Come on, Hecaton!
The writing on Hecatoncheir and his summon symbol reads:
- By the grace of Etro, arise great and mighty giant. Come forth, thee who shoulders the sky.
- A name in blood, a pact of strength. Hecatoncheir shall rise, his bond eternal and unyielding.
- Hands that purge impurity. Arms that harbor strength.
Fang becomes suspicious that Vanille is hiding something from her, and confronts Vanille about their past. To get the truth out of her, Fang lies and says that she remembers the events surrounding their original Focus. She claims she was the one who became Ragnarok and scarred Cocoon many centuries ago in the War of Transgression, not Vanille.
Although Vanille knows the truth, she tries to deny it. As if to punish her for twisting the truth and put an end to her lies, Hecatoncheir is summoned by Vanille's distress. Fang interprets this as a sign of truth and Vanille admits that Fang was the one who transformed into Ragnarok and laid waste to Cocoon. After the battle Vanille breaks down into tears, saying she did not want Fang to bear the guilt of the beast's bloody rampage, and Fang forgives her.
Vanille rides Hecatoncheir in Gestalt Mode when the party returns to Cocoon and emerge out of a gate above Eden, crashing a grand prix.
When Lightning calls for help the Eidolons, along with her former friends and allies, they answer, and aid her in defeating Bhunivelze. As the souls of humanity travel to the new world born after Nova Chrysalia's destruction, the Eidolons bid farewell to their old companions before fading away.
Vanille and Fang first face Hecatoncheir as a boss in Mah'habara Subterra, as a test to prove Vanille's strength to him. Hecatoncheir is the last Eidolon fought in the game.
Hecatoncheir is Earth-elemental and the only Eidolon with the Quake ability. He is the only Eidolon that does not have Curaga, meaning Vanille must heal for herself. Vanille's Gestalt Gauge increases by driving up enemy chain gauges, inflicting and removing status ailments and restoring HP. In Gestalt Mode, Hecatoncheir transforms into a Magitek Armor, quadrupedal mech with four machine gun turrets that Vanille can ride.
Hecatoncheir's gameplay concept is Shooting Blaster, and its Gestalt Mode attacks are ranged and place an emphasis on the enemies' positions in the battle. Hecatoncheir ignores physical and magical defense and, despite not having a name for the ability, such as Penetration used by Odin, Shiva, and Brynhildr, possesses an attribute which similarly reduces all resistance and immunity to elements to no resistance.
|Pummel||1||Inflicts multiple physical damage on opponents within a small radius.|
|Aerial Tackle||1||Inflicts physical damage on one opponent.|
|Hurricane Kick||1||Inflicts physical damage on opponents within a small radius.|
|Force Projection||1||Inflicts physical damage on one opponent from long range.|
|Quake||4||Inflicts earth magic damage on opponents within a small radius.|
|Arise||Auto||Revive ally from KO with full HP. Instantly dismisses Eidolon.|
|Counter||Auto||Sometimes counterattacks opponents after evading their attacks.|
|Looming Wrath||Auto||Attack any opponent that draws near.|
|Ability||ATB Cost||Move PS3/360||Description|
|Chain Cannons||1(1)||/||Repeatedly fire on target with cannons; can be chained by repeating input.|
|Missile Tetrad||2(1)||/||Fire four missiles in turn at targets and surrounding enemies; can be chained by repeating input, in which it costs less units.|
|Piercing Ray||3(1)||/||Blast target and interposing enemies with laser; can be chained by repeating input, in which it costs less units.|
|Force Blasters||4||/||Deal heavy damage to targets in range and launch them into the air.|
|Gaian Salvo||All||/||Deal massive damage to all enemies.|
Hecatoncheir appears as an high-ranked earth-elemental summon for the player to use. The summon's design is based off its appearance from Final Fantasy XIII. Hecatoncheir's special ability is Gaian Salvo which deals earth-elemental damage to all enemies. Summoning Hecatoncheir costs 3 points from the Consumption Gauge.
Depending on the summon's type and rank, the user is able to learn the following abilities:
|Rank||Maximum Level||Phantom Stone Cost||Max HP||Max MP||Max Attack||Max Magic||Max Speed||Components Needed|
- Ability Cards
Hecatoncheir appears as an ability card and as an enemy boss during the Final Fantasy XIII collaboration event.
Hecatoncheir appears on Triple Triad cards in the version available via Final Fantasy Portal App.
Non-Final Fantasy appearancesEdit
Hecatoncheir appears as an obtainable card.
Hecatoncheires were children of Gaia and Uranus who were thrown into Tartarus as soon as they were born. They were released by Zeus, and aided him in overthrowing Cronos. They were giants depicted with one hundred arms (and sometimes even fifty heads). The name (Εκατόγχειρες - Hecatonchires) is of Greek origin: Hecaton (εκατόν-) means one hundred and chires (-χείρες) means hands.The
- Despite the similarities, Hecatoncheir's Gestalt Mode is not inspired by the Magitek Armor from Final Fantasy VI, but ended up looking like it. A question from Brain Blast in Final Fantasy XIII-2, however, indicates that the reference is intentional, the correct answer being that Magitek Armor is the "vehicle" that Hecatoncheir transforms into in Gestalt Mode.
- Vanille's pose on top of Hecatoncheir's Gestalt resembles Rikku and her Machina Maw dressphere from Final Fantasy X-2.
- Vanille almost always calls him Hecaton. However, she does rarely say Hecatoncheir, pronouncing it "Hec-a-ton-care".
- Due to the serious nature of the battle, Vanille uses alternative lines related to Hecaton during the final boss battle in the game (for example, Vanille summons him by calling out his full name, in addition to using an alternative set of attack lines during the final battle).
- Ragnarok's complete form resembles a fusion of Bahamut and Hecatoncheir, Fang and Vanille's respective Eidolons.