Griffin (Final Fantasy VII)
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| Final Fantasy VII Enemy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Griffin | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| グリフォン (Gurifon)? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Griffin is an enemy encountered in Final Fantasy VII. It is fought on the world map near Cosmo Canyon, and in the fourth round of the Battle Square during the time Tiny Bronco is available. When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25%.
In the game's BradyGames guide there are two entries with Griffin's image, an enemy called "Griffin" and an enemy called "Griffon". No enemy called "Griffon" appears in the game, and there is only one set of stats for the Griffin enemy, the one attributed to the enemy named "Griffin". The set of stats attributed to "Griffon" are actually the stats of the enemy Harpy, who otherwise has no entry in the guide.
Contents |
Battle
Edit
Griffin only uses a physical attack at first, but after a few turns it flies into the air, increasing its Evade and making it a Long Range enemy. At this time it uses Peacock to attack the party's MP. The party should attack with long-range characters, like Yuffie or Barret, or equip the Long Range Materia. Otherwise the party will need to cast magic to defeat it.
AI Script
Edit
AI: Setup {
- TempVar:DfltDf% = Griffin's Df%
} AI: Main {
- If (Griffin's IdleAnim == On Land) Then
- {
- 1/4 Chance:
- {
- If (TempVar:1stLandAttack == 1) Then
- {
- Choose Random Opponent
- Use <Claw> on Target
- } Else {
- Choose Self
- Use <> on Target
- Griffin's IdleAnim = In Air
- Griffin's Df% = Griffin's Df% + 30
- Griffin's Range = 16
- TempVar:1stFlyAttack = 1
- }
- TempVar:1stLandAttack = 0
- }
- 1/4 Chance:
- {
- Choose Random Opponent
- Use Peacock on Target
- TempVar:1stLandAttack = 0
- }
- 1/2 Chance:
- {
- Choose Random Opponent
- Use <Claw> on Target
- TempVar:1stLandAttack = 0
- }
- } Else {
- 1/4 Chance:
- {
- If (TempVar:1stFlyAttack == 1) Then
- {
- Choose Random Opponent
- Use <Peacock> on Target
- } Else {
- Choose Self
- Use <> on Target
- Griffin's IdleAnim = On Land
- Griffin's Df% = 0
- Griffin's Range = 1
- TempVar:1stLandAttack = 1
- }
- TempVar:1stFlyAttack = 0
- }
- 1/4 Chance:
- {
- Choose Random Opponent
- Use <Claw> on Target
- TempVar:1stFlyAttack = 0
- }
- 1/2 Chance:
- {
- Choose Random Opponent
- Use <Peacock> on Target
- TempVar:1stFlyAttack = 0
- }
- }
} AI: Counter - General {
- If (Griffin's IdleAnim == On Land) Then
- {
- Griffin's HurtAnim = Flinch (On Land)
- } Else {
- Griffin's HurtAnim = Flinch (In Air)
}
}