Haste (Ability)
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Added by TenzaZangetsu- "This should be quick!"
- —Tidus, Final Fantasy X
Haste (ヘイスト, Heisuto?), also known as Fast, is a spell which refers to the specific spell that induces the status of the same name. Its higher form is called Hastega, also known as Haste 2 or Hasteja. It appears in some games and usually grants all party members the effect of Haste.
- See also: Hastega, Quick, Slow (Ability), Slowga, and Stop (Ability).
- See also: Lv.5 Haste.
Appearances
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Final Fantasy
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Haste, also known as FAST in the NES release, is a level 4 Black Magic spell which increases the speed of one ally, allowing their Hit rate to approximately double. Haste can also be used by Clay Golem, Astos, Lich, and Chaos.
The spell can be bought at Elfheim and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes. In the Dawn of Souls and 20th Anniversary Edition releases it costs 15 MP to cast.
Final Fantasy II
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Haste is a Black Magic spell which increases the speed of one or all allies, which increases their Hit rate. As the spell's level grows the effect of the spell increases and the miss rate decreases. The effect can stack, but repeated use on the same character increases the chance that the spell misses. Any character can learn Haste by having them use the Haste Tome (called the Haste Scroll in the Origins release).
| Haste Tome | |
|---|---|
| Effect | Allows the target to learn Haste when used outside of battle. Casts Haste VIII when used in battle. |
| Buy In | Jade Passage, Raqia |
| Find In | N/A |
| Won From | Gottos, Sorcerer |
| Cost | 20,000 gil (all releases) |
Haste VI can be cast by Gottos and Sorcerer, while Haste VIII can be cast by the Emperor in the first fight with him.
Final Fantasy III
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Haste is a level 6 White Magic spell that can be bought in Doga's Manor and Doga's Village for 10,000 gil. Unei can also cast Haste when she joins the party as a guest. Unei's variant is cast over the entire party. The item Bacchus's Cider can also cast the Haste spell.
The spell increases the Attack power of the target based on the power of the spell and increases the target's Attack Multiplier based on the Multiplier and Accuracy of the spell. Changing items in a character's hand will negate the effect of Haste.
Final Fantasy IV
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Haste, also known as Fast, is a White Magic spell. It can be used by Rosa, Tellah, and Porom. It costs 20 MP in the DS version and 25 MP in all other versions to cast. In non-DS versions, it decreases the speed modifier by 3 (default being 16 for all targets), and can only be decreased to 12, making the ATB gauge increase nearly 25% normal speed.
Haste can be cast by Lunar Odin and Sorceress. Plague Horror can also cast this spell, but will do so on the party while they all have the Doom status.
Final Fantasy IV: The After Years
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Haste can be used by various characters throughout the game, and costs 25 MP to cast.
Final Fantasy V
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Haste is a level 2 Time Magic spell. Bought for 320 gil in Walse, Karnak, and Istory and costing 5 MP, it casts the Haste status on a single party member. Haste can be cast by Calofisteri, Exdeath in the first battle with him, Gilgamesh on the Big Bridge, Halicarnassus, Omniscient, Siren, Zephyrus, and Enuo.
Final Fantasy VI
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Haste is a type of Grey Magic. Learned from the espers Carbuncle with the rate of 3 and Quetzalli for 20, though Celes can learn it naturally at level 32. The spell costs 10 MP to cast and is vulnerable to Runic. Haste can be cast by Level 10 Magic, Level 80 Magic, Cherry, Magic, Moebius, Number 128, Clymenus, Gilgamesh, Kaiser Dragon, Plague, Visage, and Flame Eater.
Final Fantasy VII
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Haste is the initial spell of the Time Materia. It costs 18 MP to cast.
Final Fantasy VIII
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Haste can be drawn and junctioned to stats. Casting Haste in battle increases compatibility with Carbuncle by 1 and with Cerberus by 0.6, but lowers compatibility with Eden by 0.2.
| Haste | |||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Draw from | Level 1-100: Biggs*, Cactuar, GIM52A, Iron Giant, Seifer*, Sorceress (2), Tri-Point, Ultimecia*, Vysage | ||||||||||||||||||||||||||||||||||
| Draw Points | Galbadia Garden lobby (hidden, never refills), Fishermans Horizon (abandoned train station, hidden) | ||||||||||||||||||||||||||||||||||
| Refine | Time Mag-RF: 1 Magic Stone refines into 5 Hastes; 1 Lightweight refines into 20 Hastes; 1 Accelerator refines into 100 Hastes | ||||||||||||||||||||||||||||||||||
| HP-J | Str-J | Vit-J | Mag-J | Spr-J | Spd-J | Eva-J | Hit-J | Luk-J | |||||||||||||||||||||||||||
| +5 | +0.12 | +0.16 | +0.20 | +0.20 | +0.50 | +0.08 | +0.10 | +0.10 | |||||||||||||||||||||||||||
| Elem-Atk-J | Elem-Def-J | ST-Atk-J | ST-Def-J | ||||||||||||||||||||||||||||||||
| No effect | No effect | No effect | No effect | ||||||||||||||||||||||||||||||||
Final Fantasy IX
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Haste is a spell only Eiko can learn and actively cast it in battle. It costs 8 MP to cast and 30 AP to master, and can only be learned from Fairy Flute, Running Shoes, and Emerald. The Cactuar is the only enemy to be able to cast the spell.
