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Guard Leader

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Final Fantasy VI Enemy
Marshal
ガードリーダー (Gādo Rīdā)
FF6GuardLeader
Statistics
Level HP MP
8 420 150
Battle Power Magic Power
60 9
Defense M. Defense MBlock
110 140 0
Speed Hit Rate Evade
40 100 0
EXP Gil
0 350
Elemental Affinities
Fire Ice Lightning Poison
- - - Weak
Pearl Earth Wind Water
- - - -
Location Narshe Mines
Common Steal Mythril Knife
Rare Steal None
Item Dropped Potion
Morph Antidote, Green Cherry, Eye Drop, Soft
Morph Miss Rate 100%
Battle Dirk
Special Attack Charge (Level 2 = Attack x 2)
Other Abilities Net
Rage Battle, Wind Slash
Sketch Battle, Charge
Control Battle, Charge, Bolt 2
Status Immunity Poison, Clear
Other Information Human; First Strike; The party cannot escape.
Marshal
ガードリーダー (Gādo Rīdā)
FF6GuardLeader
Statistics
Level HP MP
8 420 150
Battle Power Magic Power
60 9
Defense M. Defense MBlock
110 140 0
Speed Hit Rate Evade
40 100 0
EXP Gil
0 350
Elemental Affinities
Fire Ice Lightning Poison
- - - Weak
Pearl Earth Wind Water
- - - -
Location Narshe Mines
Common Steal Mythril Knife
Rare Steal None
Item Dropped Potion
Morph Antidote, Green Cherry, Eye Drop, Soft
Morph Miss Rate 100%
Battle Dirk
Special Attack Charge (Level 2 = Attack x 2)
Other Abilities Net
Rage Battle, Wind Slash
Sketch Battle, Charge
Control Battle, Charge, Bolt 2
Status Immunity Poison, Clear
Other Information Human; First Strike; The party cannot escape.
Guard Leader
ガードリーダー (Gādo Rīdā)
GuardLeader-ffvi-gba
#277#278 #279
Statistics
Level HP MP
8 420 150
Attack Magic
60 9
Defense Magic Defense Magic Evasion
110 140 0
Speed Hit Rate Evasion
40 100 0
EXP Gil
0 350
Elemental Affinities
Fire Ice Lightning Poison
- - - Weak
Holy Earth Wind Water
- - - -
Location Narshe Mines
Common Steal Mythril Knife
Rare Steal None
Item Dropped Hi-Potion
Morph Antidote, Green Cherry, Eyedrops, Gold Needle
Morph Miss Rate 100%
Attack Dagger
Special Attack Charge (Level 2 = Attack x 2)
Other Abilities Net
Rage Attack, Wind Slash
Sketch Attack, Charge
Control Attack, Charge, Thundara
Status Immunity Poison, Invisible
Other Information Human; First Strike; The party cannot escape.
Guard Leader
ガードリーダー (Gādo Rīdā)
GuardLeader-ffvi-ios
☆010☆011 ☆012
Statistics
Level HP MP
8 420 150
Attack Magic
60 9
Defense Magic Defense Magic Evasion
110 140 0
Speed Hit Rate Evasion
40 100 0
EXP Gil
0 350
Elemental Affinities
Fire Ice Lightning Poison
- - - Weak
Holy Earth Wind Water
- - - -
Location Narshe Mines
Common Steal Mythril Knife
Rare Steal None
Item Dropped Hi-Potion
Morph Antidote, Green Cherry, Eyedrops, Gold Needle
Morph Miss Rate 100%
Attack Dagger
Special Attack Charge (Level 2 = Attack x 2)
Other Abilities Net
Rage Attack, Wind Slash
Sketch Attack, Charge
Control Attack, Charge, Thundara
Status Immunity Poison, Invisible
Other Information Human; First Strike; The party cannot escape.
Mog can easily win here with his Dusk Requiem dance, Make sure he's in the party you use to attack the Marshal.
Final Fantasy VI PlayStation Bestiary entry

The Guard Leader, otherwise known as Marshal, is a boss in Final Fantasy VI fought in the Narshe Mines when Locke and the Ten Moogles fight him and his guards to protect Terra. The player may face the Guard Leader with any of the three parties.

BattleEdit

The Guard Leader is flanked by two Silver Lobos, which are easily dispatched. When his Silver Lobos are alive, he will use the Net ability, which inflicts Stop on one character, stopping them from most of the battle. Once the Silver Lobos are dead, Guard Leader begins attacking with Charge, a powerful physical attack. It is recommended to fight with Locke's party, so Locke can steal a Mythril Knife. However, if this is too much trouble, the player should bring Mog's party instead, as Mog has the Twilight Requiem Dance to use, which will kill the Guard Leader in one hit if he attacks with Snare.

The Guard Leader is one of the few bosses to appear on the Veldt and have a Rage.

If any of the three parties attempting to battle Guard Leader are defeated, they are revived with 1 HP per character. If a player wishes to steal multiple Mythril Knives, it is possible to repeatedly battle with Locke's group, and attempt a steal each time, then defeat Guard Leader with another group when ready to move on.

AI ScriptEdit

Attack Turns:
1st Turn: Attack (66%) or Net (33%)
2nd Turn: Attack (100%)
3rd Turn: Net (66%) or Attack (33%)
4th Turn: Attack (100%)

If monster is by itself: Attack (33%) or Charge (66%)

GalleryEdit

Related EnemiesEdit

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