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Haste (ヘイスト, Heisuto?), also known as Fast, is a spell which refers to the specific spell that induces the status of the same name. Its higher form is called Hastega, also known as Haste 2 or Hasteja. It appears in some games and usually grants all party members the effect of Haste.
Haste, also known as FAST in the NES release, is a level 4 Black Magic spell which increases the speed of one ally, allowing their Hit rate to approximately double. Haste can also be used by Clay Golem, Astos, Lich, and Chaos.
The spell can be bought at Elfheim and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes. In the Dawn of Souls and 20th Anniversary Edition releases it costs 15 MP to cast.
Haste is a Black Magic spell which increases the speed of one or all allies, which increases their Hit rate. As the spell's level grows the effect of the spell increases and the miss rate decreases. The effect can stack, but repeated use on the same character increases the chance that the spell misses. Any character can learn Haste by having them use the Haste Tome (called the Haste Scroll in the Origins release).
|Effect||Allows the target to learn Haste when used outside of battle. Casts Haste VIII when used in battle.|
|Buy In||Jade Passage, Raqia|
|Won From||Gottos, Sorcerer|
|Cost||20,000 gil (all releases)|
Haste is a level 6 White Magic spell that can be bought in Doga's Manor and Doga's Village for 10,000 gil. Unei can also cast Haste when she joins the party as a guest. Unei's variant is cast over the entire party. The item Bacchus's Cider can also cast the Haste spell.
The spell increases the Attack power of the target based on the power of the spell and increases the target's Attack Multiplier based on the Multiplier and Accuracy of the spell. Changing items in a character's hand will negate the effect of Haste.
Haste, also known as Fast, is a White Magic spell. It can be used by Rosa, Tellah, and Porom. It has a casting time of 1, costs 25 MP in the non-DS version and 20 MP in the DS version to cast. In non-DS versions, it decreases the speed modifier by 3 (default being 16 for all targets), and can only be decreased to 12, making the ATB gauge increase nearly 25% normal speed.
Haste can cause Reflect, Sap, and Stop to wear off more quickly and reducing the total damage done by Sap. It also speeds up Gradual Petrify, speeds up recovery from Sleep, and accelerate the effect of Poison. It absolutely has no effect on Doom, except in as much as it allows the player to take more actions before the countdown reaches 0.
Haste can be used by various characters throughout the game, and costs 25 MP to cast. This time, Haste does affect the Doom counter, and is used by the Ahriman after Dooming all party members.
Haste is a level 2 Time Magic spell. Bought for 320 gil in Walse, Karnak, and Istory and costing 5 MP, it casts the Haste status on a single party member. Haste can be cast by Calofisteri, Exdeath in the first battle with him, Gilgamesh on the Big Bridge, Halicarnassus, Omniscient, Siren, Zephyrus, and Enuo.
Haste is a type of Grey Magic. Learned from the espers Carbuncle with the rate of 3 and Quetzalli for 20, though Celes can learn it naturally at level 32. The spell costs 10 MP to cast and is vulnerable to Runic. Haste can be cast by Level 10 Magic, Level 80 Magic, Cherry, Magic, Moebius, Number 128, Clymenus, Gilgamesh, Kaiser Dragon, Plague, Visage, and Flame Eater.
Haste is the initial spell of the Time Materia. It costs 18 MP to cast.
|Draw from||Level 1-100: Biggs*, Cactuar, GIM52A, Iron Giant, Seifer*, Sorceress, Tri-Point, Ultimecia*, Vysage|
|Draw Points||Galbadia Garden lobby (hidden, never refills), Fishermans Horizon (abandoned train station, hidden)|
|Refine||Time Mag-RF: 1 Magic Stone refines into 5 Hastes; 1 Lightweight refines into 20 Hastes; 1 Accelerator refines into 100 Hastes|
|No effect||No effect||No effect||No effect|
Haste is a spell only Eiko can learn and actively cast it in battle. It costs 8 MP to cast and 30 AP to master, and can only be learned from Fairy Flute, Running Shoes, and Emerald. It can be reflected and works with Return Magic. The Cactuar is the only enemy to be able to cast the spell.
