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Guard Leader

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Mog can easily win here with his Dusk Requiem dance, Make sure he's in the party you use to attack the Marshal.
Final Fantasy VI PlayStation Bestiary entry
FFVI Narshe Guard 2

The Guard Leader, otherwise known as Marshal, is a boss in Final Fantasy VI fought in the Narshe Mines when Locke and the Ten Moogles fight him and his guards to protect Terra. The player may face the Guard Leader with any of the three parties.

Stats Edit

Final Fantasy VI enemy stats
#277#278 (GBA) #279
☆010☆011 (Mobile/PC) ☆012
Names Location Type Other information
SNES: Marshal
PS: Marshal
GBA: Guard Leader
Mobile/PC: Guard Leader
Narshe Mines Humanoid First Strike. The party cannot escape.
Level HP MP Attack Magic
8 420 150 60 9
Defense Magic Defense Magic Evasion Speed Hit Rate
0 140 0 40 100
Evasion EXP Gil
0 0 350
Elemental affinities
Fire-icon-ffvi Ice-icon-ffvi Lightning-icon-ffvi Poison-icon-ffvi Holy-icon-ffvi
100% 100% 100% 200% 100%
Earth-icon-ffvi Wind-icon-ffvi Water-icon-ffvi Restorative Instant Death
100% 100% 100% -100%Absorbs 100%
Statuses and immunities
Blind Zombie Poison Magitek Invisible Imp Petrify Death Doom Critical
- - Immune - Immune - - - - -
Image Silence Berserk Confuse Sap Sleep Float Regen Slow Haste
- - - - - - - - - -
Stop Shell Protect Reflect Meteor Strike Libra Sketch Control Fractional Invincible
- - - - - - - - - -
Items (GBA/Mobile/PC)
Steal Item dropped Metamorphose
(Miss rate: 100%)
[87.5%Applies when successful; success based on users' level, doubles with Thief's Bracer.] Mythril Knife

[12.5%] Hi-Potion

[Slot 1 (25%)]Antidote
[Slot 2 (25%)]Green Cherry
[Slot 3 (25%)]Eyedrops
[Slot 4 (25%)]Gold Needle
Morph ID: 0
Abilities (GBA/Mobile/PC)
Attack Abilities Rage Sketch Control & Confuse
Normal Attack: Dagger
Special Attack: Charge (Level 2 = Attack x 2)
Net Attack, Wind Slash Attack, Charge Attack, Charge, Thundara

Battle Edit

The Guard Leader is flanked by two Silver Lobos, which are easily dispatched. When his Silver Lobos are alive, he will use the Net ability, which inflicts Stop on one character, stopping them from most of the battle. Once the Silver Lobos are dead, Guard Leader begins attacking with Charge, a powerful physical attack. It is recommended to fight with Locke's party, so Locke can steal a Mythril Knife. However, if this is too much trouble, the player should bring Mog's party instead, as Mog has the Twilight Requiem Dance to use, which will kill the Guard Leader in one hit if he attacks with Snare.

The Guard Leader is one of the few bosses to appear on the Veldt and have a Rage.

If any of the three parties attempting to battle Guard Leader are defeated, they are revived with 1 HP per character. If a player wishes to steal multiple Mythril Knives, it is possible to repeatedly battle with Locke's group, and attempt a steal each time, then defeat Guard Leader with another group when ready to move on.

AI script Edit

Attack Turns:
1st Turn: Attack (66%) or Net (33%)
2nd Turn: Attack (100%)
3rd Turn: Net (66%) or Attack (33%)
4th Turn: Attack (100%)

If monster is by itself: Attack (33%) or Charge (66%)

Other appearances Edit

Final Fantasy Record Keeper Edit


FFRK Guard Leader FFVI

Guard Leader appears as aa boss in Final Fantasy Record Keeper, fought in the Record of the Abandoned Mineshaft.

Target Score
  • Defeat the Guard Leader before he uses Charge
  • Attack
  • Net: Temporarily Stops one target
  • Charge: Rush one target for strong physical damage

As in his source game, the Guard Leader is fronted by two Silver Lobos. While a player's natural inclination might be to rush the flunkies before taking on the big guy himself, this is once again a case in which first instincts could cost the party dearly; the Guard Leader will unleash his Charge attack to try and take the party down. Use a triangular assault pattern to avoid this threat; take a wolf, then charge him even as the remaining wolf is still attacking. The Nets he throws are mildly annoying at best, but he will fall easily.

If defeated on Elite difficulty with a Bonus Quest in play. the player could acquire Mog between Back to the Skies and the Quest system's retirement. Here, Mog is a dancer, a capable fighter and Red Mage whose Soul Breaks assist his party in a variety of ways.

Gallery Edit

Related enemies Edit

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