A GF is an independent energy force. By combining it with para-magic, it is possible to control tremendous energy. Memory loss is a possible side effect, but this has not been proven as of yet.
Conceived and designed by Hiroyuki Ito, the GF govern major stat growth, elemental/status effect offense and defense, and the commands the character may use during battle. Each GF has a preset list of abilities they can learn, but through certain items, the GF can learn additional abilities and forget those that were previously learned. A total of twenty-two abilities can be learned.
Each Guardian Force possesses special characteristics and can appear in multiple different forms as mighty autonomous energy bodies. Guardian Forces exist in specific energy fields and can reside within objects and living organisms.
When a Guardian Force is junctioned to a human, two kinds of beings are brought together, and if the junctioner possesses a comparable consciousness, the Guardian Force will lose its solid form and can only manifest for limited periods of time. Guardian Forces are known for giving superhuman strength and enhancing the users' body functions.
It is stated in-game that long-term junctioning causes memory loss (as seen with Selphie and the unnamed GF she junctioned when she was a child), because the Guardian Force draws power from the same section of the mind that stores memories. This, however, is only a plot point; junctioning has no negative effects on the characters during gameplay. Memory loss is stated to be the reason the use of Guardian Forces is widely criticized, and within Garden, Balamb Garden is the only school where their use has been approved.
When designing the Guardian Forces, Tetsuya Nomura felt they should be unique beings and not humanoid, unlike the summoned monsters in many previous games. Ramuh, which had been the staple Lightning summon until Final Fantasy VIII, was thus replaced by Quezacotl, a bird-like entity, and Ifrit, who appears as a human-like being in Final Fantasy VII, was redesigned as a beast with lion features.
Even the most humanoid Guardian Force, Siren, was designed to be more beast-like, wearing feathers to conceal her body instead of clothing, having a pair of wings descending from her head substitute for human hair, and having long and sharp toenails that resemble paws more than feet. Leviathan was the first Guardian Force created, which was included in a game demo. After receiving a positive reaction from players, Nomura decided to create the remaining sequences in a similar fashion.
Support abilities and statsEdit
Most Guardian Forces can be junctioned onto a character, although there are a few that can't. A character can junction an unlimited number of Guardian Forces, and when junctioning a GF, gains access to its abilities, such as command abilities, support abilities and stat boosting abilities. Final Fantasy VIII is the first game where summons have their own growth path, gaining levels and learning abilities.
Abilities are learned via accumulating AP in battle. All Guardian Forces gain the same amount of AP from battle even if the GF or the character junctioning the GF is knocked out at the end of the battle. Experience Points, however, are a different matter: EXP is divided between all the GFs the character is currently junctioning, meaning the more GFs a character junctions, the less EXP each receives. Most GFs take 500 EXP to level up, but some take only 400, and Eden takes 1,000. GFs equipped to KO'd characters still gain EXP from battle even if the host doesn't.
The junctionable Guardian Forces have their own HP stat which can be boosted by leveling the GF up and by learning HP boosting abilities on the GF. There are a number of GF medicine items that heal a GF's HP, and similarly to the Move HP Up ability, a GF's HP is restored just by walking around on the field.
- For the summon sequences, see: Guardian Force/Videos
On YouTube A Guardian Force can be called during battle with the GF Command every junctionable GF learns by default. After the summoning has been initiated there is a charge period whereupon the GF's HP replaces the character's, and every attack the character takes damages the GF instead of the character. This can be used for strategic advantage, whereupon the character may use a GF as a shield to survive strong enemy attacks. If the GF dies before the charge period is finished, the summon is cancelled.
Usually when the player kills enemies it affects their SeeD ranking in a positive way, but enemies killed by Guardian Forces do not count toward this. CC Joker gives an enhancement called GF Report to the party's Battle Meter in the Balamb Garden training center that lets the player view the kills and KO's of each GF.
Charge time and compatibilityEdit
The charge time depends on the compatibility between the character and the GF and the Battle Speed, which can be adjusted in the config. The greater the compatibility, the less time it takes to summon. The initial compatibility is around 600 for most characters, but Edea has higher compatibility with Guardian Forces than the other characters.
