Gremlin (Final Fantasy VII)
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| Final Fantasy VII Enemy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Gremlin | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| グレムリン (Guremurin)? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Gremlin is an enemy from Final Fantasy VII fought in the Whirlwind Maze and in the sixth round of the Battle Square after the player acquires the Highwind and Cloud Strife rejoins the party. When fought on the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25%.
Battle
Edit
Gremlin gets angry as it is attacked, but mostly just uses its physical attack, and at rare times, will use an attack called Bad Mouth, which will afflict a character with Sadness. With its low HP, it is not dangerous. A simple way of defeating them is to cast L4 Suicide, then use a physical attack.
For the English PS1 classics re-release on the PlayStation Network, the attack Bad Mouth was removed, most likely due to the characters during the attack being extremely foul language. A mistake during the editing of the code makes the Gremlin not attack at all in many cases.
AI Script
Edit
AI: Main {
- If (Count == 0) Then
- {
- If ((At Least One Opponent doesn't have Sadness Status)
- AND (1/3 Chance)) Then
- {
- Choose Random Opponent without Sadness Status
- Use Bad mouth on Target
- } Else {
- Choose Random Opponent
- Use <Claw> on Target
- }
- If ((At Least One Opponent doesn't have Sadness Status)
- } Else If (Count == 1 or 2 or 3) Then {
- If (Stage == 0) Then
- {
- Choose Random Opponent
- Use <Claw> on Target
- } Else {
- If (At Least One Opponent has Sadness Status) Then
- {
- Choose Random Opponent with Sadness Status
- } Else {
- Choose Random Opponent
- }
- Use <Claw> on Target
- }
- Count = Count + 1
- } Else {
- If (Stage == 0) Then
- {
- Choose Random Opponent
- Use <Claw> on Target
- } Else If (Stage == 1) Then {
- If ((At Least One Opponent doesn't have Sadness Status)
- AND (1/3 Chance)) Then
- {
- Choose Random Opponent without Sadness Status
- Use Bad mouth on Target
- } Else {
- Choose Random Opponent
- Use <Claw> on Target
- }
- If ((At Least One Opponent doesn't have Sadness Status)
- } Else {
- If (At Least One Opponent doesn't have Sadness Status) Then
- {
- Choose Random Opponent without Sadness Status
- Use Bad mouth on Target
- } Else {
- Choose Random Opponent
- Use <Claw> on Target
- }
- }
- Count = 1
- }
} AI: Counter - General {
- Choose Self
- If (Gremlin's HP <= 50% of Gremlin's Max HP) Then
- {
- Use <Fury 2> on Target
- Stage = 2
- } Else If (Gremlin's HP <= 75% of Gremlin's Max HP) Then {
- Use <Fury> on Target
- Stage = 1
- } Else {
- Stage = 0
- }
}