Never attack an ally.
Gunners are a relatively new addition to the series. Guns first appeared in use by two party members in Final Fantasy VII, and gunner was not made a formal job class until Final Fantasy X-2. Gunners specialize in hitting opponents from afar, usually disabling them. Another popular Gunner ability is shooting magic out of their guns, causing elemental damage.
Gunners have high Accuracy, rarely missing their targets. The downside is that Gunners do not deal as much damage as other jobs, since guns do not usually rely much on the Gunner's actual Attack stats. However, they deal as much damage in the back row as they do in the front. Gunners somewhat parallel the Rangers seen in earlier entries of the series.
Barret and Vincent wield guns as their weapons. Barret's machinegun is mounted to his arm and thus his default weapon cannot be sold. Despite this, some of his weapons are actually melee weapons. Vincent wields a variety of firearms, some of which trigger the Vincent Mug glitch.
Palmer also has the ability to fire bullets charged with Mako from his gun when fought, doing elemental damage. Rufus Shinra wields a Shotgun with one hand on two occasions, when he is fought as a boss in Final Fantasy VII, and his encounter with Kadaj in Final Fantasy VII: Advent Children.
Irvine uses various shotguns to attack, and his Limit Break Shot makes use of different types of ammo to deal damage to opponents in a variety of ways. Laguna uses a sub-machine gun in battle. There is no distinction between front and back row in Final Fantasy VIII, so gun-users don't get an advantage.
Though their abilities are based on the Gambler, the Corsair is able to wield a variety of guns, including their own special hexaguns. The Corsair receives access to the Quick Draw ability at level 40, which allows them to endow bullets with special effects through the use of elemental cards.
In the original version every party member can equip any weapon as long as they unlock its license. In the Zodiac versions, the party member must choose a job to become able to unlock licenses. Machinist is a ranged class, using guns as their primary weapon, and come equipped with light armor. Machinists are versatile, able to attack from a distance.
Balthier wields guns and learns abilities that disable opponents and deal damage.
Sazh wields two pistols in battle, which can join together to form an assault rifle. He does this at the end of his attack sequence if he attacks physically enough times in a row. Lightning's Blazefire Saber can change into a gun, which she uses during combos, and there is one long-range enemy that necessitates the use of the gun mode for the Attack command. Lebreau and Gadot use machine guns for the small duration that the player controls them.
Machinist is a job introduced in first expansion, Final Fantasy XIV: Heavensward. They use guns as their main weapon. Machinists focus on dealing ranged damage using a combination of firearms enhanced with various attachments and can deploy mechanical turrets to help them on the battlefield.
The Gunner class is exclusive to the moogle race. It uses both elemental and status-inflicting attacks. What separates the Gunner from other far-range Jobs is the fact that the Gunner's attack reach is twice as far as other classes.
The Fusilier class is the renamed version of the Gunner. Other than the name, the class has the same role as in Tactics Advance.
The Hawkeye specializes in dealing physical damage in copious amounts to various targets, being capable of using all elements and even piercing both default and physical defense with their Shamanism abilities. With their innate ability Eagle Eye, failing to hit the target is incredibly unlikely, if not impossible. It uses firearms as its weapon of choice.
Non-Final Fantasy guest appearancesEdit
Knights of the CrystalsEdit
The Gunner appears on a silver card.