fire in battle. An extremely damaging fire-elemental attack that can be made stronger through Boost. Ifrit's summon time is 13 seconds, which, according to the Final Fantasy VIII Ultimania, allows the player to boost its damage to around 180% of normal damage using a regular PlayStation controller.
Its damage is calculated as follows:
- $ Damage = 61 * Level / 10 + 45 + 2 $
- $ Damage = Damage * (265 - TargetSpr) / 8 $
- $ Damage = Damage * 45 / 256 $
- $ Damage = Damage * Boost / 100 $
- $ Damage = Damage * (100 + SummonMagBonus) / 100 $
- $ Damage = Damage * (900 - ElemDef) / 100: $
Elemental Defense starts at 800 (0%), 900 nullifies damage and 1000 absorbs it. If an enemy is shown to be weak against an element, its Elemental Defense is below 800. If damage becomes negative (due to high Elemental Defense), the target is healed by that amount.
Flames of Hell is Ifrit's summon attack, which deals Fire elemental damage to all enemies. It can be used by Dagger. The spell power for Flames of Hell's power is Power = 42 + Number of Topazes (see Summon (Final Fantasy IX)#Mechanics for damage formulae). Flames of Hell can have a long animation or a short animation, with the long animation dealing more damage. With the support ability Boost the player cam always summon the long animation, unless it is used as a counterattack as part of Dagger's Trance.
Deals fire damage to all enemies.
Hellfire is the overdrive of Ifrit, and inflicts fire-elemental damage to all enemies. Hellfire is also used in all three battles with Ifrit, the battle with Grothia and the battle with Dark Ifrit. Dark Ifrit's Hellfire deals 30,465 to 34,401 damage that can only be reduced by another aeon's Shield.
Hellfire is the ultimate attack of Belias, the fire summon. It does fire-elemental damage to all enemies.
Hellfire is the ultimate attack used by Ifrit when fought as a boss. It has a long cast time, however it hits the entire battlefield and is able to instantly kill a party if there are any infernal nails on the field when used.
In addition, Inferno (Flames of Hell in Japanese) appears as a pet ability available to Summoners once they learn the Enkindle job ability at level 50. The ability causes Ifrit-Egi to deal fire-elemental damage to all enemies within an area of effect with the potency of 200 and also deals fire damage over time with a potency of 20 for a period of 15 seconds.
Shinryu also has access to Hellfire as a result of its Corrupted Aether. The attack deals fatal damage to the entire party. The damage from Hellfire can be significantly reduced by standing in the water puddles left behind by Tidal Wave. If a player survives the attack, they are also afflicted with a damage over time effect that lasts for 20 seconds and cannot be dispelled.
The summon Ifrit casts Infernal Blaze, a fire-elemental attack similar to Hellfire.
Hell Fire is an ability used by the Eidolon Ifrit when summoned. It requires 34 MP and deals fire damage to all enemies. Hell Fire is also used by Ifrit during the battle to vanquish the Eidolon.
When summoned, Ifrit uses Hellfire to increase the summoner's Bravery by 50%.
Show your flames!
Yuna can summon Ifrit to perform Hellfire as an HP attack. It creates a tall wall of fire in front of Yuna. Hellfire costs 30 CP to equip and 150 AP to master.
Bartz can mimic Yuna's summoning to call Ifrit and perform Hellfire as an HP attack, with the same effect as as Yuna. Unlike Yuna's, it costs only 130 AP to master. Hellfire is one of two new ground HP Attacks for Bartz.
The summon Ifrit reappears with unchanged effects.
Hellfire appears as Ifrit's signature attack and is used when he is summoned in battle stages.
Hellfire is Ifrit's signature attack and is used when he is summoned in battle stages.
hell is a place of torment and punishment in an afterlife.In many mythological, folklore and religious traditions,
Fire is the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products.