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Guard Scorpion is a guard robot that resembles a scorpion by design as it has six legs and a long tail. It first appeared in Final Fantasy VII as the game's first boss, and has since appeared in other games in allusion to this battle.
Cloud and Barret fight Guard Scorpion in the Sector 1 Reactor at the Mako Reactor's Core. A misleading battle message has Cloud tell the player to attack Guard Scorpion while its tail is raised, but doing so will always cause it to use Tail Laser, a counter-attack which deals large damage to the entire party. This is its only strong attack.
Guard Scorpion is fairly easy because it is the first boss. Guard Scorpion has two forms; 1) its standard idle animation, and 2) with its tail raised. Guard Scorpion has a fixed attack pattern: Search Scope, Attack, Search Scope, Attack, Transform to Form 2, Wait, Wait, Transform to Form 1, and it starts from Search Scope again. It always uses Search Scope on the victim of its attacks before attacking, and Search Scope does nothing. Its two basic attacks, Rifle and Scorpion Tail, do moderate damage.
Guard Scorpion appears in the first gameplay trailer released December 5 2015.
Guard Scorpion is a boss and enemy in Crisis Core -Final Fantasy VII-. It is a boss in Junon while Zack Fair is pursuing Dr. Hollander. In certain missions, Guard Scorpion is also available to fight as a regular enemy. It still displays the iconic attacks Target Search and Tail Laser, but the Crisis Core re-creation is stronger than the original version, although with an almost identical appearance.
Vajra from Final Fantasy Type-0 is based on the Guard Scorpion.
Guard Scorpion from Final Fantasy VII appears as an enemy in Pictlogica Final Fantasy.
Keep a close eye on Guard Scorpion's tail, kupo! Attack when his tail is raised and he'll strike back with his deadly Tail Laser!
Guard Scorpion appears as the boss of Mako Reactor No. 1 in Final Fantasy Record Keeper.
- Attack: Deal physical damage to one target.
- Tail Laser: Deal moderate physical damage to all targets.
The game goes out of its way to make sure Tyro's first fight is a no-lose battle. The player is once again warned to avoid attacks while the tail is up--the counterattack will send Tyro into critical status, and if that should happen (it does happen no matter what), Dr. Mog offers up his lone Bahamut spell which will end the fight. In future encounters, patience is the key. Hit it while its defenses are down with Thunder spells and timed strikes. White Mage and Black Mage are added to the roster on a successful first pass.