Compatibility can be boosted with compatibility boosting items, by casting magic that is the same element as the Guardian Force (e.g. casting fire magic boosts compatibility with Ifrit) and by summoning the GF during battle. Boosting one GF's compatibility reduces another one's; Shiva, the ice-elemental GF, loses compatibility when a character uses fire magic, and also when Ifrit is summoned. Using compatibility items boosts the compatibility with the assigned GF, but slightly reduces (by 1~2 points) the compatibility with all other junctioned GFs.
Many junctionable GFs have another GF that is "opposed" to them that when summoned, reduces their compatibility with said character the most. Eden in many ways is an exception to the rules, with only minimal boost in compatibility when summoned to both itself, and, curiously enough, all other GFs the character has junctioned as well.
This game mechanic is made to make players think which Guardian Forces to assign to which character, and to avoid switching junctions between characters regularly, however, as the charge time is never very long, compatibility doesn't actually have much impact on the gameplay.
- $ Compatibility = 6000 - 5 * ShownCompatibility $
Charge time is calculated by:
- $ Duration = Compatibility * BattleSpeed * 0.9143 / 32 $
The exact compatibility values in this chart are from Absolute Steve's Final Fantasy VIII Walkthrough.
|Guardian Force||Summon Effect||Compatibility Items||Casting Magic|
|Quezacotl||Quezacotl +20, Leviathan -10, Every other GF -1.6||Dynamo Stone +3.2 (-1.6 for others), LuvLuv G +20.2||Thunder +1, Thundara +2, Thundaga +2.4, Aero +0.2, Tornado +0.6, Water -0.8|
|Shiva||Shiva +20, Ifrit -10, Every other GF -1.6||Arctic Wind +1.6 (-0.8 for others), North Wind +3.2 (-1.6 for others), LuvLuv G +20.2||Blizzard +1, Blizzara +2, Blizzaga +2.4, Fire -0.8, Fira -1, Firaga -1.2|
|Ifrit||Ifrit +20, Shiva -10, Every other GF -1.6||Bomb Fragment +1.6 (-0.8 for others), Red Fang +3.2 (-1.6 for others), LuvLuv G +20.2||Fire +1, Fira +2, Firaga +2.4, Blizzard -0.8, Blizzara -1, Blizzaga -1.2|
|Siren||Siren +20, Carbuncle -10, Every other GF -1.6||Silence Powder +3.2 (-1.6 for others), LuvLuv G +20.2||Silence +1.6, Berserk +0.6, Blind +0.6, Break +0.6, Confuse +0.6, Pain +0.6, Sleep +0.6, Slow +0.6, Stop +0.6, Esuna -1.2, Dispel -0.8|
|Brothers||Brothers +20, Pandemona -10, Every other GF -1.6||Dino Bone +3.2 (-1.6 for others), LuvLuv G +20.2||Quake +2, Apocalypse +0.2, Flare +0.2, Meteor +0.2, Ultima +0.2, Aero -0.2, Float -0.4, Tornado -0.8|
|Diablos||Diablos +20, Every other GF -1.6||Steel Orb +3.2 (-1.6 for others), LuvLuv G +20.2||Demi +2, Apocalypse +0.2, Flare +0.2, Meteor +0.2, Ultima +0.2, Esuna -0.2, Protect -0.2, Dispel -0.4, Shell -0.4, Reflect -0.6|
|Carbuncle||Carbuncle +20, Siren -10, Every other GF -1.6||Dragon Skin +3.2 (-1.6 for others), LuvLuv G +20.2||Aura +1, Double +1, Haste +1, Holy +1, Protect +1, Reflect +1, Shell +1, Triple +1, Cure +0.2, Cura +0.2, Curaga +0.2, Esuna +0.2, Full-Life +0.2, Life +0.2, Regen +0.2, Berserk -0.2, Blind -0.2, Break -0.2, Death -0.2, Pain -0.2, Silence -0.2, Sleep -0.2, Slow -0.2, Stop -0.2, Zombie -0.2, Dispel -1.2|
