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RoF HP Boost Icon HP+ is a recurring ability in the Final Fantasy series. It is a support ability that increases a party member's HP. Usually the boost is a set percentage of the character's base HP, though not always.

AppearancesEdit

Final Fantasy IVEdit

IV In the DS release, the HP+50% Augment is rewarded to the player by a soldier in Baron Castle once the Giant of Babil is destroyed.

Final Fantasy VEdit

V The Monk learns HP+10%, HP+20% and HP+30% as support abilities.

Final Fantasy VIEdit

VI The Green Beret increases the wearer's max HP by 12.5%, while the Red Cap increases it by 25%. The Muscle Belt and Bone Wrist relic raises max HP by 50%. Various Espers grant a level up bonus to HP, such as Bahamut granting HP+50%, causing the equipped party member to gain 50% more HP when they level up.

Final Fantasy VIIEdit

VII The HP Plus Materia increases the equipped party member's HP by a set percentage depending on the level of the Materia, from 10% at level one to 50% at level five. The Materia is obtained by getting between 60-90 points (inclusive) during Rufus's send-off in Junon, and can also be bought at Cosmo Canyon and Mideel.

Crisis Core -Final Fantasy VII-Edit

FFVIICC Various Materia pieces can be granted HP+ as a support ability though Materia Fusion. The increase ranges from 10% to 999%.

Final Fantasy VIIIEdit

VIII Guardian Forces can learn the abilities HP+20%, HP+40% and HP+80%. The HP Bonus ability gives the character a permanent +30 HP on level up.

GFs can learn GFHP+10%, GFHP+20%, GFHP+30% and GFHP+40%. While the HP boosts must be equipped by the character to increase their HP, GFs always have the boosts from GFHP+ active.

Final Fantasy IXEdit

IX Zidane, Steiner, Freya and Amarant can learn HP+10% and HP+20% from various equipment pieces.

Final Fantasy XEdit

X HP +5%, HP +10%, HP +20%, and HP +30% can be customized onto armor pieces using items, or armor pieces can be found with these abilities already attached.

Final Fantasy X-2Edit

X-2 HP +10%, +15%, +20%, +40%, +60%, and +100% are all abilities found on accessories. HP+10% can be found on Black Ring, Sword Tome, Nature's Tome, and Bushido Tome, HP +15% on Cat's Bell, HP +20% on Iron Bangle, HP +40% on Titanium Bangle, HP +60% on Mythril Bangle, and HP +100% can be found on Crystal Bangle, Iron Duke, Key to Success, and Adamantite.

Final Fantasy XIEdit

XI HP+% is a bonus on various food and equipment, though food tends to have a soft cap. Monks (and Blue Mages, with the right spells set) have a Max HP bonus trait that grants +30 HP bonus per rank.

Final Fantasy XIIEdit

XII HP Lore is an Augment found on the License Board that increases a character's HP by a stated set amount. With all five HP Lores acquired a character has +1000 HP.

Final Fantasy XIII-2Edit

XIII-2

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy XIII-2. You can help the Final Fantasy Wiki by expanding it.

Lightning Returns: Final Fantasy XIIIEdit

LR

Edgar - Chainsaw2This article or section is a stub about an ability in Lightning Returns: Final Fantasy XIII. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Type-0Edit

TYPE0

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Type-0. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Crystal Chronicles: Echoes of TimeEdit

FFCCEoT HP Boost increases the user's Max HP depending on the level of the HP Boost ability, while HP Grow increases the amount of HP the user gains upon leveling up, once again depending on the level of HP Grow. HP Boost can be customized onto equipment from Stamina Stones, while HP Grow can be customized through Small Emerald and Emerald.

Bravely DefaultEdit

BD Monks learn HP 10% Up at job level 4 and it requires 1 slot to equip. They also learn HP 20% Up at job level 10 (requires 2 slots), and HP 30% Up at job level 12 (requires 3 slots).

Final Fantasy DimensionsEdit

FFD HP +20% is the level 3 ability of the Red Mage class, learned for 80 AP. It requires 1 slot in order to equip and use.

Dissidia Final Fantasy / Dissidia 012 Final FantasyEdit

Dissidia Dissidia012 In Dissidia and Dissidia 012, after purchasing an Equip ability and mastering it on a character, the character will learn a corresponding Adept (in Dissidia) or Master (in Dissidia 012) ability for that type of equipment. When a Adept/Master ability for body armor is equipped with a matching type of body armor, the character receives a boost to their max HP.

Theatrhythm Final FantasyEdit

TFF HP Up comes in three levels of power, each level granting a larger HP bonus—Lv1 offers 800 HP, Lv2 grants 1,600, and Lv3 grants 2,400. Minwu, Cecil, Cloud, Aerith, Sephiroth, Seifer, Prishe and Snow learn all three levels of HP Up, while Warrior of Light learns Lv1.

Theatrhythm Final Fantasy Curtain CallEdit

TFFCC

Edgar - Chainsaw2This article or section is a stub about an ability in Theatrhythm Final Fantasy Curtain Call. You can help the Final Fantasy Wiki by expanding it.

Pictlogica Final FantasyEdit

PFF

FFTA Buster SwordThis article or section is a stub about equipment in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave ExviusEdit

FFBE

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Brave Exvius. You can help the Final Fantasy Wiki by expanding it.

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