Uses guns made by moogle machinists.

Gunner (銃使い, Jūtsukai?) is a job in Final Fantasy Tactics Advance for moogles. They are very useful in battle, but somewhat hindered by their lack of strength. Gunners are the wielders of powerful guns and can deal damage from halfway across the battlefield, staying out of close combat in the process.

They can master the art of inflicting status ailments with their shots, and with the Concentrate ability equipped, they are a class to be feared. If the Gunner is used, the best jobs to pair it with are either the Mog Knight or the Animist to either do massive damage from afar or to assist the party with support abilities.



Move Rate Jump Rate Evade Rate
3 2 65
Weapon Head Body Equip Shields?
Guns Hats Clothing No



Even by moogle standards, Gunners have horrible stat growths. The Mog Knight outclasses it in every stat except speed, where the Gunner is one tenth of a point faster. If possible, refrain from leveling up as a Gunner, as there are better options out there for stat growth.

HP MP Attack Defense Magic Power Magic Resistance Speed
6.2 C- 1.1 E 6.8 D+ 9.2 A- 5.6 E 8.1 B- 1.1 D



Gunner command. Use special bullets to fight.

Skill Equipment Effect AP
Fireshot Aiot Gun Shoots bullet of crystallized fire. 100
Boltshot Riot Gun Shoots bullet of crystallized lightning. 100
Iceshot Giot Gun Shoots bullet of crystallized ice. 100
Confushot Chaos Rifle Damages and confuses target. 200
Charmshot Peacemaker Damages and charms target. 300
Blindshot Silver Cannon Damages and inflicts darkness. 100
Silenshot Lost Gun Damages and silences target. 200
Stopshot Outsider Damages and stops target. 300

Note: The Range, Power, and Element of each ability, excluding the elemental abilities Fireshot, Iceshot, and Boltshot, will always be equal to that of the equipped weapon.


Skill Equipment Effect AP
Concentrate Longbarrel Focuses mind to increase attack hit rate. 300


Skill Equipment Effect AP
Gun Combo Mythril Gun Long-ranged combo ability for gunners. 100


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