|Leviathan||Leviathan +20, Quezacotl -10, Every other GF -1.6||Fish Fin +2 (-1 for others), LuvLuv G +20||Holy +1, Water +1, Apocalypse +0.2, Flare +0.2, Meteor +0.2, Ultima +0.2, Thunder -0.4, Thundara -0.6, Thundaga -0.8|
|Pandemona||Pandemona +20, Brothers -10, Every other GF -1.6||Shear Feather +1.6 (-0.8 for others), Windmill +3.2 (-1.6 for others), LuvLuv G +20.2||Tornado +1, Aero +0.6, Apocalypse +0.2, Ultima +0.2, Water -0.8|
|Cerberus||Cerberus +20, Every other GF -1.6||Dragon Fin +3.2 (-1.6 for others), LuvLuv G +20.2||Triple +2, Double +0.8, Haste +0.6, Apocalypse +0.2, Aura +0.2, Dispel +0.2, Esuna +0.2, Protect +0.2, Reflect +0.2, Shell +0.2, Ultima +0.2, Berserk -0.2, Break -0.2, Blind -0.2, Confuse -0.2, Pain -0.2, Sleep -0.2, Silence -0.4, Slow -0.8, Stop -0.8|
|Alexander||Alexander +20, Doomtrain -10, Every other GF -1.6||Moon Stone +3.2 (-1.6 for others), LuvLuv G +20.2||Holy +2, Apocalypse +0.2, Curaga +0.2, Full-Life +0.2, Life +0.2, Regen +0.2, Ultima +0.2, Bio -1|
|Doomtrain||Doomtrain +20, Alexander -10, Every other GF -1.6||Poison Powder +1.6 (-0.8 for others), Venom Fang +3.2 (-1.6 for others), LuvLuv G +20.2||Berserk +1, Blind +1, Bio +1, Break +1, Confuse +1, Death +1, Silence +1, Sleep +1, Slow +1, Stop +1, Zombie +1, Apocalypse +0.2, Ultima +0.2, Holy -2|
|Bahamut||Bahamut +20, Every other GF -1.6||Shaman Stone +3.2 (-1.6 for others), LuvLuv G +20.2||Apocalypse +0.2, Flare +0.2, Holy +0.2, Meteor +0.2, Quake +0.2, Tornado +0.2, Ultima +0.2|
|Cactuar||Cactuar +20, Every other GF-1.6||Cactus Thorn +3.2 (-1.6 for others), LuvLuv G +20.2||No spells change compatibility with Cactuar|
|Tonberry||Tonberry +20, Every other GF -1.6||Chef's Knife +3.2 (-1.6 for others), LuvLuv G +20.2||No spells change compatibility with Tonberry|
|Eden||Eden +2, Every other GF +1||LuvLuv G +20||Apocalypse +0.4, Flare +0.4, Holy +0.4, Meteor +0.4, Quake +0.4, Tornado +0.4, Ultima +0.4, Aura -0.2, Blizzard -0.2, Blizzara -0.2, Cure -0.2, Cura -0.2, Curaga -0.2, Dispel -0.2, Double -0.2, Esuna -0.2, Fire -0.2, Fira -0.2, Full-Life -0.2, Haste -0.2, Life -0.2, Protect -0.2, Reflect -0.2, Regen -0.2, Shell -0.2, Slow -0.2, Thunder -0.2, Thundara -0.2, Triple -0.2|
Damage calculation and the Boost abilityEdit
Every GF except for Diablos, Carbuncle, Cerberus, and Cactuar learns the Boost ability. During the summon animation, the player can tap to increase damage; however, it has a drawback: if the player fails to boost the GF properly, it may end up dealing less damage than it otherwise would have. The damage ranges between 75% and 250% of the normal damage. The percentage rises when the player taps correctly, but drops to 75% if the player presses the button during a time a red cross appears over the cursor. GFs with longer summon animations are the easiest to boost.
With battle speed set to medium, the list below displays the approximate length of time allowing the player to boost and the approximate value of % increase for summon damage.
|GF||Summon Time||DMG Potential|
Each GF uses the following formula for determining the amount of damage they deal. The Boost modifier is equal to 100 if the player does not attempt to boost the damage or does not have the ability learned. The LevelMod and Power values vary per GF.
