FANDOM


FF1 3DS Healra

Healara in the original Final Fantasy (3DS).

Restores HP to entire party.
Final Fantasy description

Healara (ヒーラ, Hīra?, lit. Healra) is a spell that appears in a few games in the Final Fantasy series. It is a more powerful version of the Heal spell.

AppearancesEdit

Final FantasyEdit

White Mage - HEL2

Healara (HEL2 on the NES and Heal2 in Final Fantasy Origins) is a level 5 White Magic spell. The spell restores a moderate amount of HP to all allies. In the NES and Origins releases, it restores between 24 and 48 HP, while in subsequent releases it restores HP depending on the caster's Intelligence.

The spell can be bought at Melmond and can be learned by the White Mage and White Wizard Job classes. In the GBA/PSP/iOS releases it costs 25 MP to cast. It can also be cast by using the Rune Staff as an item.

The spell is bugged in the NES version; it works outside of battle as designed, but works like Hel3 in battle.

Final Fantasy IV: The After YearsEdit

Healara is the ability used when a character uses the Recovery Rod as an item, which restores some HP to all party members.

Final Fantasy Tactics SEdit

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Tactics S. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Dimensions IIEdit

Healara I-III are recovery magic abilities exclusive to Jornee, being her strongest healing ability. She can only learn these abilities from the Aqua Maiden Eidolon, with their potency being increased with each upgraded version. Healara restores a moderate amount of HP to all party members and removes darkness and poison.

In the original free-to-play versions, Healara I-III could be used by any party member equipped with the Healara version of the Siren signet. Each version of the spell recovered more HP based on the summon's rank and had increased MP costs for each version of the spell.

GalleryEdit