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Gremlin (Final Fantasy VII)

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Final Fantasy VII Enemy
Gremlin
グレムリン (Guremurin)?
Gremlin FF7
Statistics
Level HP MP
36 1,500 100
Attack Magic Defense
70 55 60
M. Defense Dexterity Evade
80 62 5
EXP AP Gil
750 60 750
Elemental affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - - - -
Location Whirlwind Maze
Battle Square (after acquiring Highwind)
Steal Tent
Item Drop Shrivel
Morph X-Potion
Abilities Claw, Bad mouth
Enemy Skill N/A
Status immunity Nothing
Manipulate Claw
Other information

Abilities which names are not shown when used are highlighted in italics.

The Gremlin is an enemy from Final Fantasy VII fought in the Whirlwind Maze and in the sixth round of the Battle Square after the player acquires the Highwind and Cloud Strife rejoins the party. When fought on the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25%.

BattleEdit

Gremlin gets angry as it is attacked, but mostly just uses its physical attack, and at rare times, will use an attack called Bad Mouth, which will afflict a character with Sadness. With its low HP, it is not dangerous. A simple way of defeating them is to cast L4 Suicide, then use a physical attack.

For the English PS1 classics re-release on the PlayStation Network, the attack Bad Mouth was removed, most likely due to the characters during the attack being extremely foul language. A mistake during the editing of the code makes the Gremlin not attack at all in many cases.

AI ScriptEdit

AI: Main {

If (Count == 0) Then
{
If ((At Least One Opponent doesn't have Sadness Status)
AND (1/3 Chance)) Then
{
Choose Random Opponent without Sadness Status
Use Bad mouth on Target
} Else {
Choose Random Opponent
Use <Claw> on Target
}
} Else If (Count == 1 or 2 or 3) Then {
If (Stage == 0) Then
{
Choose Random Opponent
Use <Claw> on Target
} Else {
If (At Least One Opponent has Sadness Status) Then
{
Choose Random Opponent with Sadness Status
} Else {
Choose Random Opponent
}
Use <Claw> on Target
}
Count = Count + 1
} Else {
If (Stage == 0) Then
{
Choose Random Opponent
Use <Claw> on Target
} Else If (Stage == 1) Then {
If ((At Least One Opponent doesn't have Sadness Status)
AND (1/3 Chance)) Then
{
Choose Random Opponent without Sadness Status
Use Bad mouth on Target
} Else {
Choose Random Opponent
Use <Claw> on Target
}
} Else {
If (At Least One Opponent doesn't have Sadness Status) Then
{
Choose Random Opponent without Sadness Status
Use Bad mouth on Target
} Else {
Choose Random Opponent
Use <Claw> on Target
}
}
Count = 1
}

} AI: Counter - General {

Choose Self
If (Gremlin's HP <= 50% of Gremlin's Max HP) Then
{
Use <Fury 2> on Target
Stage = 2
} Else If (Gremlin's HP <= 75% of Gremlin's Max HP) Then {
Use <Fury> on Target
Stage = 1
} Else {
Stage = 0
}

}

GalleryEdit

 
Bad Mouth
 
Bad mouth scan from ultimania
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