Final Fantasy X
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Haste is a White Magic spell found in Tidus's section of the Sphere Grid. It costs 8 MP to cast. Haste can be cast by Evrae, Ixion, Sanctuary Keeper, Th'uban, Varuna, and Yenke Ronso.
Final Fantasy X-2
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Haste is not part of the White Magic skill set, and thus is not not learned via the White Mage dressphere, but it can be acquired by equipping the Sprint Shoes accessory, or by passing through the yellow gate on the Highroad Winds Garment Grid. It costs 16 MP to cast.
Rather than speeding up the ATB bar, the character's actions are acted out faster which can be beneficial for abilities like Trigger Happy. Haste can be cast by ????, Critical Bug, Daeva, Drowsy Ochu (Oversoul), Elma, Flailing Ochu (Oversoul), Ochu (Oversoul), and Strongest Shinra.
Final Fantasy XI
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Haste is a form of White Magic casting off of the Enhancing Magic skill in terms of the spell. Haste can be cast by both White Mages starting at level 40 and Red Mages starting at level 48.
Final Fantasy XII
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Haste is a Time Magick 5 License, is priced at 3,400 gil, costs 40 LP, consumes 20 MP, and is first available at Eruyt Village after the defeat of Tiamat.
In the International Zodiac Job System version, Haste is a Time Magick 4 License, costs 50 LP and cannot be bought, only found in a chest in Eruyt Village's Road of Verdant Praise. It is only available for the Time Mage Job class.
Final Fantasy XIII
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Haste is an ability for the Synergist role, and takes 2 ATB when the spell is cast. Lightning, Snow, Sazh, Hope, and Fang can learn it at different Crystarium levels.
Final Fantasy Tactics
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Haste can be learned by Time Mages, and has a slightly better success than Haste 2. Haste has zero vertical and can be reflected. It costs 8 MP, has a speed of 50, and costs 100 JP to learn.
Final Fantasy Tactics Advance
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Haste can be learned by Time Mages and Templars. Unlike Final Fantasy Tactics, Haste only affects one tile per cast, but has a 100% chance of success (unless the target is Stopped). It has a range of three tiles, costs 24 MP to cast, and is stealable through the ability Steal: Ability.
| This section of the article about Final Fantasy Tactics Advance is a stub. You can help Final Fantasy Wiki by expanding it. |
Final Fantasy Tactics A2: Grimoire of the Rift
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Haste can once again by learned by Time Mages and Templars It costs 8 MP to cast and requires (?) AP to master.
Final Fantasy Legend III
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Called Fast in the game, this White Magic spell increased an ally's agility in battle. It cost 24 MP to use, and it can be bought for 5500 GP in Floatland Town (Floatland) and Muu (Future).
Final Fantasy Crystal Chronicles
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Haste can be cast by fusing the Life and Cure Magicite.
Final Fantasy Crystal Chronicles: Ring of Fates
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Haste can be cast by piling Thunder and Clear. It last for a short amount of time.
Final Fantasy Crystal Chronicles: My Life as a King
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Haste is a level 1 Enhancing Spell, exclusive to the White Mage class, and caps at level 100. It increases allies' Dexterity and Agility, can be used once per battle, and up to twice a day.
Final Fantasy Crystal Chronicles: Echoes of Time
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Haste is again cast by stacking Thunder and Clear.
Final Fantasy: The 4 Heroes of Light
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Haste appears as an enemy ability used by Chaos in his first form. The spell increases the user's action speed for a couple of turns.
Final Fantasy Legends: Hikari to Yami no Senshi
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Chocobo Racing
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Chocobo no Fushigi na Dungeon
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| This section of the article about Chocobo no Fushigi na Dungeon is a stub. You can help Final Fantasy Wiki by expanding it. |
Chocobo's Dungeon 2
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Other Appearances
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Kingdom Hearts
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Haste appears in 358/2 Days and Birth By Sleep, and increases the character's running speed. Several Haste-based abilities appear in numerous other games. In Kingdom Hearts II, MP Haste and its upgrades MP Hastera and MP Hastega increase the speed at which Sora's MP recharged, while in Birth By Sleep Attack Haste and Magic Haste reduce the reload speed of attack and magic Deck Commands.
Dead Fantasy
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Haste is used by Tifa Lockhart in Dead Fantasy, she uses it to speed up Yuna, Rikku, and herself to unleash a barrage of lightspeed attacks against Kasumi, Ayane, and Hitomi during the vertical drop battle down the large Clock tower.