- $ Damage = LevelMod * Level / 10 + Power + PowerMod $
- $ Damage = Damage * (265 - TargetSpr) / 8 $
- $ Damage = Damage * Power / 256 $
- $ Damage = Damage * Boost / 100 $
- $ Damage = Damage * (100 + SummonMagBonus) / 100 $
If the Guardian Force is elemental, the target's elemental defense attributes affect the damage outcome.
- $ Damage = Damage * (900 - ElemDef) / 100 $
Elemental Defense starts at 800 (0%), 900 nullifies damage and 1000 absorbs it. If an enemy is shown to be weak against an element, its Elemental Defense is below 800. If damage becomes negative (due to high Elemental Defense), the target is healed by that amount.
List of GF attacksEdit
|GF||Attack||Pwr||Pwr Mod||Lvl Mod||Description||Image|
|Quezacotl||Thunder Storm||44||0||60||Lightning damage to all opponents.|
|Shiva||Diamond Dust||43||0||62||Ice damage to all opponents.|
|Ifrit||Hell Fire||45||2||61||Fire damage to all opponents.|
|Siren||Silent Voice||35||0||55||Non-elemental damage to all opponents and casts Silence.|
|Brothers||Brotherly Love||46||4||60||Earth damage to all opponents.|
|Diablos||Dark Messenger||—||—||—||Deals fractional damage depending on the GF's level.|
|Carbuncle||Ruby Light||—||—||—||Casts Reflect on the party.|
|Leviathan||Tsunami||47||10||63||Water damage to all opponents.|
|Pandemona||Tornado Zone||46||14||65||Wind damage to all opponents.|
|Cerberus||Counter Rockets||—||—||—||Grants the party with Double and Triple.|
|Alexander||Holy Judgment||48||20||63||Holy damage to all opponents.|
|Doomtrain||Runaway Train||45||10||58||Poison damage to all opponents. Can inflict Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0.|
|Bahamut||Mega Flare||55||30||70||Non-elemental damage to all opponents. Ignores enemy SPR.|
|Cactuar||1000 Needles||—||—||—||Fixed damage calculated by the first digit in Cactuar's level times 100. At level 100 it will always do 10,000 damage to all enemies.|
|Tonberry||Chef's Knife||60||4||45||Non-elemental damage to a random opponent.|
|Eden||Eternal Breath||70||250||100||Non-elemental damage to all opponents. Ignores enemy SPR. Damage cap is 60,000.|
|Phoenix||Rebirth Flame||30||50||254||Fire damage to all opponents. Revives all KO'd allies.|
|Odin/Gilgamesh||Zantetsuken||—||—||—||Instant Death to all opponents.|
|Gilgamesh||Excalipoor||—||—||—||1HP of non-elemental damage to all opponents.|
|Gilgamesh||Excalibur||50||100||100||Non-elemental damage to all opponents.|
|Gilgamesh||Masamune||100||100||100||Non-elemental damage to all opponents.|
|Boko||ChocoFire||40||100||100||Fire damage to all opponents.|
|Boko||ChocoFlare||60||100||100||Non-elemental damage to all opponents.|
|Boko||ChocoMeteor||80||100||100||Non-elemental damage to all opponents.|
|Boko||ChocoBocle||100||100||100||Non-elemental damage to all opponents. Damage cap is 60,000.|
|Moomba||MoombaMoomba||—||—||—||Deals fixed non-elemental 9,999 HP damage. Cannot reduce an enemy below 1 HP.|
|MiniMog||Moogle Dance||—||—||—||Restores 1,500 HP to all junctioned Guardian Forces.|
List of Guardian ForcesEdit
There are sixteen Guardian Forces that can be junctioned and summoned by the summon command, and six that cannot be junctioned, and appear either randomly or are summoned with items. There are also two GFs, Griever and Tiamat, that only appear as enemies under Sorceress Ultimecia's control.
