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Havoc Skytank

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Final Fantasy XIII Boss
Havoc Skytank
飛空戦車グライフ (Hikū Sensha Guraifu)
FFXIII enemy Havoc Skytank
Statistics
Level HP
56 441,000
FFXIII-2 Strength Icon FFXIII-2 Magic Icon
218 0
Stagger Icon FFXIII Chain Icon FFXIII CP
none 95 1,800
Vulnerabilities
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII Water Icon FFXIII
- - - -
Wind Icon FFXIII Earth Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
Immune - - -
Status susceptibility
Deprotect Deshell Slow Poison
Immune Immune Immune Immune
Imperil Curse Pain Fog
Immune Immune Immune Immune
Daze Death Dispel Provoke
Immune Immune Immune 100%
Other names  
Location Palumpolum
- The Estheim Residence
Type Militarized Unit
Subtype Armature
Common Drop Uraninite (100%)
Rare Drop None
Abilities Main Cannon, Plasma Blasters, Missile Barrage, Turret Fire
Notes - Cannot be attacked at close range.
- Delivers devastating physical attacks.
- Immune to all status ailments.
- Can be attacked in multiple locations.
"Nowhere to run, l'Cie!"
—Havoc Skytank pilot

The Havoc Skytank is a boss in Final Fantasy XIII. It is fought at the end of Chapter 7 outside Hope Estheim's home.

Contents

StrategyEdit

Lightning, Hope, and Fang participate in this battle. In the first part of the battle, the Skytank uses its Hulls and Turrets to inflict severe physical damage to the party. A good strategy is to start with Lightning as a Medic, Hope as a Synergist and Fang as a Sentinel (or Commando). The party should be prepared to shift to two Medics and a Sentinel if too much damage is sustained. Once all characters are under Protect, the party can shift to a more offensive paradigm and begin assault on the Hulls and Turrets one at a time. As none of the targets can be staggered yet, it is best to use a Commando, Ravager, and Medic combination. Defeating the support targets not only lowers the Skytank's damage potential, but also takes a large chunk out of the main target's large HP. Once all support targets are defeated, the party can focus on the Skytank itself. Although it is not completely necessary, it is interesting to note that if Lightning uses the Commando paradigm and selects Attack, she will rapidly shoot out a flurry of bullets. This could be a helpful option when choosing a Commando, as Fang can not use the "Attack" option, but only "Ruin". However, because Fang has a low magic stat, it would be theoretically more effective to use Lightning as a Commando (Although Fang can not heal, so the paradigm COM/RAV/COM, or COM/RAV/SEN, etc. can work well).

When low on HP, the Skytank will start to use its Main Cannon attack, which inflicts a fairly large amount of damage to all party members. Fortunately it is now vulnerable to stagger, with a stagger point of 200%. The party can shift to a Commando and two Ravagers and aim to stagger the foe, and heal with a Medic when necessary. Once stagger is attained, victory over the difficult foe should be straightforward.

The use of Main Cannon can be avoided by holding off on destroying one of the turrets or hulls until the Skytank is below about 80000 HP, at which point destroying the remaining hull or turret will defeat it.

No CrystariaEdit

If a player attempts this fight having used no Crystogen at all, it can become quite difficult. The player should have a Tungsten Bangle equipped on both Lightning and Hope, given their low HP, and a Black Belt/Tungsten Bangle on Fang so she has a higher resistance to attacks. The player should keep quite a few Potions in stock. The use of a Fortisol and an Aegisol makes the battle much easier, but the battle can be done without them. The recommended paradigms for this battle are:

  • Diversity (RAV/COM/MED) used for driving gauges while healing.
  • Relentless Assault (RAV/COM/RAV) used for driving gauges significantly.
  • Solidarity (COM/SEN/MED) used for stabilizing gauges while healing.
  • Entourage (RAV/SEN/MED) used for driving gauges while healing.
  • Protection (MED/SEN/SYN) used for bestowing Protect on the party.
  • Tireless Charge (COM/COM/MED) used for attacking the main unit once staggered.

The player should start off with Protection and let Hope bestow Protect on everyone if an Aegisol wasn't used. Thereafter, the player should switch to Solidarity and begin blasting the turrets with Attack or Ruin, whichever of Lightning's STR/MAG stats are higher. Entourage would also be a good match with Solidarity, boosting the chain gauge while still obtaining defensive properties. Once either of the units are staggered, the party should switch back to Solidarity.

Once the weakened Havoc Skytank is all that is left, Relentless Assault or Diversity are good paradigms, but if one wants to play it safe the Solidarity/Entourage rotation can be kept. The chain gauge should be boosted all the way to a stagger, which can be done once the Skytank has approximately 75,000 HP left. Once staggered, the player should change to Tireless Charge. If a party member is brought down to about 50% or critical health, the party should shift to Solidarity to heal up or use a few Potions.

A_ ScriptEdit

XIII skytanks bresha
Skytanks appear over Lake Bresha.
ShockstormAdded by Shockstorm

When Battle Begins - Main Cannon

Turn 1 - Plasma Blasters

Turn 2 - Plasma Blasters

Turn 3 - Plasma Blasters

Turn 4 - (If Havoc Skytank is the only enemy still alive = turn Switch 1 on)

(If Switch 1 is on = Turn 1 - Main Cannon)

TriviaEdit

  • This is the only time Lightning will shoot a target with Attack rather than striking it.
  • If the player queues Blitz, Lightning will cast a Ruin (with an increased cost) instead. Interestingly, if the player will queue another Ruin (Blitz or regular) she will cast them separatedly, meaning she will start at the beginning of her combo instead of continuing it.

GalleryEdit

 
XIII havoc skytank main cannon
 
XIII havoc skytank plasma blasters
 
XIII havoc skytank missile barrage
 
XIII havoc skytank turret fire

Related EnemiesEdit

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