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Guardian's Town

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FFLII Guardian's Town

Guardian's Town in Guardian's World.

Guardian's Town is a location in Final Fantasy Legend II.


Spoiler warning: Plot and/or ending details follow. (Skip section)

The party arrives in town, and it appears to be a simple normal town. Rumor has it that people appear and disappear suddenly in this town, and they say that they hear the Heroic Tune in the cafe every time. Talking to the bartender reveals that the party should use the jukebox.

The main character plays the Heroic Tune on the jukebox, which opens a secret door. Shortly after the door opens, the party is captured by two men accusing them of being spies.

The new gods launch an assault on Guardian's Base, and after the party makes their way out of the base. The entire town has been destroyed and overrun with monsters, and there is no one in sight. The item shop, weapon shop, and inn have all been relocated into the Pillar of Sky's Monster's World.

The party sees someone waiting at the Pillar of Sky, when they approach him, a Commando engages the party in battle. After being defeated, he survives long enough to deliver a message to Dad. He tells him that they got Lynn, and he should come to the next world. The party heed his message and depart to the next world.

Spoilers end here.



Name Cost
FFLII Boot IconHermes 6,800 GP
FFLII Armor IconGold 10,000 GP
FFLII Staff IconHeal 17,000 GP
FFLII Potion IconCurse 300 GP
FFLII Potion IconX-Cure 300 GP
FFLII Potion IconEyeDrop 200 GP
FFLII Potion IconSoft 1,000 GP
FFLII Potion IconCure 50 GP


Name Cost
FFLII Whip IconBlitz 6,800 GP
FFLII Gun IconMusket 8,000 GP
FFLII Sword IconGold 11,000 GP
FFLII Sword IconLaser 11,000 GP
Sypha 11,000 GP
Grenade 11,000 GP
Coin 11,000 GP
FFLII Book IconStone 11,000 GP



  • FFLII MAGI IconFire

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