|Relm: I couldn't miss the chance to practice my drawing!|
|This article is in need of a few pictures. Perhaps you can help by uploading and adding a picture or two.|
Removes one magic-induced ailment from a party member
One of three types of Waltz which can be learned by Dancers. Unlike Curing Waltz and Divine Waltz, there is only one available variety of Healing Waltz. Healing Waltz has an effect similar to Erase: it can remove all status ailments except Petrification, Doom, and Curse. Dancers learn Healing Waltz at Level 35; the ability costs 20 TP to cast after which the player must wait 00:08 to recast.
The equipment Dancer's Casaque improves Waltzes, among them Healing Waltz, potency by 10%.
Healing Waltz is an active special ability that costs 8 MP to use and cures most status ailments (poison, blind, sleep, silence, paralyze, and confuse) to one ally. Rakshasa is the only unit to learn the ability, at level 45 (5★).
It has an upgraded version, Healing Waltz II (ヒーリングワルツII, Hīringu Warutsu II?), which cures all aforementioned statuses plus disease to the whole party. It costs 20 MP to use. It is Soleil's*Currently, a Japan-exclusive unit. exclusive materia.
Waltz, from German: "Walzer", is a ballroom and folk dance, normally in triple time, performed primarily in closed position.