Hellfire (地獄の火炎, Jigoku no Kaen?), also known as Hell Fire, Inferno, or Flames of Hell or Flames of Fury (業火, Gōka?), is a recurring Fire-elemental ability in the Final Fantasy series. It is commonly the attack of Ifrit.
Ifrit uses Hellfire when summoned in to battle by Rydia. It inflicts Fire-elemental damage to all enemies. Ifrit does not use Hellfire in the battle against him, nor in his Lunar Ifrit form, but uses Flame as his most dangerous attack.
Hellfire is Ifrit's attack when summoned and functions identically to its Final Fantasy IV appearance.
Hellfire returns as Ifrit's summon attack in Final Fantasy IV: The After Years. It is also used by Ifrit in the boss battle against him when his HP is low, and deals high Fire-elemental damage to the party.
If a character with the summon ability summons Ifrit after defeating him in the Library of the Ancients, he will unleash Hellfire, a Fire-elemental attack damaging all enemies. During the battle with Ifrit, he will use Blaze which has a similar effect, inflicting major Fire-elemental damage to all enemies.
It is the ability of Ifrit, which has a Spell Power of 51, costs 26 MP, and is unblockable. Hellfire deals moderate Fire damage to all enemies.
Hellfire is cast by Ifrit when selected by the DMW. The attack deals major Fire-elemental damage depending on the level of the attack, with a spell power of 52 at Level 1, up to 77 at Level 5. Hellfire is also by used Ifrit in the battles against him, an attack unavoidable by the player.
The Hellfire materia increases the chance of Ifrit appearing in the DMW.
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Ifrit casts Hell Fire in Final Fantasy VIII. An extremely damaging Fire-elemental attack that can be made stronger through Boost. Ifrit's summon time is 13s, which, according to the Final Fantasy VIII Ultimania, allows the player to boost its damage to around 180% of normal damage using a regular PlayStation controller.
Its damage is calculated as follows:
Elemental Defense starts at 800 (0%), 900 nullifies damage and 1000 absorbs it. If an enemy is shown to be weak against an element, its Elemental Defense is below 800. If damage becomes negative (due to high Elemental Defense), the target is healed by that amount.
Flames of Hell is the name of Ifrit's summon move in this game, which deals Fire elemental damage to all enemies. The formula for Flames of Hell's power is Power = 42 + Number of Topazes.
Translated as Inferno, Ifrit's Astral Flow Blood Pact deals massive fire-elemental damage to all enemies (or players) within its area of effect. It costs twice the summoner's level in MP to execute, and depletes MP to 0 after use.
Though Belias appears in Final Fantasy XII: Revenant Wings, he cannot use the Hellfire ability. However, Ifrit has Hellfire once more. Hellfire damages surrounding enemies and has a chance of inflicting Slow.
Hellfire is the ultimate attack used by Ifrit when fought as a boss. It has a quite long cast time, however it hits the entire battlefield and is able to instant kill a party (dealing 9999 damage to everyone) if there are four infernal nails on the field when used.
The summon Ifrit casts Eternal Blaze, a fire-elemental attack similar to Hellfire.
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When summoned, Ifrit uses Hellfire to increase the summoner's Bravery by 50%.
- "Show your flames!"
- —Yuna, during Assist
Yuna can summon Ifrit to perform Hellfire as an HP attack. It creates a tall wall of fire in front of Yuna. Hellfire costs 30 CP to equip and 150 AP to master.
Bartz can mimic Yuna's summoning to call Ifrit and perform Hellfire as an HP attack, with the same effect as as Yuna. Unlike Yuna's, it costs only 130 AP to master. Hellfire is one of two new ground HP Attacks for Bartz in Dissidia 012 Final Fantasy.
Hellfire appears as Ifrit's signature attack and is used when he is summoned in battle stages.
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- The French name of this ability is "Divine Comédie", a reference to Dante's Divine Comedy.