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Heli Gunner (Final Fantasy VII)

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Heli Gunner is a boss in Final Fantasy VII. Barret Wallace, Aeris Gainsborough, and Red XIII encounter it in the Shinra Building. Instead of the normal boss theme playing, the regular battle theme plays.

FormationsEdit

# Formation
461 Out of reach: Heli Gunner
463 Out of reach: Heli Gunner

LocationsEdit

Shinra Building
Outside Elevator 461 (fixed)

StrategyEdit

Barret is the only party member who can reach Heli Gunner with normal attacks. Aeris and Red XIII must use Limit Breaks or magic. The player should have them cast Bolt as much as possible, as Heli Gunner is weak against Lightning.

Hundred Gunner has two forms, and each uses specific attacks. It uses Firing Line, which may inflict the Sleep and Poison statuses caused individually by AB and C Cannon respectively, to the whole party. When its HP is reduced to 250, it changes into its second form, where it has 90 Defense and 270 Magic Defense. In this form, only uses Spinning Bodyblow and Flying Drill, inflicting more damage than his previous attacks, but without inflict status ailments.

After this fight, the party receives only Heli Gunner's EXP, AP, and gil.

AI scriptEdit

AI: Setup {

Heli Gunner's Range = 16
Choose Self
Use <> on Target
Choose Random Opponent
Use AB Cannon on Target

} AI: Main {

If (Heli Gunner's IdleAnim = Hovering) Then
{
If (Count == 0) Then
{
Choose Random Opponent
Use AB Cannon on Target
Count = 1
} Else If (Count == 1) Then {
Choose Random Opponent
1/4 Chance:
{
Use Firing Line on Target
Count = 3
}
3/4 Chance
{
Use C Cannon on Target
Count = 2
}
} Else If (Count == 2) Then {
Choose Random Opponent
1/4 Chance:
{
Use Firing Line on Target
Count = 3
}
3/4 Chance:
{
Use AB Cannon on Target
Count = 1
}
} Else {
Choose Random Opponent
1/4 Chance:
{
Use C Cannon on Target
Count = 2
}
3/4 Chance:
{
Use AB Cannon on Target
Count = 1
}
}
} Else {
Choose Random Opponent
1/2 Chance: Use Spinning Bodyblow on Target
1/2 Chance: Use Flying Drill on Target
}

} AI: Counter - General {

If (Stage == 0) Then
{
If (Heli Gunner's HP <= 25% of Heli Gunner's Max HP) Then
{
Choose Self
Use <Start Spin> on Target
Heli Gunner's IdleAnim = Spinning
Heli Gunner's HurtAnim = Flinch (Spinning)
Heli Gunner's Def = Heli Gunner's Def + 50
Heli Gunner's MDf = Heli Gunner's MDf + 50
Stage = 1
}
}

}

GalleryEdit

Related enemiesEdit

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