Haste is not part of the White Magic skill set, and thus is not not learned via the White Mage dressphere, but it can be acquired by equipping the Sprint Shoes accessory, or by passing through the yellow gate on the Highroad Winds Garment Grid. It costs 16 MP to cast.
Rather than speeding up the ATB bar, the character's actions are acted out faster which can be beneficial for abilities like Trigger Happy. Haste can be cast by ????, Critical Bug, Daeva, Drowsy Ochu (Oversoul), Elma, Flailing Ochu (Oversoul), Ochu (Oversoul), and Almighty Shinra.
In the International Zodiac Job System version, Haste is a Time Magick 4 License, costs 50 LP and cannot be bought, only found in a chest in Eruyt Village's Fane of the Path. It is only available for the Time Mage Job class.
Haste is an ability for the Synergist role, and takes 2 ATB when the spell is cast. It accelerates ATB recharge rate by 50%. Lightning, Snow, Sazh, Hope, and Fang can learn it at different Crystarium levels.
Haste returns and retains the same effect, albeit it is used far less frequently. The Synergist role no longer has manual access to it, so the player must resort to either items, equipment or critical/auto effects to gain Haste. Preemptive strikes also grant Weak Haste. Paradigm Pack monsters whose trait is Zippy may be able to bestow Haste under certain conditions.
- “Time magick that hastens the passage of time for its targets, effectively boosting their Speed.”
- —Description, Final Fantasy Tactics.
- “Layer upon layer make your mark now... Haste!”
- —Upon casting in PlayStation version.
Haste can be learned by Time Mages and Templars. Unlike Final Fantasy Tactics, Haste only affects one tile per cast, but has a 100% chance of success (unless the target is Stopped). It has a range of three tiles, costs 24 MP to cast, and is stealable through the ability Steal: Ability.
Also, Haste, when cast on a stopped unit, causes it to move again as well as grants it haste.
Haste can be cast by fusing the Life and Cure Magicite.
Haste can be cast by piling Thunder and Clear. It lasts for a short amount of time. Those under haste have a faster attack speed and faster movement.
Haste is a level 1 Enhancing Spell, exclusive to the White Mage class, and caps at level 100. It increases allies' Dexterity and Agility, can be used once per battle, and up to twice a day.
Haste is again cast by stacking Thunder and Clear.
Haste is a level 2 Time Magic. It raises one target's speed by 50% for four turns. It costs 8 MP.
Haste is an ability possessed by several cards. Normally, when a Forward is played from the hand, it cannot attack or use its abilities until the next turn. Forwards with Haste are unaffected by these restrictions.
Non-Final Fantasy AppearancesEdit
Haste appears in 358/2 Days and Birth By Sleep, and increases the character's running speed. Several Haste-based abilities appear in numerous other games. In Kingdom Hearts II, MP Haste and its upgrades MP Hastera and MP Hastega increase the speed at which Sora's MP recharged, while in Birth By Sleep Attack Haste and Magic Haste reduce the reload speed of attack and magic Deck Commands.
Haste is used by Tifa Lockhart in Dead Fantasy, she uses it to speed up Yuna, Rikku, and herself to unleash a barrage of light-speed attacks against Kasumi, Ayane, and Hitomi during the vertical drop battle down the large Clock tower.