|Quezacotl||Squall's default GF. It uses a lightning attack called Thunder Storm. Quezacotl is fairly weak and is primarily used for its Card Mod ability, which allows the player to modify Triple Triad cards into items, and the Card command, which can turn weakened enemies into cards (which can be used to refine). Quezacotl is able to refine items into Thunder/Wind magic and low-level magic to mid-level magic.|
|Shiva||Squall's default GF. Her attack is an ice-based attack called Diamond Dust. She is also fairly weak but her Doom ability can be used to kill stronger enemies that are vulnerable to instant death. She is able to refine items into Ice/Water magic.|
|Ifrit||A GF who lives in the Fire Cavern, not far from Balamb Garden. It is the objective of the pre-SeeD exam to defeat Ifrit within a chosen time limit. Ifrit is the strongest storyline GF. He uses a fire attack called Hell Fire. Ifrit is useful due to its Strength increasing abilities such as Str+40% and Str Bonus. He can refine items into fire magic (plus Flare) and items into ammunition for Irvine's Shot.|
|Siren||The first GF that can be drawn from an enemy. The player can draw her from Elvoret during the battle atop the Communications Tower in Dollet, or from Tri-Point in Ultimecia Castle if missed. She uses a non-elemental attack called Silent Voice that does moderate damage and induces Silence upon the enemies. Her Move-Find ability reveals hidden save/draw points and her Mag Bonus boosts the user's Mag stat upon leveling up. Her Treatment ability cures all status ailments. She can refine items into Life magic, Life medicine, or tools (for upgrading and refining).|
|Brothers||A pair of GF named Sacred and Minotaur that make their home in the Tomb of the Unknown King. If the player defeats Sacred in combat, he will call Minotaur to help him and both must be defeated before they will join the player. The pair use an earth-based attack called Brotherly Love that will not affect flying enemies. Their top abilities are HP+80% and HP Bonus, but also have Defend, which makes a character immune to physical damage, and Cover, which allows a character to defend an ally in low health. Brothers is the first GF that cannot refine anything.|
|Diablos||A powerful GF that lives in a magic lamp. When the item Magical Lamp is used, the party will be transported to a battle with Diablos. Upon defeat Diablos will join the player. He uses a gravity attack called Dark Messenger that does damage equal to Diablos's level in percentage to the enemies' max HP. Notable abilities are Darkside (sacrifice some HP to increase Str.), Mug (steal when attacking) and Enc-Half/None (decreases amount of random encounters). Diablos can refine items into Time or Status magic.|
|Carbuncle||Can be drawn from the Iguions in Deling City before fighting Edea just before the end of the first disc, or from Krysta in Ultimecia Castle if missed. Carbuncle's attack, Ruby Light, casts Reflect on the party. Carbuncle's important abilities include Vit Bonus, Counter (enables counter-attacking), and Auto-Reflect, which automatically casts Reflect on the junctioned party member. It can refine recovery medicine from items.|
|Leviathan||Can be drawn from NORG after opening his pod, or Trauma in Ultimecia Castle if missed. It uses a water elemental attack called Tsunami, which is also capable of ejecting enemies from the battlefield. Leviathan's boost option is easier to get to max than the previous GFs'. It has useful abilities including Spr Bonus, Auto-Potion, and Recover. It can refine items into support magic or GF recovery medicine.|
|Pandemona||Can be drawn from either Fujin during the battle with Raijin and Fujin in Balamb or Red Giant in Ultimecia Castle. It attacks with a Wind-based move called Tornado Zone. Though not as powerful as other GFs, it is the first GF to give Speed increases. It also has Absorb, which takes HP from the enemy and gives it to the caster, and Initiative, which lets the junctioned character start the battle with the attack gauge full. Pandemona cannot refine anything.|
|Cerberus||Can be found in the Galbadia Garden main hall during the Battle of the Gardens. He must be defeated in combat for him to join. If the player misses him, he can be drawn from Gargantua in Ultimecia Castle. Cerberus's attack is called Counter Rockets and casts Double and Triple on all party members. Because of his Auto-Haste and Spd Junction abilities, he is useful for quick magic users. His Expendx2-1 ability makes Double only use one spell instead of two. Along with these, Cerberus also has the Alert ability, which makes the party immune to back-attacks (bar fixed encounters). Cerberus cannot refine anything.|
