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Hashmal (Final Fantasy XII boss)

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XII

Hashmal is an Esper in Final Fantasy XII fought in the Pharos. He is one of the few Espers acquired automatically during the storyline, as he needs to be fought to ascend further into the Pharos. He is also fought in the International Zodiac Job System trial mode at stage 49 along with 2 Reavers.

Bestiary entry Edit

Page 1: Observations Edit

Scion set by the gods to wield and manipulate the laws of this world, and with holy power lead mankind to order. Created in opposition to Fandaniel the Protector, scion of light. Desiring to bring order to all things, he joined with Ultima in her battle against the gods. He gave his body to the Thousand-Years War, and when his strength was spent, down into the burning inferno he fell.

StatsEdit

NTSC-U/C

Final Fantasy XII enemy stats
#269#270 #271
Location Species Aggression Movement type Rare Game Other information
Pharos (Third Ascent - Heaven's Challenge) Esper/Bringer of Order Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A Gains 0 CT for Magick.
Stats
Level HP MP Strength Magick Power
50 209,060 999 46 35
Vitality Speed Attack Power Defense Magick Resist
85 23 86 29 31
Evade EXP LP CP Gil
0 0 52 5,400 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
0% 0% 0% 0% 150% -100%Absorbs 0% 0%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune Immune Immune Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
Immune 0% Immune Immune Immune Immune Immune Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
Immune 0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Items
Item dropped Steal Poach
Nothing Nothing
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 7
Added status effect: Disease

Quakeja Roxxor, Battle Cry Innate: Safety, No Knockback, Ignore Vitality, Ignore Weather & Landscape, Ignore Reflect, Full-HP ATK+, Low-HP ATK+, Low-HP Mag+, Counter, Counter+, Half MP, Magick CT0
Conditional: Normal Damage+ (Battle Cry), 0 MP (HP <50%)
None

NTSC-J

Final Fantasy XII enemy stats
#269#270 #271
Location Species Aggression Movement type Rare Game Other information
Pharos (Third Ascent - Heaven's Challenge) Esper/Bringer of Order Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A Gains 0 CT for Magick.
Stats
Level HP MP Strength Magick Power
50 209,060 999 46 35
Vitality Speed Attack Power Defense Magick Resist
85 23 86 29 31
Evade EXP LP CP Gil
0 0 52 5,400 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
0% 0% 0% 0% 150% -100%Absorbs 0% 0%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune Immune Immune Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
Immune 0% Immune Immune Immune Immune Immune Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
Immune 0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Items
Item dropped Steal Poach
Nothing Nothing
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack Haste, Protect Perfect Defense Innate: Safety, No Knockback, Ignore Vitality, Ignore Weather & Landscape, Ignore Reflect, Full-HP ATK+, Low-HP ATK+, Low-HP Mag+, Counter, Counter+, Half MP, Magick CT0
Conditional: Normal Damage+ (HP <50%), 0 MP (HP <50%), Anti-Magick and Magick Wall (Perfect Defense) (NTSC-J)
None

Battle Edit

Hashmal is easy once the player has the Float spell. By casting Float on all party members, Hashmal's Quakeja can be avoided; otherwise it will hit hard and may inflict Petrify. Using Haste on the party is a good idea as Hashmal is quick.

Hashmal's standard attacks can deal a lot damage and can inflict Disease. Disease can be cured with Vaccines, the Cleanse spell, and with Remedies once the appropriate Remedy Lores have been unlocked on the License Board.

Other appearancesEdit

Final Fantasy Record KeeperEdit

FFRK

FFRK Ultimate Hashmal FFXII
Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.

Mobius Final Fantasy Edit

Mobius Hashmal appears as an ability card and as an enemy summoned by Meia that can be fought in multiplayer mode.

Impresario-ffvi-iosThis article or section is a stub about Mobius Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Gallery Edit

Trivia Edit

  • Hashmal's attack, Roxxor, is called "Rock You" in the Japanese version of the game, plus some some other translations, such as the Italian translation. This is a nod towards the band Queen; one of game director Yasumi Matsuno's trademarks is to pay homage to the rock band Queen in his works. Rock You has been changed to Roxxor in the English localization, a likely play on internet slang.

Related enemies Edit

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