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Restores a little HP to entire party.
Heal (ヒール, Hīru?) is a spell that appears in a few games in the Final Fantasy series. It has no constant effect, but has been used as an alternate name for Esuna and Remedy in Final Fantasy IV, Final Fantasy Legend III and Final Fantasy Mystic Quest.
Heal, also known as HEAL in the NES release and Heal1 in the Final Fantasy Origins release, is a level 3 White Magic spell that restores a small amount of HP to all allies. In the NES and Origins releases, it restores between 12 and 24 HP, while in subsequent releases, it restores HP depending on the caster's Intelligence.
Heal is the spell used through using the Healing Staff as an item. It restores minor HP to all party members, and has a spell power of 12. The spell is classified as a White Magic spell in the DS remake.
Heal returns as an Item Magic spell via the Healing Staff in the sequel of Final Fantasy IV. It restores minor HP to all party members.
Heal returns once again with Healing Staff, but also with the Healing Rod. Brina's Dance command randomly casts a White Magic spell, and one of those spells is Heal. The ability name is called Heal Dance, which casts Heal on the entire party. It is also be used by the Duke Malboro.
HP/MP healed is equivalent to 10 HP and 12 MP per tick, plus 1 HP and MP per additional tick spent healing. Clear Mind increases the MP per tick regenerated and there are many pieces of armor, weapons, as well as food that can increase both HP and MP regained. While healing, a player will lose 10% TP per tick.
The effects of Clear Mind as well as equipment can change the rate of MP regeneration while healing. Equipment can also be used to increase the rate of HP regeneration through healing. The effects of Signet will now increase the base rate of HP regeneration in regions subject to conquest.
Heal is a spell usable by the Bishop at job level 1. It heals 30% of the target's HP. It can be group-cast and damages undead enemies. It costs 5 MP to cast.