|Alexander||A giant machine that must be drawn from either the second fight with Edea in Galbadia Garden or Catoblepas in Ultimecia Castle. He uses a holy attack called Holy Judgement, which is useful against undead enemies. Alexander has Revive, Med Data (doubles recovery items' potency), and Med LV Up (levels up medicine). It can also refine mid-level magic into high-level magic.|
|Doomtrain||A GF that must be assembled by acquiring six Remedy+'s, six Steel Pipes, six Malboro Tentacles and the Solomon Ring. Doomtrain's attack, Runaway Train, does minor poison-based damage, but also inflicts every status ailment. It has the abilities Darkside and Absorb (from Diablos and Pandemona, respectively) plus Auto-Shell and junk shop, which calls the weapon upgrading shop from the menu. It can also refine items into forbidden (powerful) medicine.|
|Bahamut||A powerful GF that must be fought in the Deep Sea Research Center to acquire. He'll ask two questions, and when the player gets them right a Ruby Dragon must be fought for each, and at the third question a hidden option, "It's in our nature...", must be selected . His attack, Mega Flare, inflicts major non-elemental damage on all enemies. It has Diablos's and Cerberus's abilities Mug and Expendx2-1 as well as Auto-Protect, Move-HP Up and Rare Item, which increases the chance of getting rare items from battle. He can also refine items into powerful forbidden (the most potent) magic.|
|Cactuar||Acquired by defeating the Jumbo Cactuar on Cactuar Island. His 1000 Needles attack does 1000 extra non-elemental damage for every ten levels he gains. He is notable because he has HP, Str, Vit, Mag, and Spr Bonuses. He also has Pandemona's Initiative, Leviathan's Auto-Potion, Cerberus's Expendx2-1, Bahamut's Move-HP UP, Brothers' Defend, as well as his own Kamikaze. He also has Eva and Luck increases.|
|Tonberry||Joins after the party defeats Tonberry King, but to fight him, the player must defeat 20 Tonberries in Centra Ruins. His Chef's Knife ability does minor non-elemental damage. He has the LV Down and LV Up abilities which decrease or increase the power of the enemy for decreased or added bonuses. He also has Initiative, Move-HP Up and Auto-Potion from previous GFs. He has four shop related abilities: Call Shop (visit a shop from the ability menu), Haggle (get a discount at shops), Sell-High (increase selling price), and Familiar (buy rare items in shop).|
|Eden||Can be drawn from either Ultima Weapon in the Deep Sea Research Center or Tiamat in Ultimecia Castle. She is the most powerful GF in the game. Her attack is a galactic scale attack called Eternal Breath, and she can easily exceed 9,999 points of damage. Due to the attack's long duration, maxing out Eden's Boost is relatively easy. She has the previous abilities Mad Rush and Darkside as well as a new one, Devour, which can be used to eat enemies. She also has Expendx3-1, which only uses one magic instead of three for Triple. She can refine items into GF ability items.|
|Odin||A warrior who appears on a six-legged horse at the start of battle. His attack, Zantetsuken, kills all enemies instantly. Odin can be found in the Centra Ruins. He must be defeated within a time limit or else he will use Zantetsuken and kill the party. It is believed that the probability of Odin appearing at the start of a battle is determined by the number of Dead Spirit items in the players inventory, as well as the party's Crisis Level. If Odin is acquired before the end of disc 3, he will be replaced by Gilgamesh during the last fight with Seifer.|
|Gilgamesh||Gilgamesh replaces Odin after the final boss of disc 3 if Odin was acquired before this point. He has four attacks: Zantetsuken works the same as Odin's attack; Excalibur does medium/strong non-elemental damage; Excalipoor does just 1 damage and Masamune does high non-elemental damage. He appears at random although, unlike Odin, he appears during battle and not before it. He can also appear in boss fights.|
|Boko||A chocobo summoned using Gysahl Greens and leveled up via the Chocobo World mini-game. Also, the first time the party goes to a Chocobo Forest and catches a chocobo, the Chocoboy will give Squall Boko as a gift and it will follow the mother chocobo ridden on the world map.|
|Moomba||Moomba is another GF that can only be acquired via Chocobo World. It is used in battle by using the Friendship item, attacks one opponent leaving it in 1 HP, or, if the enemy has more than 9,999 HP, deals full damage instead.|
|Phoenix||A fire-elemental GF that can be summoned by using the item Phoenix Pinion in battle; it deals fire damage to all enemies and revives KO'd party members. It may also appear when the party has been KO'd to save the player from a Game Over.|
|MiniMog||Another GF that can only be obtained through Chocobo World. The item Mog's Amulet teaches a GF the command ability MiniMog, which summons the Mog to the battlefield to revive and heal all of the party's GFs.|
Diabolos and Gigantuar from Final Fantasy VIII appear as summons.
