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Hawkeye (Bravely Second)

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Please expand this article into a full one. This can be done by ability names in anchors, redirected for abilities. This request can be discussed on the associated discussion page.
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This article is in need of a few pictures. Perhaps you can help by uploading a picture of Yew and Edea as Hawkeyes (Japanese release) and all characters (overseas release).
BS Hawkeye
Channel spiritual power through weapons.
—Job menu description

The Hawkeye (トマホーク, Tomahōku?, lit. Tomahawk) is an asterisk that appears in Bravely Second: End Layer. It is obtained after defeating Aimee Matchlock.

The Hawkeye specializes in dealing physical damage in copious amounts to various targets, being capable of using all elements and even piercing both default and physical defense with their Shamanism abilities. With their innate ability Eagle Eye, failing to hit the target is incredibly unlikely, if not impossible.

ProfileEdit

In the Japanese release, Hawkeye is designed after Native American outfits. In the overseas release, the Hawkeye's design was changed to a cowboy theme.

ProficiencyEdit

StatsEdit

HP MP STR INT DEX VIT MND AGI
B C B C S B C C

EquipmentEdit

Swords Axes Spears Rods Staves Daggers Bows
C A C E E C B
Katanas Knuckles G.Swords Firearms Shields Helms Armor
E E E S A A A

AbilitiesEdit

Ability Level Class Cost Description
Sidewinder 1 Command 1 BP Unleash a powerful physical attack on all selected enemies. Selecting fewer enemies will increase damage dealt.
[Selected enemies][Damage: 0.6x-2.0x]
Maverick 2 Command 8 MP Unleash a powerful physical attack against the enemy with the lowest HP at the end of the current turn.
[Single-target][Damage: 1.25x]
Warhead 3 Command 16 MP Imbue your weapon with the element of your choice, increasing the damage it deals by an amount equal to the spell's power, as augumented by your M.Atk.
*Elements imbued by other abilities and special moves will take precedence over this ability.
[Base Power: 20][Damage: 1.5x]
Condor 4 Command 8 MP Enhance your physical attacks so their damage is not mitigated by the Default state, and instead deals 1.5 times normal damage to Defaulting foes.
[Self][Duration: 10t]
Harpoon 5 Command 16 MP Enhance your physical attacks to ignore the target's P.Def.
[Self][Duration: 5t]
Barrage 6 Support 1 slot The damage you deal will rise with the number of offensive actions taken in a given turn.
For each damage-dealing action performed, damage from subsequent actions will be multiplied by a factor of 1.1.
If an attack fails to deal damage, no bonuses will be applied.
Eagle Eye 7 Support 2 slot Increase accuracy by 100%.
Sparrow 8 Command 8 MP Strike target with a magical attack based on the P.Atk rating of your right-hand weapon.
[Single-target][Base Power: 100][Damage: 4.0x]
Rifle Lore 9 Support 1 slot Raise rifle proficiency to S.
Shrike 10 Command 16 MP Fire a bullet into the air that will come down to strike your target the following turn.
[Single-target][Damage: 1.5x]
*A maximum of five bullets may be fired at once.
Crossfire 11 Support 1 slot Have a 25% chance of following up with an attack when an ally inflicts damage upon an enemy.

GalleryEdit

Relm-ffvi-snes-battleThis gallery is incomplete and requires Yew as a Hawkeye and Edea as a Hawkeye added. You can help the Final Fantasy Wiki by uploading images.

EtymologyEdit

Hawk is a common name for some small to medium-sized diurnal birds of prey, they are know for having high visual acuity.

TriviaEdit

  • The Hawkeye is the only job to change in the overseas release. Initially, it had a Native American theme but was changed to a cowboy theme. This change is likely due to controversies regarding real life historic and racial issues of Native Americans in the Americas, specifically that of their depiction in modern day culture and society. Strangely, their Shamanism ability seems to have been unchanged.
FFT-job-squireMThis article or section is a stub about a job class in Bravely Second: End Layer. You can help the Final Fantasy Wiki by expanding it.

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