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Healing Wind (癒しの風, Iyashi no Kaze?), also known as Healing Wave and Healing Breeze, is a recurring ability in the Final Fantasy series. Healing Wind is usually related to healing abilities of some kind.
In its first appearance, Healing Wind is Aeris's first Limit Break. It restores HP to the party equivalent to half of their max HP. After using Healing Wind eight times, Aeris automatically learns Seal Evil.
A similar ability, called Healing Wave, is also a Digital Mind Wave ability. It can be obtained at the beginning of Chapter 5. It fully heals HP, MP, and AP, breaks limits, heals status ailments and grants temporary invincibility.
|Final Fantasy XI Spell|
|Effect:||Restores party HP in area.|
|Casting Time:||4.5 sec|
|Recast Time:||15 sec|
|Magic Type:||Blue Magic|
Healing Breeze is a Blue Mage skill that is learned from Dhalmels. It restores the HP of party members within a range of 10. This spell costs four Blue Magic Points to set.
Healing Wind appears as a Level 1 Limit Break used by Healer classes and heals the caster and nearby party members by 25%.
Aerith uses Healing Wind to instantly revive a player's character. It does not cause the enemy to attack, so one can quickly bring back every character with her. Aerith must be purchased to be used in battle as she is a premium character.
- Healing Wind is the name of a Garment Grid in Final Fantasy X-2. It can be obtained by completing the mission in Chapter 1 at Luca. Healing Wind lets its user cast Cure at will and the following gates must be passed to gain additional abilities: Cura – blue, and Curaga – both.