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Heavy Tank

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VII

The Heavy Tank is an enemy in Final Fantasy VII. It is the only enemy fought at the site of the ruined Mako Reactor in Gongaga, and is also fought in the third round of the Battle Square during the time Tiny Bronco is available. When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25%.

FormationsEdit

# Formation
536 Heavy Tank
537 Heavy Tank (Back Attack)
538 Heavy Tank

LocationsEdit

Gongaga
Reactor Wasteland 536, 537 (Back Attack)
Meltdown Reactor 536, 537 (Back Attack)
Battle Square (with Tiny Bronco available)
Group A - Battle 3 538
Group B - Battle 3 536

BattleEdit

Heavy Tank has a great deal of HP and its physical attacks have decent power. Its Big Spiral hits the entire party and may be used twice in one turn. It is one of the more formidable random encounters the player can face at this point, but can be defeated with moderate difficulty. It can be morphed into a Power Source and gives plenty of gil.

AI scriptEdit

AI: Setup {

Count = Rnd(0..3)
SpclChance = 8

} AI: Main {

TempVar:NormalAttack = 0
If (Count == 0 or 1) Then
{
TempVar:NormalAttack = 1
TempVar:ChosenAtt = <Charge>
Count = Count + 1
} Else If (Count == 2) Then {
TempVar:NormalAttack = 1
TempVar:ChosenAtt = Wheelie Attack
Count = 3
} Else {
Choose All Opponents
Use Big Spiral on Target
If (Rnd(1..SpclChance) == 1) Then
{
Choose All Opponents
Use Big Spiral on Target
}
If (Rnd(1..SpclChance) == 1) Then
{
Choose All Opponents
Use Big Spiral on Target
}
Count = 0
}
If (TempVar:NormalAttack == 1) Then
{
TempVar:AttackedTarget = 0
If ((2nd Opponent doesn't have Death Status)
AND (Rnd(1..SpclChance) == 1)) Then
{
Choose 2nd Opponent
Use TempVar:ChosenAtt on Target
TempVar:AttackedTarget = 1
}
If ((1st Opponent doesn't have Death Status)
AND (Rnd(1..SpclChance) == 1)) Then
{
Choose 1st Opponent
Use TempVar:ChosenAtt on Target
TempVar:AttackedTarget = 1
}
If ((3rd Opponent doesn't have Death Status)
AND (Rnd(1..SpclChance) == 1)) Then
{
Choose 3rd Opponent
Use TempVar:ChosenAtt on Target
TempVar:AttackedTarget = 1
}
If (TempVar:AttackedTarget == 0) Then
{
Choose Random Opponent
Use TempVar:ChosenAtt on Target
}
}

} AI: Counter - General {

If (Heavy Tank's HP <= 25% of Heavy Tank's Max HP) Then
{
SpclChance = 2
} Else If (Heavy Tank's HP <= 50% of Heavy Tank's Max HP) Then {
SpclChance = 3
} Else If (Heavy Tank's HP <= 75% of Heavy Tank's Max HP) Then {
SpclChance = 4
} Else {
SpclChance = 8
}

}

GalleryEdit

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