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Gunner (Final Fantasy Tactics Advance)

From Final Fantasy Wiki

See also: Gunner.
Moogle Gunner
"Uses guns made by moogle machinists."
—In-game description

Gunner is a Job class in Final Fantasy Tactics Advance. Only Moogles can become Gunners after mastering one Animist skill. They are very useful in battle, but somewhat hindered by their lack of strength. Gunners are the wielders of powerful guns and can inflict damage from halfway across the battlefield. They can master the art of inflicting status ailments with their shots, and with the Concentrate ability equipped, they are a class to be feared.

Contents

[edit] Abilities

[edit] Gunmanship

Gunner command. Use special bullets to fight.

Skill Weapon Learned From Effect AP To Master
Fireshot Aiot Gun Fire damage. 100
Iceshot Giot Gun Ice damage. 100
Boltshot Riot Gun Lightning damage. 100
Confushot Chaos Rifle Damage and may inflict Confuse. 200
Charmshot Peacemaker Damage and may inflict Charm. 200
Blindshot Silver Cannon Damage and may inflict Blind. 200
Silenshot Lost Gun Damage and may inflict Silence. 200
Stopshot Outsider Damage and may Stop. 200

[edit] Reaction

  • None

[edit] Support

Skill Weapon Learned From Effect AP To Master
Concentrate Longbarrel Greatly increases Accuracy. 300

[edit] Combo

Skill Weapon Learned From Effect AP To Master
Gun Combo Mythril Gun Allows the unit to start or join in a Combo during combat. 100
v · e · dFinal Fantasy Tactics Advance Jobs
Human
Soldier - Paladin - Fighter - Thief - Ninja - White Mage - Black Mage - Illusionist - Blue Mage - Archer - Hunter
Moogle
Animist - Mog Knight - Gunner - Thief - Juggler - Gadgeteer - Black Mage - Time Mage
Nu Mou
Beastmaster - Morpher - White Mage - Black Mage - Time Mage - Illusionist - Sage - Alchemist
Bangaa
White Monk - Bishop - Templar - Warrior - Dragoon - Defender - Gladiator
Viera
Fencer - Elementalist - Red Mage - White Mage - Summoner - Archer - Assassin - Sniper
Special Jobs
Biskmatar - Hermetic - Judge - Judgemaster - Runeseeker