Ifrit appears as an auto summon in Dissidia Final Fantasy, boosting the summoner's Bravery for 50%. It activates when player receives stage Bravery. Shiva appears as an auto summon, preventing the opponent's Bravery from rising for 13 seconds. It activates when opponent's Bravery drops to zero. Carbuncle appears as a manual summon, matching opponent's Bravery to the summoner's Bravery. Phoenix appears as a manual summon, and for 50 seconds, if the player is afflicted with break, will automatically "Reraise" with base Bravery and opponent will not receive stage Bravery. Alexander appears as a manual summon that prevents player's Bravery from changing for 25 seconds. Leviathan appears as an auto summon that decrements opponent's Bravery by 20 per second for 33 seconds and activates when opponent receives stage Bravery. Cactuar appears as a manual summon that reduces opponent's Bravery by 1000, but does not inflict break. Tonberry appears as a manual summon that makes it so after 26 seconds the opponent loses Bravery equal to the amount of HP the summoner has lost.
The same summons return in Dissidia 012 Final Fantasy.
Some of the Guardian Forces appear in Final Fantasy Airborne Brigade.
- Ability Cards
- Legend Cards
Some Guardian Forces appear in Pictlogica Final Fantasy.
Some Guardian Forces appear in Final Fantasy Record Keeper.
Some Guardian Forces appear in Final Fantasy Trading Card Game with cards usually the same element as the summon was in Final Fantasy VIII.
Some Guardian Forces appear on Triple Triad cards in the version available via Final Fantasy Portal App.
When Final Fantasy VIII was first released many of the Guardian Forces were released as action figures. Different versions of this set exist: the Japanese and the North American versions, and full colored and colorful translucent versions. The Japanese GF figures each included a piece of the airship Ragnarok, able to be built if one collected all its pieces; the translucent versions would also give translucent Ragnarok pieces.
- Ifrit, includes the Tonberry figure.
- Bonus Ragnarok Part: Arm* Unconfirmed
- Shiva, includes MiniMog and Carbuncle figures.
- Bonus Ragnarok Part: Main Gatling Gun (Under belly)* Unconfirmed
- Odin & Sleipnir: Included Zantetsuken sword. Interestingly, the level of detail on these figures is pretty extreme where as in the game one cannot see these features, including Sleipnir's (horse) third set of legs that have been cut off with graphic detail (in the myths of Odin, Sleipnir had eight legs).
- Bonus Ragnarok Part: Body/Neck* Unconfirmed
- Cerberus: Includes Angelo figure.
- Bonus Ragnarok Part: Head & Neck
- Siren: Includes harp and Cactuar figure.
- Bonus Ragnarok Part: Arm* Unconfirmed
- Bonus Ragnarok Part: unknown
- Bonus Ragnarok Part: unknown
- Gilgamesh: Includes three of the four Swords: Excalibur (Blue), Excalipoor (Red), Masamune. Only one hand can carry a sword.
- Bonus Ragnarok Part: unknown
Serial-numbered statues featuring the party members alongside the Guardian Forces were also released in limited editions of this time. Later on, the Guardian Forces have appeared in Square Enix's monster series of figurines.
- Only three Guardian Forces are obtained during the storyline—Quezacotl, Shiva and Ifrit. All others are optional.