|Final Fantasy VIII Abilities|
|Acid - Aqua Breath - Bad Breath - Degenerator - Electrocute - Fire Breath - Gatling Gun - Homing Laser - Laser Eye - Lv? Death - Micro Missiles - Mighty Guard - Ray Bomb - Shockwave Pulsar - Ultra Waves - White Wind|
|Auto-Haste - Auto-Potion - Auto-Protect - Auto-Shell - Counter - Cover - Evd +30% - Expendx2-1 - Expendx3-1 - HP +20% - HP +40% - HP +80% - HP Bonus - Initiative - Med Data - Move-HP Up - Luck +50% - Mag +20% - Mag +40% - Mag +60% - Mag Bonus - Mug - Return Damage - Ribbon - Spd +20% - Spd +40% - Spr +20% - Spr +40% - Spr +60% - Spr Bonus - Str +20% - Str +40% - Str +60% - Str Bonus - Vit +20% - Vit +40% - Vit +60% - Vit Bonus|
|Absorb - Card - Darkside - Defend - Devour - Doom - Draw - GF - Item - Kamikaze - LV Down - LV Up - Mad Rush - Magic - MiniMog - Recover - Revive - Treatment|
|Boost - GF HP +10% - GF HP +20% - GF HP +30% - GF HP +40% - Sum Mag +10% - Sum Mag +20% - Sum Mag +30% - Sum Mag +40%|
|Ability x3 - Ability x4 - Elem-Atk-J - Elem-Def-J - Elem-Def-J x2 - Elem-Def-J x4 - Evd-J - Hit-J - HP-J - Luck-J - Mag-J - Spd-J - Spr-J - ST-Atk-J - ST-Def-J - ST-Def-J x2 - ST-Def-J x4 - Str-J - Vit-J|
|Angel Wing - Blue Magic - Combine - Duel - Renzokuken - Shot - Slots|
|Aero - Apocalypse - Aura - Berserk - Bio - Blind - Blizzaga - Blizzara - Blizzard - Break - Confuse - Cura - Curaga - Cure - Death - Demi - Dispel - Double - Drain - Esuna - Fira - Firaga - Fire - Flare - Float - Full-Life - Haste - Holy - Life - Meltdown - Meteor - Pain - Protect - Quake - Reflect - Regen - Scan - Shell - Silence - Sleep - Slow - Stop - Thundaga - Thundara - Thunder - Tornado - Triple - Ultima - Water - Zombie|
|Ammo RF - Call Shop - Card Mod - Familiar - F Mag-RF - Forbid Mag RF - GFAbl Med RF - GFRecov Med-RF - Haggle - High Mag RF - I Mag RF - Junk Shop - L Mag RF - Med LV Up - Mid Mag RF - Recov Med RF - Sell-High - ST Mag RF - ST Med RF - Supt Mag RF - T Mag RF - Time Mag RF - Tool RF|
|Alert - Enc-Half - Enc-None - Move-Find - Rare Item|
|Final Fantasy XII Abilities|
|Attack - Magicks & Technicks (White Magicks - Black Magicks - Time Magicks - Green Magicks - Arcane Magicks - Technicks) - Mist (Summon - Quickening) - Dismiss - Gambits - Items|
|Cure - Cura - Curaga - Curaja - Renew - Raise - Arise - Esuna - Esunaga - Blindna - Vox - Poisona - Stona - Cleanse - Dispel - Dispelga - Regen - Holy|
|Fire - Thunder - Blizzard - Aero - Water - Fira - Thundara - Blizzara - Aeroga - Bio - Firaga - Thundaga - Blizzaga - Shock - Scourge - Flare - Ardor - Scathe|
|Haste - Hastega - Slow - Slowga - Immobilize - Disable - Stop - Reflect - Reflectga - Float - Break - Countdown - Balance - Bleed - Warp|
|Protect - Protectga - Shell - Shellga - Bravery - Faith - Blind - Blindga - Silence - Silencega - Sleep - Sleepga - Poison - Toxify - Oil|
|Dark - Darkra - Darkga - Gravity - Graviga - Reverse - Berserk - Confuse - Decoy - Death - Vanish - Vanishga - Bubble - Drain - Syphon|