Gallery
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Gallery |
|---|
| v · e · d |
|---|
| Recurring Spells |
| Banish - Comet - Disable - Float - Gravity/Demi - Graviga/Quarter - Haste - Hastega - Immobilize - Invisible - Meteor - Quick - Reflect - Regen - Slow - Slowga - Stop - Teleport - Warp |
| Final Fantasy V |
| Mute - Old - Return - Speed |
| Final Fantasy XII |
| Balance - Berserk - Bleed - Break - Countdown - Reflectga - Vanish - Vanishga |
| Final Fantasy Tactics A2 |
| Extend - Undo |
| v · e · d Final Fantasy XIII Abilities
|
|---|
| Commando Abilities |
| Auto-abilities |
| Powerchain - Lifesiphon - Faultsiphon - Launch - Ravage - Smite - Blindside - Scourge - Jeopardize - Deathblow - Adrenaline |
| Command abilities |
| Attack - Blitz - Ruin - Ruinga - Highwind - Sovereign Fist |
| Ravager Abilities |
| Auto-abilities |
| Vigor - Overwhelm - Fearsiphon |
| Command abilities |
| Fire - Fira - Firaga - Blizzard - Blizzara - Blizzaga - Thunder - Thundara - Thundaga - Water - Watera - Waterga - Aero - Aerora - Aeroga - Flamestrike - Froststrike - Sparkstrike - Aquastrike - Army of One - Cold Blood - Last Resort |
| Sentinel Abilities |
| Auto-abilities |
| Evade - Counter - Deathward - Fringeward - Reprieve |
| Command abilities |
| Provoke - Elude - Challenge - Vendetta - Entrench - Steelguard - Mediguard |
| Saboteur Abilities |
| Auto-abilities |
| Jinx |
| Command abilities |
| Deprotect - Deprotega - Deshell - Deshellga - Poison - Poisonga - Imperil - Imperilga - Slow- Slowga - Fog - Fogga - Pain - Painga - Curse - Cursega - Daze - Dazega - Dispel - Death |
| Synergist Abilities |
| Auto-abilities |
| Boon |
| Command abilities |
| Bravery - Bravera - Faith - Faithra - Haste - Vigilance - Enfire - Enfrost- Enthunder - Enwater - Protect - Protectra - Shell - Shellra - Barfire - Barfrost - Barthunder - Barwater - Veil |
| Medic Abilities |
| Command abilities |
| Cure - Cura - Curasa - Curaja - Esuna - Raise |
| Techniques |
| Summon - Libra - Renew - Quake - Dispelga - Stopga |
| Synthesized Abilities |
| High HP - Low HP - Physical Defense - Magic Defense - Damage Reduction - Ultimate Physic - Ultimate Magic - Fire Resistance - Ice Resistance - Lightning Resistance - Water Resistance - Wind Resistance - Earth Resistance - Debrave Resistance - Defaith Resistance - Deprotect Resistance - Deshell Resistance - Slow Resistance - Poison Resistance - Imperil Resistance - Curse Resistance - Pain Resistance - Fog Resistance - Daze Resistance - Boost - Gestalt - Positive Effect - Adamancy - Independent |
| Eidolons: Normal Mode |
| Common Abilities: Arise - Penetration - ATB Charge |
| Shiva: Wheel Rap - Flip Kick - Wheel Grind - Wheel Toss - Pirouette |
| Odin: Flourish of Steel - Skyward Swing - Seismic Strike - Crushing Blow - Ullr's Shield - Valhalla's Call |
| Brynhildr: Slash - Valkyrian Scythe - Gunshot - Pyroshot - Cryoshot - Electroshot - Hydroshot - Pyroburst - Electroburst - Hydroburst |
| Bahamut: Dragon Claws - Whirlwind - Umbral Vise - Inferno - Ignis |
| Alexander: Steelcrusher - Obliterator - Soaring Uppercut - Blast Punch - Explosive Fist - Lofty Challenge |
| Hecatoncheir: Pummel - Aerial Tackle - Hurricane Kick - Force Projection - Counter - Looming Wrath |
| Eidolons: Gestalt Mode |
| Shiva: Wheelie - Spinfreeze - Icicle Drift - Ice Ramp - Diamond Dust |
| Odin: Stormblade - Lightning Strike - Razor Gale - Thunderfall- Zantetsuken |
| Brynhildr: Chopper Spin - Caltrop Bomb - Centrifugal Sweep - Spark Shower - Múspell Flame |
| Bahamut: Hunting Dive - Aerial Loop - Obliterating Breath - Pulsar Burst - Megaflare |
| Alexander: Purification - Earthquake - Brutal Sanction - Retributive Blast - Divine Judgment |
| Hecatoncheir: Chain Cannons - Missile Tetrad - Piercing Ray - Force Blasters - Gaian Salvo |

