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Grimguard

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VII

The Grimguard is an enemy from Final Fantasy VII. The Grimguard is found in the Corel Valley. It has a small humanoid shape (much like goblins) and lush, pink skin.

FormationsEdit

# Formation
664 Grimguard A, Grimguard B, Grimguard C

LocationsEdit

Corel Valley Cave
Climb 664
Snow Fields Exit 664

BattleEdit

Grimguard uses decently powerful magic and alternates between two forms - in one it has high physical Defense, in the other it has high Magic Defense. The player should take note of which form is which and alter their attack plan accordingly. Beyond this, the Grimguard is not too much of a threat.

It has a rod and shield, and attacks mostly with magic. It can use its rod to physically attack as well, but it is less likely to do so. It uses Ice2 and Bolt2 in his first form, while in his second form uses Grim Rod.

Grimguards are among the few enemies to drop Shrivels, an item that inflicts Mini. They give large amounts of EXP and thus can be an ideal enemy to level grind with.

StrategyEdit

If Grimguard's magic spells pose a threat, the player can use Magic Hammer, an Enemy Skill obtained from Razor Weed, to prevent it from using them.

AI scriptEdit

AI: Setup {

TempVar:DfltDef = Grimguard's Def
TempVar:DfltMDf = Grimguard's MDf
Count = Rnd(0..3)
If (Count > 1) Then
{
Grimguard's Def = 254
Grimguard's MDf = TempVar:DfltMDf
Grimguard's IdleAnim = Def Mode
} Else {
Grimguard's Def = TempVar:DfltDef
Grimguard's MDf = 510
Grimguard's IdleAnim = MDf Mode
}

} AI: Main {

Count = Count + 1
If (Count == 1) Then
{
Choose Random Opponent
1/2 Chance: Use Ice2 on Target
1/2 Chance: Use Bolt2 on Target
} Else If (Count == 2) Then {
Choose Self
Use Spin Shield on Target
Grimguard's Def = 254
Grimguard's MDf = TempVar:DfltMDf
} Else If (Count == 3) Then {
Choose Random Opponent
Use Grim Rod on Target
} Else {
Choose Self
Use Spin Shield on Target
Grimguard's Def = TempVar:DfltDef
Grimguard's MDf = 510
Count = 0
}

} AI: Counter - Physical {

If (Grimguard's Def == TempVar:DfltDef) Then
{
Grimguard's HurtAnim = Flinch (MDf Mode)
} Else {
Grimguard's HurtAnim = Defense
}

} AI: Counter - Magical {

If (Grimguard's MDf == TempVar:DfltMDf) Then
{
Grimguard's HurtAnim = Flinch (Def Mode)
} Else {
Grimguard's HurtAnim = Magic Defense
}

}

GalleryEdit

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