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Halatali

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XIV

Halatali is an optional dungeon in Final Fantasy XIV. A former training ground for the gladiators of Ul'dah, it has been abandoned and fallen into disrepair since the Calamity, and become overrun by the very beasts the gladiators once tested their skills against.

A hard mode of Halatali was released in patch 2.2, Through the Maelstrom. It is also featured in the trials "A Relic Reborn: the Hydra" and "The Dragon's Neck", as well as the Heavensward quest "Keeping the Flame Alive", making it the most revisited dungeon in the game.

StoryEdit

Originally a holy place for the first Lalafell arrived in Eorzea, the twisting labyrinth of natural caverns which wind through this massive mesa was transformed by the Gladiators' Guild into a series of training pits, animal pens, and holding cells to accommodate the ever-growing popularity of Ul'dah's Coliseum. After the Calamity, however, the location was abandoned─those remaining in the pens, left for dead. Not all of them, however, met that fate, and now the tunnels are rife with those who survived...as well as the tormented spirits of those who did not.
—In-game description

Halatali is an optional dungeon unlocked shortly after defeating Ifrit in the main scenario, serving as filler between the starting dungeons and the Thousand Maws of Toto-Rak. A former lalafell holy site turned coliseum training ground, the city-state of Ul'dah conscripted adventurers to clear their way through the creatures that had taken refuge in the halls since it was abandoned following the Calamity.

LocationsEdit

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ItemsEdit

Throughout the dungeon, the player may encounter the following optional chests:

EnemiesEdit

Hall of the Cesti
  • (15, 10) Doctore, Heckler Imp
  • (14, 10) Doctore, Heckler Imp x2, (Gas Bomb*Patrol #1)
  • (14, 9) Doctore, Heckler Imp
  • (14, 11) Doctore, Heckler Imp x2, (Gas Bomb*Patrol #1)
  • (13, 12) Doctore, Heckler Imp x2, (Gas Bomb*Patrol #2), (Gas Bomb*Patrol #3), (Gas Bomb*Patrol #4)
  • (12, 13) Doctore, Heckler Imp x2, (Gas Bomb*Patrol #4)
  • (11, 13) Firemane, Damantus x24, Noxius x6
Hall of the Secutores
  • (12, 9) Scythe Mantis x2
  • (12, 9) Lightning Sprite x3 OR Gas Bomb*Chance to spawn from a chain winch, Gas Bomb Self-Destructs immediately
  • (12, 9) Scythe Mantis x2, Coliseum Python
  • (12, 9) Lightning Sprite x3 OR Gas Bomb*Chance to spawn from a chain winch, Gas Bomb Self-Destructs immediately
  • (11, 8) Scythe Mantis x3
  • (10, 7-8) Scythe Mantis
  • (11, 7) Scythe Mantis x2, Coliseum Python
  • (11, 7) Lightning Sprite x3 OR Gas Bomb*Chance to spawn from a chain winch, Gas Bomb Self-Destructs immediately
  • (10, 8) Scythe Mantis x2, Coliseum Python, (Coliseum Python*Patrol #5)
  • (10, 8) Lightning Sprite x3 OR Gas Bomb*Chance to spawn from a chain winch, Gas Bomb Self-Destructs immediately, (Coliseum Python*Patrol #5)
  • (9, 9) Lightning Sprite x3 OR Gas Bomb*Chance to spawn from a chain winch, Gas Bomb Self-Destructs immediately, (Coliseum Python*Patrol #5)
  • (9, 9) Scythe Mantis x2, Coliseum Python, (Coliseum Python*Patrol #5)
  • (7, 8), Thunderclap Guivre, Lightning Sprite x6
Hall of the Bestiarii
  • (8, 10) Rudis Beak, (Gas Bomb*Patrol #6)
  • (8, 11) Rudis Beak x2, (Gas Bomb*Patrol #6), (Gas Bomb*Patrol #7), (Gas Bomb*Patrol #8)
  • (8, 11) Pit Peiste*Spawns upon approaching Treasure Coffer 8, (Gas Bomb*Patrol #6), (Gas Bomb*Patrol #7), (Gas Bomb*Patrol #8)
  • (9, 11) Rudis Beak x2, (Gas Bomb*Patrol #6), (Gas Bomb*Patrol #7), (Gas Bomb*Patrol #8)
  • (5, 11) Tangata, Damantus x32, Noxius x8, Fire Sprite x6

GalleryEdit

XIV

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