- “Mog can easily win here with his Dusk Requiem dance, Make sure he's in the party you use to attack the Marshal.”
- —Final Fantasy VI PlayStation Bestiary entry
The Guard Leader, otherwise known as Marshal, is a boss in Final Fantasy VI fought in the Narshe Mines when Locke and the Ten Moogles fight him and his guards to protect Terra. The player may face the Guard Leader with any of the three parties.
The Guard Leader is flanked by two Silver Lobos, which are easily dispatched. When his Silver Lobos are alive, he will use the Net ability, which inflicts Stop on one character, stopping them from most of the battle. Once the Silver Lobos are dead, Guard Leader begins attacking with Charge, a powerful physical attack. It is recommended to fight with Locke's party, so Locke can steal a Mythril Knife. However, if this is too much trouble, the player should bring Mog's party instead, as Mog has the Twilight Requiem Dance to use, which will kill the Guard Leader in one hit if he attacks with Snare.
If any of the three parties attempting to battle Guard Leader are defeated, they are revived with 1 HP per character. If a player wishes to steal multiple Mythril Knives, it is possible to repeatedly battle with Locke's group, and attempt a steal each time, then defeat Guard Leader with another group when ready to move on.
1st Turn: Attack (66%) or Net (33%)
2nd Turn: Attack (100%)
3rd Turn: Net (66%) or Attack (33%)
4th Turn: Attack (100%)
If monster is by itself: Attack (33%) or Charge (66%)