|Steal - Libra - Poach - First Aid - Telekinesis - Numerology - Souleater - Sight Unseeing - Charm - Achilles - Charge - Infuse - Gil Toss - 1000 Needles - Revive - Stamp - Shades of Black - Traveler - Horology - Bonecrusher - Wither - Addle - Expose - Shear|
|Final Fantasy XIII Abilities|
|Powerchain - Lifesiphon - Faultsiphon - Launch - Ravage - Smite - Blindside - Scourge - Jeopardize - Deathblow - Adrenaline|
|Attack - Blitz - Ruin - Ruinga - Highwind - Sovereign Fist|
|Vigor - Overwhelm - Fearsiphon|
|Fire - Fira - Firaga - Blizzard - Blizzara - Blizzaga - Thunder - Thundara - Thundaga - Water - Watera - Waterga - Aero - Aerora - Aeroga - Flamestrike - Froststrike - Sparkstrike - Aquastrike - Army of One - Cold Blood - Last Resort|
|Evade - Counter - Deathward - Fringeward - Reprieve|
|Provoke - Elude - Challenge - Vendetta - Entrench - Steelguard - Mediguard|
|Deprotect - Deprotega - Deshell - Deshellga - Poison - Poisonga - Imperil - Imperilga - Slow- Slowga - Fog - Fogga - Pain - Painga - Curse - Cursega - Daze - Dazega - Dispel - Death|
|Bravery - Bravera - Faith - Faithra - Haste - Vigilance - Enfire - Enfrost- Enthunder - Enwater - Protect - Protectra - Shell - Shellra - Barfire - Barfrost - Barthunder - Barwater - Veil|
|Cure - Cura - Curasa - Curaja - Esuna - Raise|
|Summon - Libra - Renew - Quake - Dispelga - Stopga|
|High HP - Low HP - Physical Defense - Magic Defense - Damage Reduction - Ultimate Physic - Ultimate Magic - Fire Resistance - Ice Resistance - Lightning Resistance - Water Resistance - Wind Resistance - Earth Resistance - Debrave Resistance - Defaith Resistance - Deprotect Resistance - Deshell Resistance - Slow Resistance - Poison Resistance - Imperil Resistance - Curse Resistance - Pain Resistance - Fog Resistance - Daze Resistance - Boost - Gestalt - Positive Effect - Adamancy - Independent|
|Eidolons: Normal Mode|
|Common Abilities: Arise - Penetration - ATB Charge|
|Shiva: Wheel Rap - Flip Kick - Wheel Grind - Wheel Toss - Pirouette|
|Odin: Flourish of Steel - Skyward Swing - Seismic Strike - Crushing Blow - Ullr's Shield - Valhalla's Call|
|Brynhildr: Slash - Valkyrian Scythe - Gunshot - Pyroshot - Cryoshot - Electroshot - Hydroshot - Pyroburst - Electroburst - Hydroburst|
|Bahamut: Dragon Claws - Whirlwind - Umbral Vise - Inferno - Ignis|
|Alexander: Steelcrusher - Obliterator - Soaring Uppercut - Blast Punch - Explosive Fist - Lofty Challenge|
|Hecatoncheir: Pummel - Aerial Tackle - Hurricane Kick - Force Projection - Counter - Looming Wrath|
|Eidolons: Gestalt Mode|
|Shiva: Wheelie - Spinfreeze - Icicle Drift - Ice Ramp - Diamond Dust|
|Odin: Stormblade - Lightning Strike - Razor Gale - Thunderfall - Zantetsuken|
|Brynhildr: Chopper Spin - Caltrop Bomb - Centrifugal Sweep - Spark Shower - Múspell Flame|
|Bahamut: Hunting Dive - Aerial Loop - Obliterating Breath - Pulsar Burst - Megaflare|
|Alexander: Purification - Earthquake - Brutal Sanction - Retributive Blast - Divine Judgment|
|Hecatoncheir: Chain Cannons - Missile Tetrad - Piercing Ray - Force Blasters - Gaian Salvo|